Anonymous

Summoning: Difference between revisions

From Melvor Idle
Clarify that maximising Firemaking mark chance isn't just a case of choosing the log with the smallest interval
(Undo revision 45645 by Silverfyree (talk))
Tag: Undo
(Clarify that maximising Firemaking mark chance isn't just a case of choosing the log with the smallest interval)
Line 29: Line 29:
The chance of acquiring marks over time for a familiar can be increased by:
The chance of acquiring marks over time for a familiar can be increased by:
* Equipping tablets of that same familiar. This doubles the chance for non-combat skills (excluding {{Skill|Alt Magic}}), and increases the chance by 1.75 times for {{Icon|Combat}} skills as well as {{Skill|Alt Magic}}
* Equipping tablets of that same familiar. This doubles the chance for non-combat skills (excluding {{Skill|Alt Magic}}), and increases the chance by 1.75 times for {{Icon|Combat}} skills as well as {{Skill|Alt Magic}}
* Minimising the action time for skills which consume resources (being {{Skill|Firemaking}}, {{Skill|Cooking}}, {{Skill|Smithing}}, {{Skill|Fletching}}, {{Skill|Crafting}}, {{Skill|Runecrafting}}, and {{Skill|Herblore}}). This improves the rate at which marks are acquired. For any other skills, changes to the action time have no impact on the rate of mark acquisition
* Burning the log with the highest {{Icon|Mastery}} level for {{Skill|Firemaking}}<!-- This is because the highest mastery log has the shortest action time relative to the base action time, which matters only for Firemaking due to the fixed time for Mastery varying for each log -->
* Minimising the action time for the following resource-consuming skills: {{Skill|Cooking}}, {{Skill|Smithing}}, {{Skill|Fletching}}, {{Skill|Crafting}}, {{Skill|Runecrafting}}, and {{Skill|Herblore}}. This improves the rate at which marks are acquired. For any other skills, changes to the action time have no impact on the rate of mark acquisition
* For {{Icon|Combat}} in particular:
* For {{Icon|Combat}} in particular:
** Maximising the player's chance to hit will improve the acquisition rate as marks are only rolled on successful hits, not misses
** Maximising the player's chance to hit will improve the acquisition rate as marks are only rolled on successful hits, not misses