12,787
edits
m (Remove redundant item source overrides) |
m (Correct item name error) |
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(46 intermediate revisions by 5 users not shown) | |||
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local p = {} | local p = {} | ||
local Constants = require('Module:Constants') | local Constants = require('Module:Constants') | ||
local Shared = require('Module:Shared') | local Shared = require('Module:Shared') | ||
local GameData = require('Module:GameData') | |||
local SkillData = GameData.skillData | |||
local Magic = require('Module:Magic') | local Magic = require('Module:Magic') | ||
local Icons = require('Module:Icons') | local Icons = require('Module:Icons') | ||
local Items = require('Module:Items') | local Items = require('Module:Items') | ||
local Shop = require('Module:Shop') | local Shop = require('Module:Shop') | ||
local Monsters = require('Module:Monsters') | local Monsters = require('Module:Monsters') | ||
local | local Skills = require('Module:Skills') | ||
-- | function p._getCreationTable(item) | ||
local skill = '' | |||
local | local specialReq = nil | ||
local time = 0 | |||
local maxTime = nil | |||
local lvl = 0 | |||
local xp = 0 | |||
local qty = nil | |||
} | local req = nil | ||
local tables = {} | |||
local itemID = item.id | |||
--First figure out what skill is used to make this... | |||
local skillIDs = { | |||
['Gathering'] = { | |||
['Woodcutting'] = { recipeKey = 'trees' }, | |||
['Fishing'] = { recipeKey = 'fish' }, | |||
['Mining'] = { recipeKey = 'rockData' }, | |||
['Farming'] = { recipeKey = 'recipes' } | |||
}, | |||
['Artisan'] = { | |||
['Cooking'] = { }, | |||
['Smithing'] = { }, | |||
['Fletching'] = { }, | |||
['Crafting'] = { }, | |||
['Runecrafting'] = { }, | |||
['Herblore'] = { }, | |||
['Summoning'] = { } | |||
} | |||
} | |||
-- Gathering skills | |||
-- All follow a similar data structure | |||
for localSkillID, dataProp in pairs(skillIDs.Gathering) do | |||
local skillData = SkillData[localSkillID] | |||
local skill = skillData.name | |||
local lvl, xp, qty, req, time, maxTime = 0, 0, 0, nil, 0, nil | |||
for i, recipe in ipairs(skillData[dataProp.recipeKey]) do | |||
if recipe.productId == itemID then | |||
lvl = recipe.level | |||
xp = recipe.baseExperience | |||
qty = recipe.baseQuantity or 1 | |||
if localSkillID == 'Farming' then | |||
req = { recipe.seedCost } | |||
end | |||
-- Action time | |||
if recipe.baseMinInterval ~= nil then | |||
time = recipe.baseMinInterval / 1000 | |||
if recipe.baseMaxInterval ~= nil then | |||
maxTime = recipe.baseMaxInterval / 1000 | |||
end | |||
elseif recipe.baseInterval ~= nil then | |||
time = recipe.baseInterval /1000 | |||
elseif skillData.baseInterval ~= nil then | |||
time = skillData.baseInterval / 1000 | |||
end | |||
-- Special requirements | |||
if recipe.totalMasteryRequired ~= nil then | |||
specialReq = Icons.Icon({'Mastery', notext=true}) .. Shared.formatnum(recipe.totalMasteryRequired) .. ' total [[' .. skill .. ']] [[Mastery]]' | |||
end | |||
table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time, maxTime, specialReq)) | |||
-- Assumes item has a single source per skill | |||
break | |||
end | |||
end | |||
end | |||
-- Artisan skills | |||
-- Allow follow a similar data structure | |||
for localSkillID, dataProp in pairs(skillIDs.Artisan) do | |||
local skillData = SkillData[localSkillID] | |||
local skill = skillData.name | |||
local lvl, xp, qty, req, time, maxTime = 0, 0, 0, nil, 0, nil | |||
for i, recipe in ipairs(skillData.recipes) do | |||
if recipe.productID == itemID or | |||
(localSkillID == 'Cooking' and recipe.perfectCookID == itemID) or | |||
(localSkillID == 'Herblore' and Shared.contains(recipe.potionIDs, itemID)) then | |||
lvl = recipe.level | |||
xp = recipe.baseExperience | |||
qty = recipe.baseQuantity or 1 | |||
-- Action time | |||
if recipe.baseMinInterval ~= nil then | |||
time = recipe.baseMinInterval / 1000 | |||
if recipe.baseMaxInterval ~= nil then | |||
maxTime = recipe.baseMaxInterval / 1000 | |||
end | |||
elseif recipe.baseInterval ~= nil then | |||
time = recipe.baseInterval /1000 | |||
elseif skillData.baseInterval ~= nil then | |||
time = skillData.baseInterval / 1000 | |||
end | |||
-- Special requirements | |||
-- Potions have a mastery level requirement depending on the tier | |||
if item.charges ~= nil and item.tier ~= nil then | |||
local levelUnlock = GameData.getEntityByProperty(skillData.masteryLevelUnlocks, 'descriptionID', item.tier + 1) | |||
if levelUnlock ~= nil then | |||
specialReq = Icons._MasteryReq(item.name, levelUnlock.level, false) | |||
end | |||
end | |||
-- Materials & output quantity | |||
-- Special case for Summoning recipes | |||
if localSkillID == 'Summoning' then | |||
local shardCostArray, otherCostArray = {}, {} | |||
local recipeGPCost = skillData.recipeGPCost | |||
-- Shards | |||
for j, itemCost in ipairs(recipe.itemCosts) do | |||
local shard = Items.getItemByID(itemCost.id) | |||
if shard ~= nil then | |||
table.insert(shardCostArray, Icons.Icon({shard.name, type='item', notext=true, qty=itemCost.quantity})) | |||
end | |||
end | |||
-- Other costs | |||
if recipe.gpCost > 0 then | |||
table.insert(otherCostArray, Icons.GP(recipe.gpCost)) | |||
end | |||
if recipe.scCost > 0 then | |||
table.insert(otherCostArray, Icons.SC(recipe.scCost)) | |||
end | |||
for j, nonShardID in ipairs(recipe.nonShardItemCosts) do | |||
local nonShard = Items.getItemByID(nonShardID) | |||
if nonShard ~= nil then | |||
local itemValue = math.max(nonShard.sellsFor, 20) | |||
local nonShardQty = math.max(1, math.floor(recipeGPCost / itemValue)) | |||
table.insert(otherCostArray, Icons.Icon({nonShard.name, type='item', notext=true, qty=nonShardQty})) | |||
end | |||
end | |||
req = table.concat(shardCostArray, ', ') | |||
if not Shared.tableIsEmpty(otherCostArray) then | |||
local costLen = Shared.tableCount(otherCostArray) | |||
