Anonymous

Module:Prayer: Difference between revisions

From Melvor Idle
2,226 bytes removed ,  7 January 2022
Use tabs instead of spaces for indentation; formatEffectLine: Remove redundant function
(_getPrayerEffect: Correct XP per damage value following 1.0 changes)
(Use tabs instead of spaces for indentation; formatEffectLine: Remove redundant function)
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function p.getPrayerByID(id)
function p.getPrayerByID(id)
  local result = Shared.clone(SkillData.Prayer[id + 1])
local result = Shared.clone(SkillData.Prayer[id + 1])
  if result ~= nil and result.id == nil then result.id = id end
if result ~= nil and result.id == nil then result.id = id end
  return result
return result
end
end


function p.getPrayer(name)
function p.getPrayer(name)
  local result = nil
local result = nil
  for i, prayer in pairs(SkillData.Prayer) do
for i, prayer in pairs(SkillData.Prayer) do
    local prayName = prayer.name
local prayName = prayer.name
    if prayName == name then
if prayName == name then
      result = Shared.clone(prayer)
result = Shared.clone(prayer)
      result.id = i - 1
result.id = i - 1
      break
break
    end
end
  end
end
  return result
return result
end
end


Line 39: Line 39:


function p.getPrayerCost(prayer)
function p.getPrayerCost(prayer)
  local costLines = {}
local costLines = {}
  if prayer.pointsPerPlayer > 0 then
if prayer.pointsPerPlayer > 0 then
    local pluralString = prayer.pointsPerPlayer > 1 and 's' or ''
local pluralString = prayer.pointsPerPlayer > 1 and 's' or ''
    table.insert(costLines, prayer.pointsPerPlayer..' Prayer Point'..pluralString..' per player attack')
table.insert(costLines, prayer.pointsPerPlayer..' Prayer Point'..pluralString..' per player attack')
  end
end
  if prayer.pointsPerEnemy > 0 then
if prayer.pointsPerEnemy > 0 then
    local pluralString = prayer.pointsPerEnemy > 1 and 's' or ''
local pluralString = prayer.pointsPerEnemy > 1 and 's' or ''
    table.insert(costLines, prayer.pointsPerEnemy..' Prayer Point'..pluralString..' per enemy attack')
table.insert(costLines, prayer.pointsPerEnemy..' Prayer Point'..pluralString..' per enemy attack')
  end
end
  if prayer.pointsPerRegen > 0 then
if prayer.pointsPerRegen > 0 then
    local pluralString = prayer.pointsPerRegen > 1 and 's' or ''
local pluralString = prayer.pointsPerRegen > 1 and 's' or ''
    table.insert(costLines, prayer.pointsPerRegen..' Prayer Point'..pluralString..' when health regenerates')
table.insert(costLines, prayer.pointsPerRegen..' Prayer Point'..pluralString..' when health regenerates')
  end
end
  return table.concat(costLines, '<br/>')
return table.concat(costLines, '<br/>')
end
end


