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{{V|1.1}} | |||
{| class="warningbox" | |||
| The targets and numbers here are not updated, but gear and obstacles are ok | |||
|} | |||
Thieving is one of the current, as of [[v1.0.2]], best ways to [[Money Making|make money]]. With all the best setup, you can reach up to 16.47M gp/hr. | |||
Early on, the bonuses might not be very good, but getting the Mastery level up to 99 increases the stealth by +75. Any amount of stealth makes a huge difference. Look forward to this. | |||
The best target is eventually the {{Icon|type=thieving|Knight}}, with the {{Icon|type=thieving|King}} and the {{Icon|type=thieving|Princess}} coming really close. If using the Devil synergy, the princess is actually better than the knight, but not overall. | |||
Until you reach higher levels, stick with {{Icon|type=thieving|Merchant}},{{Icon|type=thieving|Bob the Farmer}} or {{Icon|type=thieving|Fisherman}}, as they provide decent gold (around 2 M/hr) per hour. | |||
== Gear == | |||
{{Equipment/Recommended | {{Equipment/Recommended | ||
| | |helm1 = Golbin Mask | ||
| | |helm2 = Chapeau Noir | ||
|helm3 = Jester's Hat | |helm3 = Jester's Hat | ||
| | |body1 = Slayer Platebody (Mythical) | ||
| | |body2 = Slayer Platebody (Legendary) | ||
| | |body3 = Slayer Platebody (Master) | ||
| | |legs1 = Thieving Shorts | ||
|boots1 = Sneak-Ers | |boots1 = Sneak-Ers | ||
|gloves1 = Gloves of Silence | |||
|gloves2 = Thieving Gloves | |gloves2 = Thieving Gloves | ||
|cape1 = Thieving Skillcape | |cape1 = Superior Thieving Skillcape | ||
|cape2 = Thiever's Cape | |cape2 = Thieving Skillcape | ||
|cape3 = Thiever's Cape | |||
|neck1 = Jeweled Necklace | |neck1 = Jeweled Necklace | ||
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|shield1 = Fine Coinpurse | |shield1 = Fine Coinpurse | ||
|shield2 = Book of Scholars | |shield2 = Book of Scholars | ||
|ammo1 = Thief's Moneysack | |ammo1 = Masquerade Mask | ||
|ammo2 = Thief's Moneysack | |||
|familiar11 = Leprechaun | |familiar11 = Leprechaun | ||
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|familiar22 = Devil | |familiar22 = Devil | ||
|passive1 = Chapeau Noir | |passive1 = Gloves of Silence | ||
|passive2 = Chapeau Noir | |||
|familiar13 = Leprechaun | |familiar13 = Leprechaun | ||
}} | }} | ||
If you have the passive slot, using both gloves is great. Keep in mind that some of the latter enemies do require some {{Skill|Defence|Damage Reduction|nolink=true}}. | |||
== Obstacles == | |||
{{Obstacles/Recommended | |||
|obs11 = Rope Climb | |||
|obs31 = Pit Jump | |||
|obs41 = Coal Stones | |||
|obs51 = Rooftop Run | |||
|obs52 = Tree Climb | |||
|obs81 = Tree Hang | |||
|obs91 = Ice Jump | |||
|obs92 = Water Jump | |||
|obs101 = Boulder Move | |||
|obs111 = Water Maze | |||
|obs131 = Balance Trap | |||
|obs141 = Rooftop Climbing | |||
|pillar1 = Generosity | |||
|epillar1 = Expertise | |||
}} | |||
While not all obstacles have an effect on [[File:Coins.svg|25px|middle]] gold gain, all relevant pillars are here because of experience effects. | |||
The pillar of [[Obstacle 4]], both pillars of [[Obstacle 5]], and [[Agility#Ice Jump|Ice Jump]] of [[Obstacle 9]] give gold gain effects. Use the [[Passive Pillars#Pillar of Generosity|Pillar of Generosity]] for gold. | |||
== Other effects == | |||
{| class="wikitable" | |||
| {{ItemIcon|Gentle Hands Potion IV}} | |||
| Increases stealth. Higher success rate. | |||
|- | |||
| {{PetIcon|Snek}} | |||
| +50% bonus to GP gain. With all the bonuses this doesn't make much of a difference. | |||
|- | |||
| {{PetIcon|Mister Fuzzbutt}} | |||
| +5% GP. Nifty. | |||
|- | |||
| {{PetIcon|Aquarias}} | |||
| +1% double item chance. Does not hurt, but minimal bonus. | |||
|- | |||
| {{Skill|Astrology}} | |||
| Chance to double loot, and minimum GP by 11%. That's good. | |||
|} |
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