req = req .. '<br/>' .. (costLen == 1 and '' or 'and one of the following:<br/>') .. table.concat(otherCostArray, "<br/>'''OR''' ") | |||
end | |||
table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time)) | |||
-- Some items (such as Arrow shafts) have multiple recipes | |||
elseif type(recipe.alternativeCosts) == 'table' then | |||
local reqPart, qtyPart = {}, {} | |||
for j, altCost in ipairs(recipe.alternativeCosts) do | |||
local reqSubPart = {} | |||
for k, itemCost in ipairs(altCost.itemCosts) do | |||
local reqItem = Items.getItemByID(itemCost.id) | |||
if reqItem == nil then | |||
table.insert(reqSubPart, itemCost.quantity .. 'x ?????') | |||
else | |||
table.insert(reqSubPart, Icons.Icon({reqItem.name, type='item', qty=itemCost.quantity})) | |||
end | |||
end | |||
if recipe.gpCost ~= nil and recipe.gpCost > 0 then | |||
table.insert(reqSubPart, Icons.GP(recipe.GPCost)) | |||
end | |||
if recipe.scCost ~= nil and recipe.scCost > 0 then | |||
table.insert(reqSubPart, Icons.SC(recipe.SCCost)) | |||
end | |||
table.insert(reqPart, table.concat(reqSubPart, ', ')) | |||
table.insert(qtyPart, Shared.formatnum(qty * altCost.quantityMultiplier)) | |||
end | |||
local sep = "<br/>'''OR''' " | |||
req = table.concat(reqPart, sep) | |||
local qtyText = table.concat(qtyPart, sep) | |||
table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qtyText, time, maxTime, specialReq)) | |||
-- Finally, normal recipes with a single set of item costs | |||
elseif type(recipe.itemCosts) == 'table' and not Shared.tableIsEmpty(recipe.itemCosts) then | |||
table.insert(tables, p.buildCreationTable(skill, lvl, xp, recipe.itemCosts, qty, time, maxTime, specialReq, recipe.gpCost, recipe.scCost)) | |||
end | |||
end | |||
end | |||
end | |||
-- Alt. Magic, excludes spells which can produce a variety of items, such as Gems and Bars | |||
-- Bars are handled by getItemSuperheatTable() | |||
-- Gems are handled by _getItemLootSourceTable() | |||
for i, altSpell in ipairs(Magic.getSpellsBySpellBook('altMagic')) do | |||
if altSpell.produces == item.id then | |||
table.insert(tables, p._buildAltMagicTable(altSpell)) | |||
end | end | ||
end | |||
if Shared.tableIsEmpty(tables) then | |||
return '' | |||
else | |||
return table.concat(tables, '\r\n') | |||
end | |||
end | |||
function p.getAltMagicTable(frame) | |||
local spellName = frame.args ~= nil and frame.args[1] or frame | |||
local spell = Magic.getSpell(spellName, 'altMagic') | |||
if spell == nil then | |||
return 'ERROR: Could not find Alt. Magic spell "' .. spellName .. '"[[Category:Pages with script errors]]' | |||
else | |||
return p._buildAltMagicTable(spell) | |||
end | |||
end | end | ||
function p. | function p._buildAltMagicTable(spell) | ||
local resultPart = {} | |||
local imgType = Magic._getSpellIconType(spell) | |||
table.insert(resultPart, '{|class="wikitable"\r\n|-') | |||
table.insert(resultPart, '\r\n!colspan="2"|'..Icons.Icon({spell.name, type=imgType})) | |||
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Requirements') | |||
table.insert(resultPart, '\r\n|'..Icons._SkillReq('Magic', spell.level)) | |||
local costText = Magic._getAltSpellCostText(spell) | |||
if costText ~= nil then | |||
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Materials') | |||
table.insert(resultPart, '\r\n| ' .. costText) | |||
end | |||
--Add runes | |||
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Runes\r\n| ' .. Magic._getSpellRunes(spell)) | |||
--Now just need the output quantity, xp, and casting time (which is always 2) | |||
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Base Quantity\r\n|' .. spell.productionRatio) | |||
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Base XP\r\n|' .. spell.baseExperience) | |||
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Cast Time\r\n|2s') | |||
table.insert(resultPart, '\r\n|}') | |||
return table.concat(resultPart) | |||
end | end | ||
function p.buildCreationTable(skill, lvl, xp, req, qty, time, maxTime, specialReq, gpCost) | function p.buildCreationTable(skill, lvl, xp, req, qty, time, maxTime, specialReq, gpCost, scCost) | ||
if qty == nil then qty = 1 end | |||
local resultPart = {} | |||
table.insert(resultPart, '{|class="wikitable"') | |||
table.insert(resultPart, '\r\n!colspan="2"|Item ' .. (req == nil and 'Creation' or 'Production')) | |||
table.insert(resultPart, '\r\n|-\r\n!style="text-align: right;"|Requirements') | |||
table.insert(resultPart, '\r\n|'..Icons._SkillReq(skill, lvl)) | |||
if specialReq ~= nil then table.insert(resultPart, '<br/>'..specialReq) end | |||
if req ~= nil then | |||
table.insert(resultPart, '\r\n|-\r\n!style="text-align: right;"|Materials\r\n|') | |||
if type(req) == 'table' then | |||
for i, mat in ipairs(req) do | |||
if i > 1 then table.insert(resultPart, '<br/>') end | |||
local matItem = Items.getItemByID(mat.id) | |||
if matItem == nil then | |||
table.insert(resultPart, mat.quantity..'x ?????') | |||
else | |||
table.insert(resultPart, Icons.Icon({matItem.name, type='item', qty=mat.quantity})) | |||
end | |||
end | |||
if gpCost ~= nil and gpCost > 0 then | |||
table.insert(resultPart, '<br/>') | |||
table.insert(resultPart, Icons.GP(gpCost)) | |||
end | |||
if scCost ~= nil and scCost > 0 then | |||
table.insert(resultPart, '<br/>') | |||
table.insert(resultPart, Icons.SC(scCost)) | |||
end | |||
else | |||
table.insert(resultPart, req) | |||
end | |||
end | |||
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Base Quantity') | |||
table.insert(resultPart, '\r\n|'..qty) | |||
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Base Experience') | |||
table.insert(resultPart, '\r\n|'..Shared.formatnum(xp)..' XP') | |||
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Base Creation Time') | |||
table.insert(resultPart, '\r\n|'..Shared.timeString(time, true)) | |||
if maxTime ~= nil and maxTime > time then table.insert(resultPart, ' - '..Shared.timeString(maxTime, true)) end | |||
table.insert(resultPart, '\r\n|}') | |||
return table.concat(resultPart) | |||
