Anonymous

Module:Icons: Difference between revisions

From Melvor Idle
Moved quantity in front of icon to match game's formatting
(Change to SkillReq formatting)
(Moved quantity in front of icon to match game's formatting)
Line 59: Line 59:
   result = result..']]'
   result = result..']]'


   if qty ~= nil and qty ~= '' then result = result..' '..Shared.formatnum(qty) end
   if qty ~= nil and qty ~= '' then result = Shared.formatnum(qty)..' '..result end


   if not notext then  
   if not notext then  
Line 108: Line 108:
function p.GP(amt, maxamt)
function p.GP(amt, maxamt)
   local result = '[[File:Coins.svg|25px|link=Coins]]'
   local result = '[[File:Coins.svg|25px|link=Coins]]'
  result = result..' '..Shared.formatnum(amt)
  if maxamt ~= nil then result = result..' - '..Shared.formatnum(maxamt) end
  result = '<span style="display:inline-block">'..result..'</span>'
  return result
end
function p.SC(amt, maxamt)
  local result = '[[File:Slayer Coins.svg|25px|link=Currency#Slayer Coins]]'
   result = result..'&nbsp;'..Shared.formatnum(amt)
   result = result..'&nbsp;'..Shared.formatnum(amt)
   if maxamt ~= nil then result = result..' - '..Shared.formatnum(maxamt) end
   if maxamt ~= nil then result = result..' - '..Shared.formatnum(maxamt) end