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Changelog: Difference between revisions

From Melvor Idle
191 bytes added ,  11 November 2021
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Important: This update is the full 1.0. When the game launches on November 18, you will not see any new inclusions other than Localisation.
<span style="color:orange">'''Important:'''</span> This update is the full 1.0. When the game launches on November 18, you will not see any new inclusions other than Localisation.




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====Introduction====
====Introduction====
The time has finally come to introduce the last piece of the Combat puzzle.
The time has finally come to introduce the last piece of the Combat puzzle.


Endgame Content Pt.3 introduces the final boss for Melvor Idle, as well as a lot of new Monsters, Items and balance changes across Combat.
Endgame Content Pt.3 introduces the final boss for Melvor Idle, as well as a lot of new Monsters, Items and balance changes across Combat.


It has been a very long time coming, and the inclusion this brings is one of the largest additions to the game we have ever done. I’ll do my best to break down exactly what we added, and what has changed.
It has been a very long time coming, and the inclusion this brings is one of the largest additions to the game we have ever done. I’ll do my best to break down exactly what we added, and what has changed.
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The event requires Level 99 in all Skills, access to all Slayer areas.
The event requires Level 99 in all Skills, access to all Slayer areas.


 
Upon beginning the Event, all Combat content will be <span style="color:orange">'''locked'''</span> and will remain locked until the Event is either finished, ended, or you die.
Upon beginning the Event, all Combat content will be locked and will remain locked until the Event is either finished, ended, or you die.
 


Upon starting the Event, you will be greeted with a popup asking you to select a random modifier combination from a selection of 3. The modifiers you select will apply to every single Monster you face during the event.
Upon starting the Event, you will be greeted with a popup asking you to select a random modifier combination from a selection of 3. The modifiers you select will apply to every single Monster you face during the event.


After this, your task is to trawl through the hardest Slayer Areas in the game, defeating a random number of Monsters (5-8) within that area until it has been cleared. The final monster you face within the respective areas will be a “Boss” version of one of the Monsters.
After this, your task is to trawl through the hardest Slayer Areas in the game, defeating a random number of Monsters (5-8) within that area until it has been cleared. The final monster you face within the respective areas will be a “Boss” version of one of the Monsters.


Upon clearing all of the Slayer Areas, the Final Boss will appear to try and stop you in your tracks. You must defeat him to continue to the next part of the event.
Upon clearing all of the Slayer Areas, the Final Boss will appear to try and stop you in your tracks. You must defeat him to continue to the next part of the event.
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=====Event Cycles=====
=====Event Cycles=====
The Event occurs for a total of 5 cycles. One cycle is completed after defeating the Final Boss, in which you will then begin the next cycle, repeating the above Mechanics.
The Event occurs for a total of 5 cycles. One cycle is completed after defeating the Final Boss, in which you will then begin the next cycle, repeating the above Mechanics.


The completion of a cycle will provide you with a set reward for your efforts. This reward is always the same, depending on what cycle you just completed.
The completion of a cycle will provide you with a set reward for your efforts. This reward is always the same, depending on what cycle you just completed.


 
When beginning a new cycle, you will be asked to select <span style="color:orange">'''another'''</span> modifier combination. This Combination you select is then <span style="color:orange">'''added to all previous Modifiers you selected'''</span>. This means by cycle 5, you will have 5 different Modifier combinations active at the same time, so choose wisely.
When beginning a new cycle, you will be asked to select another modifier combination. This Combination you select is then added to all previous Modifiers you selected. This means by cycle 5, you will have 5 different Modifier combinations active at the same time, so choose wisely.
 


The very last Monster you face at the end of Cycle 5 is the true Final Boss. Good luck, you will need it.
The very last Monster you face at the end of Cycle 5 is the true Final Boss. Good luck, you will need it.
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* Your event progress will be saved, and the only way to reset the event is to either manually end it with the provided button, or by dying. Closing the game or training a Non-Combat Skill will not reset the event.
* Your event progress will be saved, and the only way to reset the event is to either manually end it with the provided button, or by dying. Closing the game or training a Non-Combat Skill will not reset the event.
* Running in Combat during the event will not reset the event. If something is too hard, you may Run from Combat and attempt it again.
* Running in Combat during the event will not reset the event. If something is too hard, you may Run from Combat and attempt it again.
* This is a safe Event for Hardcore Characters. Dying in here will not result in the loss of your character.
* <span style="color:orange">'''This is a safe Event for Hardcore Characters. Dying in here will not result in the loss of your character.'''</span>


====New Combat and Slayer Areas====
====New Combat and Slayer Areas====
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