end | end | ||
function p.getCreationTable(frame) | function p.getCreationTable(frame) | ||
local itemName = frame.args ~= nil and frame.args[1] or frame | |||
local item = Items.getItem(itemName) | |||
if item == nil then | |||
return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]" | |||
end | |||
return p._getCreationTable(item) | |||
end | end | ||
function p._getItemSources(item, asList, addCategories) | function p._getItemSources(item, asList, addCategories) | ||
local lineArray = {} | |||
local | local categoryArray = {} | ||
--Alright, time to go through all the ways you can get an item... | |||
--First up: Can we kill somebody and take theirs? | |||
local killStrPart = {} | |||
for i, monster in ipairs(GameData.rawData.monsters) do | |||
local isDrop = false | |||
if monster.bones ~= nil and monster.bones.itemID == item.id and Monsters._getMonsterBones(monster) ~= nil then | |||
-- Item is a bone, and is either a shard from God dungeons or dropped by a non-boss monster with a loot table | |||
isDrop = true | |||
elseif monster.lootTable ~= nil then | |||
-- If the monster has a loot table, check if the item we are looking for is in there | |||
-- Dungeon exclusive monsters don't count as they are either: | |||
-- - A monster before the boss, which doesn't drop anything except shards (checked above) | |||
-- - A boss monster, whose drops are accounted for in data from Areas instead | |||
for j, loot in ipairs(monster.lootTable) do | |||
if loot.itemID == item.id and not Monsters._isDungeonOnlyMonster(monster) then | |||
isDrop = true | |||
break | |||
end | |||
end | |||
end | |||
if isDrop then | |||
-- Item drops when the monster is killed | |||
table.insert(killStrPart, Icons.Icon({monster.name, type='monster', notext=true})) | |||
end | |||
end | |||
-- Is the item dropped from any dungeon? | |||
local dungeonStrPart = {} | |||
for i, dungeon in ipairs(GameData.rawData.dungeons) do | |||
if (dungeon.oneTimeRewardID ~= nil and item.id == dungeon.oneTimeRewardID) or | |||
(type(dungeon.rewardItemIDs) == 'table' and Shared.contains(dungeon.rewardItemIDs, item.id)) then | |||
table.insert(dungeonStrPart, Icons.Icon({dungeon.name, type='dungeon', notext=true})) | |||
elseif dungeon.eventID ~= nil then | |||
-- Is the item dropped from a combat event (e.g. Impending Darkness event)? | |||
local event = GameData.getEntityByID('combatEvents', dungeon.eventID) | |||
if type(event) == 'table' and type(event.itemRewardIDs) == 'table' then | |||
for eventCycle, itemRewardID in ipairs(event.itemRewardIDs) do | |||
if item.id == itemRewardID then | |||
local dungPrefix = (eventCycle == Shared.tableCount(event.itemRewardIDs) and '' or eventCycle .. (eventCycle == 1 and ' cycle' or ' cycles') .. ' of ') | |||
table.insert(dungeonStrPart, dungPrefix .. Icons.Icon({dungeon.name, type='dungeon', notext=true})) | |||
break | |||
end | |||
end | |||
end | |||
end | |||
end | |||
if not Shared.tableIsEmpty(dungeonStrPart) then | |||
table.insert(lineArray, 'Completing: ' .. table.concat(dungeonStrPart, ',')) | |||
end | |||
if not Shared.tableIsEmpty(killStrPart) then | |||
table.insert(lineArray, 'Killing: ' .. table.concat(killStrPart, ',')) | |||
end | |||
-- Can we find it in an openable item? | |||
local lootPart = {} | |||
for i, item2 in ipairs(GameData.rawData.items) do | |||
if item2.dropTable ~= nil then | |||
for j, loot in ipairs(item2.dropTable) do | |||
if loot.itemID == item.id then | |||
table.insert(lootPart, Icons.Icon({item2.name, type='item', notext=true})) | |||
break | |||
end | |||
end | |||
end | |||
end | |||
if not Shared.tableIsEmpty(lootPart) then | |||
table.insert(lineArray, 'Opening: ' .. table.concat(lootPart, ',')) | |||
end | |||
-- Is the item a result of upgrading/downgrading another item? | |||
local upgradePart = { up = {}, down = {} } | |||
for i, upgrade in ipairs(GameData.rawData.itemUpgrades) do | |||
if item.id == upgrade.upgradedItemID then | |||
local key = (upgrade.isDowngrade and 'down' or 'up') | |||
for j, rootItemID in ipairs(upgrade.rootItemIDs) do | |||
local rootItem = Items.getItemByID(rootItemID) | |||
if rootItem ~= nil then | |||
table.insert(upgradePart[key], Icons.Icon({rootItem.name, type='item', notext=true})) | |||
end | |||
end | |||
end | |||
end | |||
local upgradeCat = false | |||
for catName, parts in pairs(upgradePart) do | |||
if not Shared.tableIsEmpty(parts) then | |||
if not upgradeCat then | |||
table.insert(categoryArray, '[[Category:Upgraded Items]]') | |||
upgradeCat = true | |||
end | |||
local typeText = (catName == 'up' and 'Upgrading') or 'Downgrading' | |||
table.insert(lineArray, typeText .. ': ' .. table.concat(parts, ',')) | |||
end | |||
end | |||
--Next: Can we take it from somebody else -without- killing them? | |||
local thiefItems = Skills.getThievingSourcesForItem(item.id) | |||
if type(thiefItems) == 'table' then | |||
local includedNPCs = {} | |||
local thiefPart = {} | |||
for i, thiefRow in ipairs(thiefItems) do | |||
if thiefRow.npc == 'all' then | |||
--if 'all' is the npc, this is a rare item so just say 'Thieving level 1' | |||
table.insert(lineArray, Icons._SkillReq('Thieving', 1)) | |||
elseif not Shared.contains(includedNPCs, thiefRow.npc) then | |||
table.insert(thiefPart, Icons.Icon({thiefRow.npc, type='thieving', notext=true})) | |||
table.insert(includedNPCs, thiefRow.npc) | |||
end | |||
end | |||
if not Shared.tableIsEmpty(thiefPart) then | |||
table.insert(lineArray, 'Pickpocketing: ' .. table.concat(thiefPart, ',')) | |||
end | |||
end | |||
-- Can we get this item by casting an Alt. Magic spell? | |||
local castPart = {} | |||
for i, spell in ipairs(Magic.getSpellsProducingItem(item.id)) do | |||
table.insert(castPart, Icons.Icon({spell.name, type=Magic._getSpellIconType(spell), notext=true})) | |||
end | |||
if not Shared.tableIsEmpty(castPart) then | |||
table.insert(lineArray, 'Casting: ' .. table.concat(castPart, ',')) | |||
end | |||
--Check if we can make it ourselves | |||