function p.formatEffectLine(var, val)
function p._getPrayerEffect(prayer, asList)
  if var == 'prayerBonusDefence' then
if asList == nil then asList = false end
    return '+'..val..'% [[Combat#Melee Evasion Rating|Melee Evasion Rating]]'
local chr = asList and '* ' or ''
  elseif var == 'prayerBonusStrength' then
local bonusLines = {}
    return '+'..val..'% [[Combat#Melee Max Hit|Melee Strength]]'
  elseif var == 'prayerBonusAttack' then
    return '+'..val..'% [[Combat#Melee Accuracy Rating|Melee Accuracy Rating]]'
  elseif var == 'prayerBonusDefenceRanged' then
    return '+'..val..'% [[Combat#Ranged Evasion Rating|Ranged Evasion Rating]]'
  elseif var == 'prayerBonusAttackRanged' then
    return '+'..val..'% [[Combat#Ranged Accuracy Rating|Ranged Accuracy Rating]]'
  elseif var == 'prayerBonusStrengthRanged' then
    return '+'..val..'% [[Combat#Ranged Max Hit|Ranged Strength]]'
  elseif var == 'prayerBonusDefenceMagic' then
    return '+'..val..'% [[Combat#Magic Evasion Rating|Ranged Evasion Rating]]'
  elseif var == 'prayerBonusAttackMagic' then
    return '+'..val..'% [[Combat#Magic Accuracy Rating|Magic Accuracy Rating]]'
  elseif var == 'prayerBonusDamageMagic' then
    return '+'..val..'% [[Combat#Magic Max Hit|Magic Damage]]'
  elseif var == 'prayerBonusHitpoints' then
    return val..'x Restore Rate for [[Hitpoints]]'
  elseif var == 'prayerBonusProtectItem' then
    return 'Prevents losing an item upon [[Death]]'
  elseif var == 'prayerBonusProtectFromMelee' then
    return '85% chance to dodge Melee attacks'
  elseif var == 'prayerBonusProtectFromRanged' then
    return '85% chance to dodge Ranged attacks'
  elseif var == 'prayerBonusProtectFromMagic' then
    return '85% chance to dodge Magic attacks'
  elseif var == 'prayerBonusHitpointHeal' then
    return 'Heal +'..val..'% HP when HP falls below 10%'
  elseif var == 'prayerBonusDamageReduction' then
    return '+'..val..'% [[Damage Reduction]]'
  else
    return '+'..val..' of unknown bonus '..var..'[[Category:Unknown Prayer Bonus]]'
  end
end


function p._getPrayerEffect(prayer, asList)
if type(prayer.modifiers) == 'table' then
  if asList == nil then asList = false end
for bonusKey, bonusVal in Shared.skpairs(prayer.modifiers) do
  local chr = asList and '* ' or ''
table.insert(bonusLines, chr .. Constants._getModifierText(bonusKey, bonusVal, false))
  local bonusLines = {}
end
end


  if type(prayer.modifiers) == 'table' then
if type(prayer.enemyModifiers) == 'table' then
    for bonusKey, bonusVal in Shared.skpairs(prayer.modifiers) do
for bonusKey, bonusVal in Shared.skpairs(prayer.enemyModifiers) do
      table.insert(bonusLines, chr .. Constants._getModifierText(bonusKey, bonusVal, false))
table.insert(bonusLines, chr .. 'Gives the enemy: ' .. Constants._getModifierText(bonusKey, bonusVal, false))
    end
end
  end
end
 
  if type(prayer.enemyModifiers) == 'table' then
    for bonusKey, bonusVal in Shared.skpairs(prayer.enemyModifiers) do
    table.insert(bonusLines, chr .. 'Gives the enemy: ' .. Constants._getModifierText(bonusKey, bonusVal, false))
    end
  end


  --If there are no actual effects, just use the prayer's description
--If there are no actual effects, just use the prayer's description
  if Shared.tableCount(prayer.modifiers) == 0 then
if Shared.tableCount(prayer.modifiers) == 0 then
    table.insert(bonusLines, chr..prayer.description)
table.insert(bonusLines, chr..prayer.description)
  end
end


  if prayer.pointsPerPlayer > 0 then
if prayer.pointsPerPlayer > 0 then
  -- Prayer XP ratio is 1/3 in game but is divided by 10 here as HP/damage values
-- Prayer XP ratio is 1/3 in game but is divided by 10 here as HP/damage values
-- displayed to the player are multiplied by 10 in the standard game mode
-- displayed to the player are multiplied by 10 in the standard game mode
local xpRatio = 1 / 30
local xpRatio = 1 / 30
    local val = xpRatio * prayer.pointsPerPlayer
local val = xpRatio * prayer.pointsPerPlayer
    table.insert(bonusLines, chr.."+"..Shared.round(val, 3, 3).." Prayer XP per damage done")
table.insert(bonusLines, chr.."+"..Shared.round(val, 3, 3).." Prayer XP per damage done")
  end
end
  if asList then
if asList then
    return table.concat(bonusLines, '\r\n')
return table.concat(bonusLines, '\r\n')
  else
else
    return table.concat(bonusLines, '<br/>')
return table.concat(bonusLines, '<br/>')
  end
end
end
end


