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<onlyinclude>== Alpha v0.15.1 (20th May 2020) == | |||
== Alpha v0.15.1 (20th May 2020) == | |||
Hello everyone! Thank you all for the amazing response to the latest Major Update. I hope everyone is enjoying the new content and are finding the new challenges worth the risk. | Hello everyone! Thank you all for the amazing response to the latest Major Update. I hope everyone is enjoying the new content and are finding the new challenges worth the risk. | ||
Here is the first minor update to the game to address some important requests and issues. | Here is the first minor update to the game to address some important requests and issues. | ||
=== | === New Features === | ||
* | * Melvor Idle has been migrated to a brand new server to accommodate for the large increase in traffic. I will continue to monitor performance and make adjustments where required. | ||
* | * Added an option to Upgrade xAll. This can be used for various upgrade methods including Elemental Shards, {{ItemIcon|Rope}} and other things. | ||
* | |||
* | === Changed Features === | ||
* | * Increased {{Skill|Ranged}} Strength bonus for all {{ItemIcon|Steel Javelin|Javelins|nolink=true}} by roughly 50%. | ||
* | * Increased {{Skill|Ranged}} Strength bonus for all {{ItemIcon|Steel Throwing Knife|Throwing Knives|nolink=true}}. Lower tier {{ItemIcon|Steel Throwing Knife|Throwing Knives|nolink=true}} received roughly 200%-400% increase. High tiers received roughly 40-100% increase. | ||
* | * {{ItemIcon|Ancient Claw}} Special Attack now procs 5% of the time, down from 10%. | ||
* | * Increased {{Skill|Attack|Melee}} Strength Bonus for {{ItemIcon|Twin Exiles}} to 24, up from 4. | ||
* | * Increased {{Skill|Attack|Melee}} Accuracy Bonus for {{ItemIcon|Twin Exiles}} to [71, 71, 71], up from [60, 55, 60] | ||
* | * Increased {{MonsterIcon|Frozen Archer}} Max Hit. | ||
* | * {{MonsterIcon|Frozen Archer}} now drops up to {{ItemIcon|Ice Arrows|qty=20}} 20% of the time, down from {{ItemIcon|Ice Arrows|qty=40}} 100% of the time. | ||
* | * You now produce {{ItemIcon|Steel Throwing Knife|Throwing Knives|nolink=true|qty=4}} per bar, up from {{ItemIcon|Steel Throwing Knife| |nolink=true|qty=2}}. | ||
* | * Halved the sale price of {{ItemIcon|Steel Throwing Knife|Throwing Knives|nolink=true}} to accommodate for the above change. | ||
* | * All {{ItemIcon|Steel Javelin|Javelins|nolink=true}} now require {{ItemIcon|Normal Logs|Logs|nolink=true|qty=3}} to create, down from {{ItemIcon|Normal Logs|Logs|nolink=true|qty=5}}. | ||
* | |||
* | === Bugfixes === | ||
* | * Fixed an issue where saves would not load if it was last saved prior to {{ItemIcon|Weird Gloop}} being implemented. | ||
* | * Adjusted the way bank popovers are handled. Hopefully this fixes the bank popovers that get stuck on the screen. | ||
* | * Fixed an issue where the username change modal would not display at all. | ||
* | * {{ItemIcon|Topaz Bolts|Gem-Tipped bolts|nolink=true}} now have correct {{Skill|Ranged}} level requirements. Level requirements are {{ItemIcon|Topaz Bolts|1}}, {{ItemIcon|Sapphire Bolts|20}}, {{ItemIcon|Ruby Bolts|40}}, {{ItemIcon|Emerald Bolts|60}}, and {{ItemIcon|Diamond Bolts|80}}. | ||
* | * The ability to choose which equipment set {{ItemIcon|Steel Throwing Knife|Throwing Knives|nolink=true}} and {{ItemIcon|Steel Javelin|Javelins|nolink=true}} can be equipped into has been removed as it caused issues. A permanent solution for all ammo types is on the way so you can select which equipment slot to equip it to. | ||
* Fixed incorrectly displayed {{Skill|Smithing}} Milestone for {{ItemIcon|Dragon Crossbow Head}}. | |||
* Fixed an issue where a bleeding enemy that reaches 0 HP would not die until you attack it again. | |||
* {{ItemIcon|Max Skillcape}} now correctly inherits the new {{ItemIcon|Firemaking Skillcape}} benefits. | |||
* Fixed an issue where changing to an [[Equipment]] Set that contains a {{ItemIcon|Stormsnap}} while the next enemy was loading would cause the game to error out.</onlyinclude> | |||
{{VersionMenu}} | |||
{{Menu}} | |||
[[Category:Version]] |
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