local skillIDs = { | |||
['Gathering'] = { | |||
['Woodcutting'] = { recipeKey = 'trees' }, | |||
['Fishing'] = { recipeKey = 'fish' }, | |||
['Mining'] = { recipeKey = 'rockData' }, | |||
['Farming'] = { recipeKey = 'recipes' } | |||
}, | |||
['Artisan'] = { | |||
['Cooking'] = { }, | |||
['Smithing'] = { }, | |||
['Fletching'] = { }, | |||
['Crafting'] = { }, | |||
['Runecrafting'] = { }, | |||
['Herblore'] = { }, | |||
['Summoning'] = { } | |||
} | |||
} | |||
-- Gathering skills | |||
for localSkillID, dataProp in pairs(skillIDs.Gathering) do | |||
local skillData = SkillData[localSkillID] | |||
local skill = skillData.name | |||
for i, recipe in ipairs(skillData[dataProp.recipeKey]) do | |||
if recipe.productId == item.id then | |||
if localSkillID == 'Farming' and recipe.seedCost ~= nil then | |||
local seedItem = Items.getItemByID(recipe.seedCost.id) | |||
if seedItem ~= nil then | |||
table.insert(lineArray, 'Growing: ' .. Icons.Icon({seedItem.name, type='item', notext='true'})) | |||
end | |||
else | |||
table.insert(lineArray, Icons._SkillReq(skill, recipe.level)) | |||
end | |||
break | |||
end | |||
end | |||
end | |||
-- Artisan skills | |||
for localSkillID, dataProp in pairs(skillIDs.Artisan) do | |||
local skillData = SkillData[localSkillID] | |||
local skill = skillData.name | |||
for i, recipe in ipairs(skillData.recipes) do | |||
if recipe.productID == item.id or | |||
(localSkillID == 'Cooking' and recipe.perfectCookID == item.id) or | |||
(localSkillID == 'Herblore' and Shared.contains(recipe.potionIDs, item.id)) then | |||
table.insert(lineArray, Icons._SkillReq(skill, recipe.level)) | |||
break | |||
end | |||
end | |||
end | |||
--AstrologyCheck (Just a brute force for now because only two items) | |||
if Shared.contains({SkillData.Astrology.stardustItemID, SkillData.Astrology.goldenStardustItemID}, item.id) then | |||
table.insert(lineArray, Icons.Icon({SkillData.Astrology.name, type='skill'})) | |||
end | |||
-- Woodcutting | |||
-- Raven Nest | |||
if item.id == SkillData.Woodcutting.ravenNestItemID then | |||
local levelReq = nil | |||
for i, tree in ipairs(SkillData.Woodcutting.trees) do | |||
if tree.canDropRavenNest and (levelReq == nil or tree.level < levelReq) then | |||
levelReq = tree.level | |||
end | |||
end | |||
table.insert(lineArray, Icons._SkillReq(SkillData.Woodcutting.name, levelReq)) | |||
-- Bird Nest, Ash, and Mushroom | |||
elseif Shared.contains({ | |||
SkillData.Woodcutting.nestItemID, | |||
SkillData.Woodcutting.ashItemID, | |||
SkillData.Woodcutting.mushroomItemID | |||
}, item.id) then | |||
table.insert(lineArray, Icons._SkillReq(SkillData.Woodcutting.name, 1)) | |||
end | |||
-- Fishing | |||
-- Junk | |||
if Shared.contains(SkillData.Fishing.junkItemIDs, item.id) then | |||
table.insert(lineArray, Icons.Icon({'Fishing', type='skill', notext=true}) .. ' [[Fishing#Junk|Junk]]') | |||
-- Specials | |||
elseif GameData.getEntityByProperty(SkillData.Fishing.specialItems, 'itemID', item.id) ~= nil then | |||
table.insert(lineArray, Icons.Icon({'Fishing', type='skill', notext=true}) .. ' [[Fishing#Special|Special]]') | |||
elseif item.id == SkillData.Fishing.lostChestItem then | |||
table.insert(lineArray, Icons._SkillReq(SkillData.Fishing.name, 100)) | |||
end | |||
-- Firemaking: Coal | |||
if Shared.contains({SkillData.Firemaking.coalItemID, | |||
SkillData.Firemaking.ashItemID, | |||
SkillData.Firemaking.charcoalItemID, | |||
SkillData.Firemaking.fireSpiritItemID, | |||
SkillData.Firemaking.diamondItemID | |||
}, item.id) then | |||
table.insert(lineArray, Icons._SkillReq(SkillData.Firemaking.name, 1)) | |||
end | |||
-- Mining: Gems | |||
if (GameData.getEntityByProperty('randomGems', 'itemID', item.id) ~= nil or | |||
GameData.getEntityByProperty('randomSuperiorGems', 'itemID', item.id) ~= nil) then | |||
table.insert(lineArray, Icons.Icon({"Mining", type='skill', notext=true})..' [[Mining#Gems|Gem]]') | |||
elseif item.id == SkillData.Mining.runestoneItemID then | |||
-- From pure essence mining | |||
local recipe = GameData.getEntityByID(SkillData.Mining.rockData, 'melvorTotH:Pure_Essence') | |||
if recipe ~= nil then | |||
table.insert(lineArray, Icons._SkillReq(SkillData.Mining.name, recipe.level)) | |||
end | |||
end | |||
--Finally there are some weird exceptions: | |||
--Rhaelyx pieces | |||
if Shared.contains({'Circlet of Rhaelyx', 'Jewel of Rhaelyx', 'Mysterious Stone'}, item.name) then | |||
local rhaSkills = { | |||
Circlet = {'Woodcutting', 'Fishing', 'Mining', 'Thieving', 'Farming', 'Agility', 'Astrology'}, | |||
Jewel = {'Firemaking', 'Cooking', 'Smithing', 'Fletching', 'Crafting', 'Runecrafting', 'Herblore', 'Summoning'} | |||
} | |||
local rhaSkList, subText = nil, '' | |||
if item.name == 'Circlet of Rhaelyx' then | |||
rhaSkList = {rhaSkills.Circlet} | |||
elseif item.name == 'Jewel of Rhaelyx' then | |||
rhaSkList = {rhaSkills.Jewel} | |||
elseif item.name == 'Mysterious Stone' then | |||
rhaSkList = {rhaSkills.Jewel, rhaSkills.Circlet} | |||
subText = '<br/>after finding ' .. Icons.Icon({'Crown of Rhaelyx', type='item'}) | |||
end | |||
local rhaStrPart = {} | |||
for i, skillList in ipairs(rhaSkList) do | |||
for j, skillName in ipairs(skillList) do | |||
table.insert(rhaStrPart, Icons.Icon({skillName, type='skill', notext=true})) | |||
end | |||
end | |||
table.insert(lineArray, 'Any action in: ' .. table.concat(rhaStrPart, ', ') .. subText) | |||
end | |||
--Tokens are from the appropriate skill | |||
if item.modifiers ~= nil and item.modifiers.masteryToken ~= nil then | |||
for localSkillID, skillData in pairs(SkillData) do | |||
if skillData.masteryTokenID ~= nil and skillData.masteryTokenID == item.id then | |||
table.insert(lineArray, Icons._SkillReq(skillData.name, 1)) | |||
break | |||
end | |||
end | |||
end | |||
-- Golbin Raid exclusive items | |||
if item.golbinRaidExclusive then | |||
table.insert(lineArray, Icons.Icon({'Golbin Raid', type='pet', img='Golden Golbin'})) | |||
end | |||
