Anonymous

Dungeons: Difference between revisions

From Melvor Idle
m
Update for v0.20, formatting
(Table is now lua-powered)
m (Update for v0.20, formatting)
Line 1: Line 1:
{{V|0.19}}
{{V|0.20}}
== Dungeon Mechanics ==
== Dungeon Mechanics ==
Dungeons are fixed battles with the same order and type of monsters every time they are undertaken. For all dungeons, except God Dungeons, there is no reward for killing individual [[Monsters]] in the dungeon and instead the reward is triggered on the completion of each dungeon. For God Dungeons, Shards are rewarded after each killed monster.
Dungeons are fixed battles with the same order and type of monsters every time they are undertaken. For all dungeons, except God Dungeons, there is no reward for killing individual [[Monsters]] in the dungeon and instead the reward is triggered on the completion of each dungeon. For God Dungeons, Shards are rewarded after each killed monster.


== Dungeon Limitations ==
== Dungeon Limitations ==
Whilst in a dungeon the player cannot change [[Food]] types, change items, or change [[Equipment]] sets. After finishing a dungeon, the dungeon must be left in order to change food, items or sets again. The equipment swap restrictions can be removed by purchasing the [[Dungeon Equipment Swapping]] upgrade from the [[Shop]] for 30M [[GP]].
Whilst in a dungeon the player cannot change [[Food]] types, change items, or change [[Equipment]] sets. After finishing a dungeon, the dungeon must be left in order to change food, items or sets again. The equipment swap restrictions can be removed by purchasing the {{UpgradeIcon|Dungeon Equipment Swapping}} upgrade from the [[Shop]] for {{GP|30000000}}.


== Auto Restart Dungeon ==
== Auto Restart Dungeon ==