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Combat: Difference between revisions

From Melvor Idle
283 bytes added ,  10 January 2021
better formula
(Links and Icons)
(better formula)
Line 145: Line 145:
<math> \small{ \begin{aligned} \text{Max Hit} = 10 * \big\{ &(1.3 + \text{Effective Melee Strength Level} / 10 + \text{Strength Bonus} / 80 + \text{Effective Melee Strength Level} * \text{Strength Bonus} / 640)\\
<math> \small{ \begin{aligned} \text{Max Hit} = 10 * \big\{ &(1.3 + \text{Effective Melee Strength Level} / 10 + \text{Strength Bonus} / 80 + \text{Effective Melee Strength Level} * \text{Strength Bonus} / 640)\\
&* (1 + \text{Potion Strength Bonus} / 100) * (1 + \text{Prayer Strength Bonus} / 100) \big\} \end{aligned}}</math>
&* (1 + \text{Potion Strength Bonus} / 100) * (1 + \text{Prayer Strength Bonus} / 100) \big\} \end{aligned}}</math>
This, simplified, is equivalent to
<math> \text{Max Hit} = (22 + \text{Strength Skill Level} + \frac{17 + \text{Strength Skill Level}}{64}\cdot \text{Strength bonus}) \cdot (1 + \frac{\text{Potion Strength Bonus}}{100}) \cdot (1 + \frac{\text{Prayer Strength Bonus}}{100}) </math>


==== Ranged Max Hit ====  
==== Ranged Max Hit ====  
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