--Shop items (including special items like gloves that aren't otherwise listed) | |||
if not Shared.tableIsEmpty(Shop.getItemSourceArray(item.id)) then | |||
table.insert(lineArray, Icons.Icon({'Shop'})) | |||
end | |||
--Easter Eggs (manual list 'cause don't have a better way to do that) | |||
if Shared.contains(Items.EasterEggs, item.name) then | |||
table.insert(lineArray, '[[Easter Eggs]]') | |||
end | |||
-- Event exclusive items (also a manual list) | |||
if Shared.contains(Items.EventItems, item.name) then | |||
table.insert(lineArray, '[[Events]]') | |||
end | |||
--Gold Topaz Ring drops from any action (when not wearing a Gold Topaz Ring) | |||
--Also handling Signet Ring things here | |||
if item.id == 'melvorD:Gold_Topaz_Ring' then | |||
table.insert(lineArray, 'Any non-combat action if not worn (Instead of '..Icons.Icon({"Signet Ring Half (a)", type="item"})..')') | |||
table.insert(lineArray, 'Killing any monster if not worn (Instead of '..Icons.Icon({"Signet Ring Half (b)", type="item"})..')') | |||
elseif item.id == 'melvorD:Signet_Ring_Half_A' then | |||
table.insert(lineArray, 'Any non-combat action while wearing '..Icons.Icon({'Gold Topaz Ring', type='item'})) | |||
elseif item.id == 'melvorD:Signet_Ring_Half_B' then | |||
table.insert(lineArray, 'Killing any monster while wearing '..Icons.Icon({'Gold Topaz Ring', type='item'})) | |||
elseif item.id == 'melvorTotH:Deadly_Toxins_Potion' then | |||
--Adding a special override for Deadly Toxins potions | |||
table.insert(lineArray, 'Brewing [[Lethal Toxins Potion]]s while wearing '..Icons.Icon({'Toxic Maker Gloves', type='item'})) | |||
end | |||
--Township Task reward | |||
for _, task in ipairs(SkillData.Township.tasks) do | |||
if task.rewards.items[1] ~= nil then -- Skip tasks with no items | |||
if GameData.getEntityByID(task.rewards.items, item.id) then | |||
table.insert(lineArray, Icons.Icon({'Tasks', type='township'})) | |||
break | |||
end | |||
end | |||
end | |||
local resultPart = {} | |||
if asList then | |||
table.insert(resultPart, '* '..table.concat(lineArray, "\r\n* ")) | |||
else | |||
table.insert(resultPart, '<div style="max-width:180px;text-align:right">' .. table.concat(lineArray, "<br/>") .. '</div>') | |||
end | |||
if addCategories then table.insert(resultPart, table.concat(categoryArray, '')) end | |||
return table.concat(resultPart) | |||
end | end | ||
function p.getItemSources(frame) | function p.getItemSources(frame) | ||
local itemName = frame.args ~= nil and frame.args[1] or frame | |||
local item = Items.getItem(itemName) | |||
local asList = false | |||
local addCategories = false | |||
if frame.args ~= nil then | |||
asList = frame.args.asList ~= nil and frame.args.asList ~= '' and frame.args.asList ~= 'false' | |||
addCategories = frame.args.addCategories ~= nil and frame.args.addCategories ~= '' and frame.args.addCategories ~= 'false' | |||
end | |||
if item == nil then | |||
return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]" | |||
end | |||
return p._getItemSources(item, asList, addCategories) | |||
end | end | ||
function p._getItemLootSourceTable(item) | function p._getItemLootSourceTable(item) | ||
local resultPart = {} | |||
table.insert(resultPart, '{| class="wikitable sortable stickyHeader"') | |||
table.insert(resultPart, '\r\n|- class="headerRow-0"') | |||
table.insert(resultPart, '\r\n!Source!!Source Type!!Quantity!!colspan="2"|Chance') | |||
--Set up function for adding rows | |||
local buildRow = function(source, type, minqty, qty, weight, totalWeight, expIcon) | |||
if minqty == nil then minqty = 1 end | |||
if expIcon == nil then expIcon = '' end | |||
local rowPart = {} | |||
table.insert(rowPart, '\r\n|-') | |||
table.insert(rowPart, '\r\n|style="text-align: left;"|'..source) | |||
--Weeding out brackets since they don't play nice with data-sort-value | |||
local _, _, typeText = string.find(type, "%|([%a%s]+)%]") | |||
if typeText == nil then _, _, typeText = string.find(type, "%[%[([%a%s]+)%]") end | |||
if typeText == nil then typeText = type end | |||
table.insert(rowPart, '\r\n|style="text-align: left;" data-sort-value="'..typeText..'"|'..expIcon..type) | |||
table.insert(rowPart, '\r\n|style="text-align: right;" data-sort-value="'..qty..'"|'..Shared.formatnum(minqty)) | |||
if qty ~= minqty then table.insert(rowPart, ' - '..Shared.formatnum(qty)) end | |||
local chance = weight / totalWeight * 100 | |||
-- If chance is less than 0.10% then show 2 significant figures, otherwise 2 decimal places | |||
local fmt = (chance < 0.10 and '%.2g') or '%.2f' | |||
local chanceStr = string.format(fmt, chance) | |||
if weight >= totalWeight then | |||
-- Fraction would be 1/1, so only show the percentage | |||
local | chanceStr = '100' | ||
if | |||
-- | |||
table.insert(rowPart, '\r\n|colspan="2" ') | table.insert(rowPart, '\r\n|colspan="2" ') | ||
else | else | ||
local fraction = Shared.fraction(weight, totalWeight) | |||
if Shared.contains(fraction, '%.') then | |||
--If fraction contains decimals, something screwy happened so just show only percentage | |||
--(happens sometimes with the rare thieving items) | |||
table.insert(rowPart, '\r\n|colspan="2" ') | |||
else | |||
table.insert(rowPart, '\r\n|style="text-align: right;" data-sort-value="' .. chanceStr .. '"| ' .. Shared.fraction(weight, totalWeight) .. '\r\n|') | |||
end | |||
end | |||
if weight == -1 then | |||
--Weight of -1 means this is a weird row that has a variable percentage | |||
table.insert(rowPart, 'style="text-align: right;" data-sort-value="0"|Varies (see Thieving page)') | |||
else | |||
table.insert(rowPart, 'style="text-align: right;" data-sort-value="'.. chanceStr .. '"|'..chanceStr..'%') | |||
end | |||
return table.concat(rowPart) | |||
end | |||
local dropRows = {} | |||
--Alright, time to go through a few ways to get the item | |||
--First up: Can we kill somebody and take theirs? | |||
for i, drop in ipairs(p._getItemMonsterSources(item)) do | |||
