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Farming: Difference between revisions

From Melvor Idle
392 bytes added ,  3 March 2020
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Added compost info.
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<math> n = \left \lfloor x \right \rfloor </math>
<math> n = \left \lfloor x \right \rfloor </math>


This means that at 50 mastery, two seeds are returned on average, and herbs become self sustainable. At 70 mastery, three seeds are returned on average, and allotments become self sustainable.
This means that at 51 mastery, two seeds are returned on average, and herbs become self sustainable. At 71 mastery, three seeds are returned on average, and allotments become self sustainable.


== Farming Plots ==
== Farming Plots ==
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== Seeds ==
== Seeds ==
Seeds are required to farm and can be acquired from several sources. Allotments require three seeds to plant, herbs require two, and trees require one.
Seeds are required to farm and can be acquired from several sources. Allotments require three seeds to plant, herbs require two, and trees require one. Seeds planted without [[Compost|fertiliser]] have a 50% chance to yield crops after growing. To increase the chance above 50% you must fertilise the seeds using [[Compost]]. Each [[Compost]] used on a seed will increase its survival chance by 10%, raising your [[Compost]] Level to 5 will guarantee your crops survive. [[Compost]] must be used every time a seed is planted to have an effect.
=== Allotments ===
=== Allotments ===
{| class="wikitable sortable"
{| class="wikitable sortable"
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