function p.getPrayerEffect(frame)
function p.getPrayerEffect(frame)
  local prayerName = frame.args ~= nil and frame.args[1] or frame[1]
local prayerName = frame.args ~= nil and frame.args[1] or frame[1]
  local asListTxt = frame.args ~= nil and frame.args[2] or frame[2]
local asListTxt = frame.args ~= nil and frame.args[2] or frame[2]
  local asList = asListTxt ~= nil and asListTxt ~= 'false' and asListTxt ~= 'no'
local asList = asListTxt ~= nil and asListTxt ~= 'false' and asListTxt ~= 'no'
  local prayer = p.getPrayer(prayerName)
local prayer = p.getPrayer(prayerName)
  if prayer == nil then
if prayer == nil then
    return "ERROR: Could not find a prayer named "..prayerName
return "ERROR: Could not find a prayer named "..prayerName
  end
end


  return p._getPrayerEffect(prayer, asList)
return p._getPrayerEffect(prayer, asList)
end
end


function p._getPrayerStat(prayer, statName)
function p._getPrayerStat(prayer, statName)
  if statName == "prayerCost" then
if statName == "prayerCost" then
    return p.getPrayerCost(prayer)
return p.getPrayerCost(prayer)
  elseif statName == "prayerEffect" then
elseif statName == "prayerEffect" then
    return p._getPrayerEffect(prayer)
return p._getPrayerEffect(prayer)
  elseif statName == "prayerEffectList" then
elseif statName == "prayerEffectList" then
    return p.getPrayerEffect(prayer, true)
return p.getPrayerEffect(prayer, true)
  elseif statName == 'prayerLevel' then
elseif statName == 'prayerLevel' then
    return Icons._SkillReq('Prayer', prayer['prayerLevel'])
return Icons._SkillReq('Prayer', prayer['prayerLevel'])
  else
else
    return prayer[statName]
return prayer[statName]
  end
end
end
end


function p.getPrayerStat(frame)
function p.getPrayerStat(frame)
  local prayerName = frame.args ~= nil and frame.args[1] or frame[1]
local prayerName = frame.args ~= nil and frame.args[1] or frame[1]
  local statName = frame.args ~= nil and frame.args[2] or frame[2]
local statName = frame.args ~= nil and frame.args[2] or frame[2]
  local prayer = p.getPrayer(prayerName)
local prayer = p.getPrayer(prayerName)
  if prayer == nil then
if prayer == nil then
    return "ERROR: Could not find a prayer named "..prayerName
return "ERROR: Could not find a prayer named "..prayerName
  end
end


  return p._getPrayerStat(prayer, statName)
return p._getPrayerStat(prayer, statName)
end
end


function p._getPrayerCategories(prayer)
function p._getPrayerCategories(prayer)
  return '[[Category:Prayers]]'
return '[[Category:Prayers]]'
end
end


function p.getPrayerCategories(frame)
function p.getPrayerCategories(frame)
  local prayerName = frame.args ~= nil and frame.args[1] or frame[1]
local prayerName = frame.args ~= nil and frame.args[1] or frame[1]
  local prayer = p.getPrayer(prayerName)
local prayer = p.getPrayer(prayerName)
  if prayer == nil then
if prayer == nil then
    return "ERROR: Could not find a prayer named "..prayerName
return "ERROR: Could not find a prayer named "..prayerName
  end
end


  return p._getPrayerCategories(prayer)
return p._getPrayerCategories(prayer)
end
end