local monster = GameData.getEntityByID('monsters', drop.id) | |||
if monster ~= nil then | |||
table.insert(dropRows, {source = Icons.Icon({monster.name, type='monster'}), type = '[[Monster]]', minqty = drop.minQty, qty = drop.maxQty, weight = drop.dropWt, totalWeight = drop.totalWt, expIcon = Icons.getExpansionIcon(drop.id)}) | |||
end | |||
end | |||
-- Is the item dropped from any dungeon? | |||
for i, dungeon in ipairs(GameData.rawData.dungeons) do | |||
if (dungeon.oneTimeRewardID ~= nil and item.id == dungeon.oneTimeRewardID) or | |||
(type(dungeon.rewardItemIDs) == 'table' and Shared.contains(dungeon.rewardItemIDs, item.id)) then | |||
table.insert(dropRows, {source = Icons.Icon({dungeon.name, type='dungeon'}), type = '[[Dungeon]]', minqty = 1, qty = 1, weight = 1, totalWeight = 1, expIcon = Icons.getExpansionIcon(dungeon.id)}) | |||
elseif dungeon.eventID ~= nil then | |||
-- Is the item dropped from a combat event (e.g. Impending Darkness event)? | |||
local event = GameData.getEntityByID('combatEvents', dungeon.eventID) | |||
if type(event) == 'table' and type(event.itemRewardIDs) == 'table' then | |||
for eventCycle, itemRewardID in ipairs(event.itemRewardIDs) do | |||
if item.id == itemRewardID then | |||
local sourceTxt = Icons.Icon({dungeon.name, type='dungeon'}) .. (eventCycle == Shared.tableCount(event.itemRewardIDs) and '' or ', Cycle ' .. eventCycle) | |||
table.insert(dropRows, {source = sourceTxt, type = '[[Dungeon]]', minqty = 1, qty = 1, weight = 1, totalWeight = 1}) | |||
break | |||
end | |||
end | |||
end | |||
end | |||
end | |||
-- Can we find it in an openable item? | |||
for i, item2 in ipairs(GameData.rawData.items) do | |||
if item2.dropTable ~= nil then | |||
local minQty, maxQty, wt, totalWt = 1, 1, 0, 0 | |||
for j, loot in ipairs(item2.dropTable) do | |||
totalWt = totalWt + loot.weight | |||
if loot.itemID == item.id then | |||
wt = loot.weight | |||
minQty = loot.minQuantity | |||
maxQty = loot.maxQuantity | |||
end | |||
end | |||
if wt > 0 then | |||
local sourceTxt = Icons.Icon({item2.name, type='item'}) | |||
table.insert(dropRows, {source = sourceTxt, type = '[[Chest]]', minqty = minQty, qty = maxQty, weight = wt, totalWeight = totalWt, expIcon = Icons.getExpansionIcon(item2.id)}) | |||
end | |||
end | |||
end | |||
-- Can it be obtained from Thieving? | |||
local thiefItems = Skills.getThievingSourcesForItem(item.id) | |||
for i, thiefRow in ipairs(thiefItems) do | |||
local sourceTxt = '' | |||
if thiefRow.npc == 'all' then | |||
sourceTxt = 'Thieving Rare Drop' | |||
else | |||
sourceTxt = Icons.Icon({thiefRow.npc, type='thieving'}) | |||
end | |||
table.insert(dropRows, {source = sourceTxt, type = Icons.Icon({SkillData.Thieving.name, type='skill'}), minqty = thiefRow.minQty, qty = thiefRow.maxQty, weight = thiefRow.wt, totalWeight = thiefRow.totalWt, expIcon = Icons.getExpansionIcon(thiefRow.npcID)}) | |||
end | |||
-- Fishing: Junk & Specials | |||
if Shared.contains(SkillData.Fishing.junkItems, item.id) then | |||
local fishSource = '[[Fishing#Junk|Junk]]' | |||
local fishType = Icons.Icon({'Fishing', type='skill'}) | |||
local fishTotWeight = Shared.tableCount(SkillData.Fishing.JunkItems) | |||
table.insert(dropRows, {source = fishSource, type = fishType, minqty = 1, qty = 1, weight = 1, totalWeight = fishTotWeight}) | |||
else | |||
local fishTotWeight, fishItem = 0, nil | |||
for i, specialItem in ipairs(SkillData.Fishing.specialItems) do | |||
if specialItem.itemID == item.id then | |||
fishItem = specialItem | |||
end | |||
fishTotWeight = fishTotWeight + specialItem.weight | |||
end | |||
if fishItem ~= nil then | |||
local fishSource = '[[Fishing#Special|Special]]' | |||
local fishType = Icons.Icon({SkillData.Fishing.name, type='skill'}) | |||
table.insert(dropRows, {source = fishSource, type = fishType, minqty = fishItem.minQuantity, qty = fishItem.maxQuantity, weight = fishItem.weight, totalWeight = fishTotWeight}) | |||
end | |||
end | |||
-- Mining: Gems, and also Alt. Magic spells producing random gems | |||
if Shared.contains({'Gem', 'Superior Gem'}, item.type) then | |||
local gemKeys = { 'randomGems', 'randomSuperiorGems' } | |||
for i, gemKey in ipairs(gemKeys) do | |||
local thisGem, totalGemWeight = nil, 0 | |||
for j, gem in ipairs(GameData.rawData[gemKey]) do | |||
totalGemWeight = totalGemWeight + gem.weight | |||
if gem.itemID == item.id then | |||
thisGem = gem | |||
end | |||
end | |||
if thisGem ~= nil then | |||
local mineType = Icons.Icon({SkillData.Mining.name, type='skill'}) | |||
local expIcon = '' | |||
local sourceTxt | |||
if item.type == 'Superior Gem' then | |||
expIcon = Icons.TotH() | |||
sourceTxt = '[[Mining#Superior Gems|Superior Gem]]' | |||
else | |||
sourceTxt = '[[Mining#Gems|Gem]]' | |||
end | |||
table.insert(dropRows, {source = sourceTxt, type = mineType, minqty = thisGem.minQuantity, qty = thisGem.maxQuantity, weight = thisGem.weight, totalWeight = totalGemWeight, expIcon = expIcon}) | |||
-- Check for Alt. Magic spells also | |||
local magicType = Icons.Icon({SkillData.Magic.name, type = 'skill'}) | |||
local producesKey = (gemKey == 'randomGems' and 'RandomGem') or 'RandomSuperiorGem' | |||
for j, spell in ipairs(Magic.getSpellsBySpellBook('altMagic')) do | |||
if spell.produces ~= nil and spell.produces == producesKey then | |||
table.insert(dropRows, {source = Icons.Icon({spell.name, type=Magic._getSpellIconType(spell)}), type = magicType, minqty = thisGem.minQuantity, qty = thisGem.maxQuantity, weight = thisGem.weight, totalWeight = totalGemWeight, expIcon = Icons.getExpansionIcon(spell.id)}) | |||
end | |||
end | |||
end | |||
end | |||
end | end | ||
--Make sure to return nothing if there are no drop sources | |||
if Shared.tableIsEmpty(dropRows) then return '' end | |||
table.sort(dropRows, function(a, b) | |||
if a.weight / a.totalWeight == b.weight / b.totalWeight then | |||
if a.minqty + a.qty == b.minqty + b.qty then | |||
return (a.type == b.type and a.source < b.source) or a.type < b.type | |||
