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Starting the event will lock combat content except for the event. You are able to train non-combat skills while in the event, when not in combat. The event's progress is saved. The only way to stop the event is dying or the Stop Event button. | Starting the event will lock combat content except for the event. You are able to train non-combat skills while in the event, when not in combat. The event's progress is saved. The only way to stop the event is dying or the Stop Event button. | ||
'''This is a safe death for hardcore characters.''' Hardcore characters will have normal [[death]] penalties, except for the permanent deletion.The event has 5 stages. | '''This is a safe death for hardcore characters.''' Hardcore characters will have normal [[death]] penalties, except for the permanent deletion. The event has 5 stages. | ||
At the beginning of each stage, you select a random modifier that applies to all monsters of the current stage and future stages. A random number of 5-8 monsters must be defeated per slayer area, with a harder, "Boss" version being the final monster per area. The final monster of the final slayer area cleared each stage will be {{MonsterIcon|Bane}}. On the 5th and last stage, the final boss will be {{MonsterIcon|Bane, Instrument of Fear}}. | At the beginning of each stage, you select a random modifier that applies to all monsters of the current stage and future stages. A random number of 5-8 monsters must be defeated per slayer area, with a harder, "Boss" version being the final monster per area. The final monster of the final slayer area cleared each stage will be {{MonsterIcon|Bane}}. On the 5th and last stage, the final boss will be {{MonsterIcon|Bane, Instrument of Fear}}. |