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{{V|1.0. | {{V|1.0.5}} | ||
{{Otheruses|the {{PAGENAME}} minigame|a guide to progressing through the minigame|{{PAGENAME}}/Guide}} | {{Otheruses|the {{PAGENAME}} minigame|a guide to progressing through the minigame|{{PAGENAME}}/Guide}} | ||
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* This is a safe minigame. {{Icon|Hardcore}} Characters are safe if you die. | * This is a safe minigame. {{Icon|Hardcore}} Characters are safe if you die. | ||
* All Golbins killed during the raid count towards unlocking the {{PetIcon|Golden Golbin}} pet. | * All Golbins killed during the raid count towards unlocking the {{PetIcon|Golden Golbin}} pet. | ||
* Golbin Raids can be Paused and Resumed at any time. | |||
== Development Plan == | == Development Plan == | ||
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* Stage 3 (current) Finalise Mechanics & Focus on Feedback | * Stage 3 (current) Finalise Mechanics & Focus on Feedback | ||
* Stage 4 Finished Minigame | * Stage 4 Finished Minigame | ||
== Difficulty == | |||
You can select from three difficulties for the Golbin Raid. | |||
* '''Easy''' | |||
** Uses the Standard Mode [[Combat Triangle]] | |||
** Earn 0.5x Raid Coins | |||
** Golbins have 0.75x Hitpoints | |||
* '''Medium''' | |||
** Uses the Standard Mode [[Combat Triangle]] | |||
** Earn 1.0x Raid Coins | |||
** Golbins have 1.00x Hitpoints | |||
** You gain 1 positive modifier and 1 negative modifier at the start and every 10 waves. | |||
* '''Hard''' | |||
** Uses the {{Icon|Hardcore}}/{{Icon|Adventure}} Mode [[Combat Triangle]] | |||
** Earn 1.5x Raid Coins | |||
** Golbins have 1.25x Hitpoints | |||
** You gain 1 positive modifier and 2 negative modifiers at the start and every 10 waves. | |||
** Golbins have 1.1x Accuracy Rating, Maximum Hit and Evasion | |||
== Modifiers == | |||
On Medium and Hard difficulties, you will select a set of modifiers at the start, and every 10 waves. A '''Positive''' modifier will globally boost your stats, or globally reduce the stats of all Golbins. A '''Negative''' modifier will do the opposite. Below is a list of all modifiers and their ranges. Modifiers will stack additively with one another. | |||
{{GolbinRaidModifiers}} | |||
== Gear Unlocks == | == Gear Unlocks == | ||
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=== Golbin Crate === | === Golbin Crate === | ||
{{#vardefine:CratePurchLimit|{{ | {{#vardefine:CratePurchLimit|{{PurchaseStat|Golbin Crate|buyLimit}}}} | ||
The Golbin Crate contains {{#var:CratePurchLimit}} items of equipment unique to raids, with one item unlocked each time the upgrade is purchased. The first purchase costs {{RC|1000}} with the cost increasing by {{RC|1000}} each time the crate is purchased, therefore purchasing the crate {{#var:CratePurchLimit}} times costs a total of {{RC|{{#expr:{{#var:CratePurchLimit}} / 2 * ({{#var:CratePurchLimit}} + 1) * 1000}}}}. | The Golbin Crate contains {{#var:CratePurchLimit}} items of equipment unique to raids, with one item unlocked each time the upgrade is purchased. The first purchase costs {{RC|1000}} with the cost increasing by {{RC|1000}} each time the crate is purchased, therefore purchasing the crate {{#var:CratePurchLimit}} times costs a total of {{RC|{{#expr:{{#var:CratePurchLimit}} / 2 * ({{#var:CratePurchLimit}} + 1) * 1000}}}}. | ||
The item unlocked with each purchase is random, and the same item cannot be unlocked more than once. | The item unlocked with each purchase is random, and the same item cannot be unlocked more than once. | ||
{{GolbinRaidCrate}} | {{GolbinRaidCrate}} | ||
== Wave Length == | |||
The total number of Golbins within a wave is <math> \lfloor 2 + \frac{\text{wave}}{4} \rfloor </math>. | |||
== Raid Coins == | == Raid Coins == | ||
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** 1.5 on Hard | ** 1.5 on Hard | ||
* <math>\text{wave}</math> is the number of waves cleared | * <math>\text{wave}</math> is the number of waves cleared | ||
{| class="wikitable" | {| class="wikitable" | ||
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The cost of skipping waves also increases with the number of waves, where the cost of skipping wave number <math>\text{wave}</math> is given by: | The cost of skipping waves also increases with the number of waves, where the cost of skipping wave number <math>\text{wave}</math> is given by: | ||
<math>\text{Skip Cost} = \left \lfloor 100 \times | <math>\text{Skip Cost} = \left \lfloor 100 \times \text{wave} \times \left ( 1 - \text{Skip Cost Reduction} \right ) \right \rfloor</math> | ||
where: <math> \left \lfloor x \right \rfloor </math> is the [https://en.wikipedia.org/wiki/Floor_and_ceiling_functions floor function]. | where: <math> \left \lfloor x \right \rfloor </math> is the [https://en.wikipedia.org/wiki/Floor_and_ceiling_functions floor function]. |
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