else | |||
return a.minqty + a.qty > b.minqty + b.qty | |||
end | |||
else | |||
return a.weight / a.totalWeight > b.weight / b.totalWeight | |||
end | |||
end) | |||
for i, data in ipairs(dropRows) do | |||
table.insert(resultPart, buildRow(data.source, data.type, data.minqty, data.qty, data.weight, data.totalWeight, data.expIcon)) | |||
end | |||
table.insert(resultPart, '\r\n|}') | |||
return table.concat(resultPart) | |||
end | end | ||
function p.getItemLootSourceTable(frame) | function p.getItemLootSourceTable(frame) | ||
local itemName = frame.args ~= nil and frame.args[1] or frame | |||
local item = Items.getItem(itemName) | |||
if item == nil then | |||
return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]" | |||
end | |||
return p._getItemLootSourceTable(item) | |||
end | end | ||
function p._getItemUpgradeTable(item) | function p._getItemUpgradeTable(item) | ||
local resultPart = {} | |||
local upgrade = GameData.getEntityByProperty('itemUpgrades', 'upgradedItemID', item.id) | |||
if upgrade ~= nil then | |||
local upgradeCost = {} | |||
for i, itemCost in ipairs(upgrade.itemCosts) do | |||
local costItem = Items.getItemByID(itemCost.id) | |||
if costItem ~= nil then | |||
table.insert(upgradeCost, Icons.Icon({costItem.name, type='item', qty=itemCost.quantity})) | |||
end | |||
end | |||
if type(upgrade.gpCost) == 'number' and upgrade.gpCost > 0 then | |||
table.insert(upgradeCost, Icons.GP(upgrade.gpCost)) | |||
end | |||
if type(upgrade.scCost) == 'number' and upgrade.scCost > 0 then | |||
table.insert(upgradeCost, Icons.SC(upgrade.scCost)) | |||
end | |||
table.insert(resultPart, '{| class="wikitable"\r\n|-\r\n!colspan="2"|[[Upgrading Items|Item Upgrade]]') | |||
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Materials\r\n|') | |||
table.insert(resultPart, table.concat(upgradeCost, '<br/>')) | |||
table.insert(resultPart, '\r\n|}') | |||
end | |||
return table.concat(resultPart) | |||
end | end | ||
function p.getItemUpgradeTable(frame) | function p.getItemUpgradeTable(frame) | ||
local itemName = frame.args ~= nil and frame.args[1] or frame | |||
local item = Items.getItem(itemName) | |||
if item == nil then | |||
return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]" | |||
end | |||
return p._getItemUpgradeTable(item) | |||
end | |||
function p._getSuperheatSmithRecipe(item) | |||
local smithRecipe = GameData.getEntityByProperty(SkillData.Smithing.recipes, 'productID', item.id) | |||
if smithRecipe ~= nil and smithRecipe.categoryID == 'melvorD:Bars' then | |||
return smithRecipe | |||
end | |||
end | end | ||
function p._getItemSuperheatTable(item) | function p._getItemSuperheatTable(item) | ||
--Manually build the Superheat Item table | |||
-- Validate that the item can be superheated | |||
local smithRecipe = p._getSuperheatSmithRecipe(item) | |||
if smithRecipe == nil then | |||
return 'ERROR: The item "' .. item.name .. '" cannot be superheated[[Category:Pages with script errors]]' | |||
end | |||
local oreStringPart, coalString = {}, '' | |||
for i, mat in ipairs(smithRecipe.itemCosts) do | |||
local matItem = Items.getItemByID(mat.id) | |||
if mat.id == 'melvorD:Coal_Ore' then | |||
coalString = Icons.Icon({matItem.name, type='item', notext='true', qty=mat.quantity}) | |||
else | |||
table.insert(oreStringPart, Icons.Icon({matItem.name, type='item', notext='true', qty=mat.quantity})) | |||
end | |||
end | |||
--Set up the header | |||
local superheatTable = {} | |||
table.insert(superheatTable, '{|class="wikitable"\r\n!colspan="2"|Spell') | |||
table.insert(superheatTable, '!!'..Icons.Icon({'Smithing', type='skill', notext='true'})..' Level') | |||
table.insert(superheatTable, '!!'..Icons.Icon({'Magic', type='skill', notext='true'})..' Level') | |||
table.insert(superheatTable, '!!'..Icons.Icon({'Magic', type='skill', notext='true'})..' XP') | |||
table.insert(superheatTable, '!!'..Icons.Icon({item.name, type='item', notext='true'})..' Bars') | |||
table.insert(superheatTable, '!!Ore!!Runes') | |||
--Loop through all the variants | |||
local spells = Magic.getSpellsProducingItem(item.id) | |||
for i, spell in ipairs(spells) do | |||
if spell.specialCost ~= nil and Shared.contains({ 'BarIngredientsWithCoal', 'BarIngredientsWithoutCoal' }, spell.specialCost.type) then | |||
local imgType = Magic._getSpellIconType(spell) | |||
table.insert(superheatTable, '\r\n|-\r\n|'..Icons.Icon({spell.name, type=imgType, notext=true, size=50})) | |||
table.insert(superheatTable, '||'..Icons.Icon({spell.name, type=imgType, noicon=true})..'||style="text-align:right;"|'..smithRecipe.level) | |||
table.insert(superheatTable, '||style="text-align:right;"|'..spell.level..'||style="text-align:right;"|'..spell.baseExperience) | |||
table.insert(superheatTable, '||style="text-align:right;"|'..spell.productionRatio) | |||
table.insert(superheatTable, '|| '..table.concat(oreStringPart, ', ')) | |||
if spell.specialCost.type == 'BarIngredientsWithCoal' and coalString ~= '' then | |||
table.insert(superheatTable, (not Shared.tableIsEmpty(oreStringPart) and ', ' or '') .. coalString) | |||
end | |||
table.insert(superheatTable, '||style="text-align:center"| ' .. Magic._getSpellRunes(spell)) | |||
end | |||
end | |||
--Add the table end and add the table to the result string | |||
table.insert(superheatTable, '\r\n|}') | |||
return table.concat(superheatTable) | |||
end | end | ||
function p.getItemSuperheatTable(frame) | function p.getItemSuperheatTable(frame) | ||
local itemName = frame.args ~= nil and frame.args[1] or frame | |||
local item = Items.getItem(itemName) | |||
if item == nil then | |||
return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]" | |||
end | |||
return p._getItemSuperheatTable(item) | |||
end | end | ||
function p._getItemSourceTables(item) | function p._getItemSourceTables(item) | ||
local resultPart = {} | |||
local shopTable = Shop._getItemShopTable(item) | |||
if shopTable ~= '' then | |||
table.insert(resultPart, '===Shop===\r\n'..shopTable) | |||