function p.getPrayerTable(frame)
function p.getPrayerTable(frame)
  local result = '{| class="wikitable sortable stickyHeader"'
local result = '{| class="wikitable sortable stickyHeader"'
  result = result..'\r\n|-class=headerRow-0'
result = result..'\r\n|-class=headerRow-0'
  result = result..'\r\n!colspan="2"|Prayer!!'..Icons.Icon({"Prayer", type="skill", notext=true})..' Lvl'
result = result..'\r\n!colspan="2"|Prayer!!'..Icons.Icon({"Prayer", type="skill", notext=true})..' Lvl'
  result = result..'!!Effects!!Point Cost'
result = result..'!!Effects!!Point Cost'
 
 
  local prayerList = Shared.clone(SkillData.Prayer)
local prayerList = Shared.clone(SkillData.Prayer)
  table.sort(prayerList, function(a, b)
table.sort(prayerList, function(a, b)
                          if a.prayerLevel == b.prayerLevel then
if a.prayerLevel == b.prayerLevel then
                            return a.name < b.name
return a.name < b.name
                          else
else
                          return a.prayerLevel < b.prayerLevel
return a.prayerLevel < b.prayerLevel
                          end
end
                        end)
end)


  for i, prayer in ipairs(prayerList) do
for i, prayer in ipairs(prayerList) do
    result = result..'\r\n|-'
result = result..'\r\n|-'
    result = result..'\r\n|'..Icons.Icon({prayer.name, type='prayer', notext=true, size='50'})
result = result..'\r\n|'..Icons.Icon({prayer.name, type='prayer', notext=true, size='50'})
    result = result..'||'..Icons.Icon({prayer.name, type='prayer', noicon=true})..'||'..prayer.prayerLevel
result = result..'||'..Icons.Icon({prayer.name, type='prayer', noicon=true})..'||'..prayer.prayerLevel
    result = result..'||'..p._getPrayerEffect(prayer)
result = result..'||'..p._getPrayerEffect(prayer)
    result = result..'||'..p.getPrayerCost(prayer)
result = result..'||'..p.getPrayerCost(prayer)
  end
end


  result = result..'\r\n|}'
result = result..'\r\n|}'
  return result
return result
end
end


function p.getBonesTable(frame)
function p.getBonesTable(frame)
  local result = '{| class="wikitable sortable stickyHeader"'
local result = '{| class="wikitable sortable stickyHeader"'
  result = result..'\r\n|- class="headerRow-0"'
result = result..'\r\n|- class="headerRow-0"'
  result = result..'\r\n!colspan="2"|Bone!!Prayer Points!!Sources'
result = result..'\r\n!colspan="2"|Bone!!Prayer Points!!Sources'
 
  local itemArray = Items.getItems(function(item) return item.prayerPoints ~= nil and item.prayerPoints > 0 end)


  table.sort(itemArray, function(a, b) return a.prayerPoints < b.prayerPoints end)
local itemArray = Items.getItems(function(item) return item.prayerPoints ~= nil and item.prayerPoints > 0 end)


  for i, item in Shared.skpairs(itemArray) do
table.sort(itemArray, function(a, b) return a.prayerPoints < b.prayerPoints end)
    result = result..'\r\n|-'
    result = result..'\r\n|'..Icons.Icon({item.name, type='item', notext=true, size='50'})
    result = result..'||'..Icons.Icon({item.name, type='item', noicon=true})
    result = result..'||style="text-align:right;"|'..item.prayerPoints
    result = result..'||'..ItemSources._getItemSources(item, false, false)
  end


  result = result..'\r\n|}'
for i, item in Shared.skpairs(itemArray) do
result = result..'\r\n|-'
result = result..'\r\n|'..Icons.Icon({item.name, type='item', notext=true, size='50'})
result = result..'||'..Icons.Icon({item.name, type='item', noicon=true})
result = result..'||style="text-align:right;"|'..item.prayerPoints
result = result..'||'..ItemSources._getItemSources(item, false, false)
end


  return result
result = result..'\r\n|}'
 
return result
end
end


return p
return p