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Combat: Difference between revisions

From Melvor Idle
265 bytes added ,  10 December 2020
→‎Death: Added some clarification on mechanics
(→‎Damage Reduction: fixed typo)
(→‎Death: Added some clarification on mechanics)
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== Death ==
== Death ==
Receiving damage that would bring the player's total {{Skill|Hitpoints}} to 0 or below will cause the player to die. Upon death a random piece of [[Equipment]] worn will be lost forever (unless the {{PrayerIcon|Protect Item}} prayer is active). If nothing is equipped at the time of death, or luck is on the player's side, no items will be lost. If ammo is lost, the entire stack - regardless of size - will be forfeited. Only non-[[food]] items that have been equipped in an active slot can be lost upon death.
Receiving damage that would bring the player's total {{Skill|Hitpoints}} to 0 or below will cause the player to die. Upon death a random piece of [[Equipment]] worn will be lost forever (unless the {{PrayerIcon|Protect Item}} prayer is active). If ammo is lost, the entire stack - regardless of size - will be forfeited. Only non-[[food]] items that have been equipped in an active slot can be lost upon death.
 
All items equipped have an equal chance of being lost. When the death penalty rolls to determine which item is lost, it starts by rolling a random item slot. If the player has nothing equipped in that slot (For example, if they are using Melee and do not have any Ammo equipped) nothing will be lost.
 
{{Icon|Hardcore}} characters that die are deleted permanently.


== Combat Mechanics ==
== Combat Mechanics ==