end | |||
local creationTable = p._getCreationTable(item) | |||
if creationTable ~= '' then | |||
if not Shared.tableIsEmpty(resultPart) then table.insert(resultPart, '\r\n') end | |||
table.insert(resultPart, '===Creation===\r\n'..creationTable) | |||
end | |||
local upgradeTable = p._getItemUpgradeTable(item) | |||
if upgradeTable ~= '' then | |||
if not Shared.tableIsEmpty(resultPart) then table.insert(resultPart, '\r\n') end | |||
if creationTable ~= '' then table.insert(resultPart, '===Creation===\r\n') end | |||
table.insert(resultPart, upgradeTable) | |||
end | |||
if p._getSuperheatSmithRecipe(item) ~= nil then | |||
table.insert(resultPart, '\r\n==='..Icons.Icon({'Alt. Magic', type='skill'})..'===\r\n'..p._getItemSuperheatTable(item)) | |||
end | |||
local lootTable = p._getItemLootSourceTable(item) | |||
if lootTable ~= '' then | |||
if not Shared.tableIsEmpty(resultPart) then table.insert(resultPart, '\r\n') end | |||
table.insert(resultPart, '===Loot===\r\n'..lootTable) | |||
end | |||
return table.concat(resultPart) | |||
end | end | ||
function p.getItemSourceTables(frame) | function p.getItemSourceTables(frame) | ||
local itemName = frame.args ~= nil and frame.args[1] or frame | |||
local item = Items.getItem(itemName) | |||
if item == nil then | |||
return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]" | |||
end | |||
return p._getItemSourceTables(item) | |||
end | end | ||
function p.getCombatPassiveSlotItems(frame) | function p.getCombatPassiveSlotItems(frame) | ||
local resultPart = {} | |||
table.insert(resultPart, '{| class="wikitable"\r\n') | |||
table.insert(resultPart, '|-\r\n') | |||
table.insert(resultPart, '!colspan="2"|Item\r\n! Passive\r\n') | |||
local itemArray = Items.getItems(function(item) return item.validSlots ~= nil and (item.golbinRaidExclusive == nil or not item.golbinRaidExclusive) and Shared.contains(item.validSlots, 'Passive') end) | |||
for i, item in ipairs(itemArray) do | |||
local passiveDesc = item.customDescription or Constants.getModifiersText(item.modifiers, false) | |||
table.insert(resultPart, '|-\r\n') | |||
table.insert(resultPart, '! '..Icons.Icon({item.name, type='item', notext='true'})..'\r\n! '..Icons.Icon({item.name, type='item', noicon=true})..'\r\n') | |||
table.insert(resultPart, '| '..passiveDesc..'\r\n') | |||
end | |||
table.insert(resultPart, '|}') | |||
return table.concat(resultPart) | |||
end | |||
return | function p._getItemMonsterSources(item) | ||
local resultArray = {} | |||
for i, monster in ipairs(GameData.rawData.monsters) do | |||
local chance = 0 | |||
local weight = 0 | |||
local minQty = 1 | |||
local maxQty = 1 | |||
if monster.bones ~= nil and monster.bones.itemID == item.id and Monsters._getMonsterBones(monster) ~= nil then | |||
-- Item is a bone, and is either a shard from God dungeons or dropped by a non-boss monster with a loot table | |||
maxQty = (monster.bones.quantity ~= nil and monster.bones.quantity) or 1 | |||
minQty = maxQty | |||
chance = 1 | |||
weight = 1 | |||
elseif monster.lootTable ~= nil and not Monsters._isDungeonOnlyMonster(monster) then | |||
-- If the monster has a loot table, check if the item we are looking for is in there | |||
-- Dungeon exclusive monsters don't count as they are either: | |||
-- - A monster before the boss, which doesn't drop anything except shards (checked above) | |||
-- - A boss monster, whose drops are accounted for in data from Areas instead | |||
for j, loot in ipairs(monster.lootTable) do | |||
weight = weight + loot.weight | |||
if loot.itemID == item.id then | |||
chance = loot.weight | |||
minQty = loot.minQuantity | |||
maxQty = loot.maxQuantity | |||
end | |||
end | |||
local lootChance = monster.lootChance ~= nil and (monster.bones == nil or monster.bones.itemID ~= item.id) and monster.lootChance or 100 | |||
chance = chance * lootChance | |||
weight = weight * 100 | |||
chance, weight = Shared.fractionpair(chance, weight) | |||
end | |||
if chance > 0 then | |||
-- Item drops when the monster is killed | |||
table.insert(resultArray, {id = monster.id, dropWt = chance, totalWt = weight, minQty = minQty, maxQty = maxQty}) | |||
end | |||
end | |||
return resultArray | |||
end | |||
function p.getItemMonsterSources(itemName) | |||
local item = Items.getItem(itemName) | |||
return p._getItemMonsterSources(item) | |||
end | |||
--[==[ | |||
-- Uncomment this block and execute 'p.test()' within the debug console | |||
-- to test after making changes | |||
function p.test() | |||
local checkItems = { | |||
'Gold Bar', | |||
'Raw Shrimp', | |||
'Coal Ore', | |||
'Rune Platebody', | |||
'Arrow Shafts', | |||
'Yew Longbow', | |||
'Water Rune', | |||
'Steam Rune', | |||
'Controlled Heat Potion II', | |||
'Wolf', | |||
'Cyclops', | |||
'Leprechaun', | |||
'Redwood Logs', | |||
'Carrot Cake', | |||
'Carrot Cake (Perfect)', | |||
'Mantalyme Herb', | |||
'Carrot', | |||
'Topaz', | |||
'Rune Essence', | |||
'Sanguine Blade', | |||
'Ring of Power', | |||
'Infernal Claw', | |||
'Chapeau Noir', | |||
'Stardust', | |||
'Rope', | |||
'Ancient Ring of Mastery', | |||
'Mysterious Stone', | |||
'Mastery Token (Cooking)', | |||
'Gem Gloves', | |||
"Thief's Moneysack", | |||
"Golden Stardust" | |||
} | |||
local checkFuncs = { | |||
p.getItemSourceTables, | |||
--p.getCreationTable, | |||
p.getItemSources, | |||
--p.getItemLootSourceTable, | |||
} | |||
local errCount = 0 | |||
for i, item in ipairs(checkItems) do | |||
local param = {args={item}} | |||
mw.log('==' .. item .. '==') | |||
for j, func in ipairs(checkFuncs) do | |||
local callSuccess, retVal = pcall(func, param) | |||
if not callSuccess then | |||
errCount = errCount + 1 | |||
mw.log('Error with item "' .. item .. '": ' .. retVal) | |||
else | |||
mw.log(retVal) | |||
end | |||
end | |||
end | |||
if errCount == 0 then | |||
mw.log('Test successful') | |||
else | |||
mw.log('Test failed with ' .. errCount .. ' failures') | |||
end | |||
end | end | ||
--]==] | |||
return p | return p |