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| | --This module contains all sorts of functions for getting data on items |
| | --Several functions related to use tables can be found at Module:Items/UseTables |
| | --Functions related to source tables can be found at Module:Items/SourceTables |
| | --Other functions moved to Module:Items/ComparisonTables |
| | |
| local p = {} | | local p = {} |
|
| |
|
| local MonsterData = mw.loadData('Module:Monsters/data')
| |
| local ItemData = mw.loadData('Module:Items/data') | | local ItemData = mw.loadData('Module:Items/data') |
| local SkillData = mw.loadData('Module:Skills/data')
| |
| local Constants = mw.loadData('Module:Constants/data')
| |
|
| |
|
| | local Constants = require('Module:Constants') |
| local Shared = require('Module:Shared') | | local Shared = require('Module:Shared') |
| local Icons = require('Module:Icons') | | local Icons = require('Module:Icons') |
|
| |
|
| local EasterEggs = {'Amulet of Calculated Promotion', 'Clue Chasers Insignia', '8', 'Lemon'}
| | p.EasterEggs = {'Amulet of Calculated Promotion', 'Clue Chasers Insignia', '8', 'Lemon', 'Easter Egg', |
| local OtherShopItems = {'Cooking Gloves', 'Mining Gloves', 'Gem Gloves', 'Smithing Gloves', 'Thieving Gloves'}
| | 'Abnormal Log', 'Red Herring', 'Cool Glasses'} |
| | p.EventItems = {'Christmas Cracker', 'Christmas Coal', 'Christmas Sweater', |
| | 'Christmas Wreath', 'Candy Cane', 'Santa Hat', |
| | 'Friendship Bracelet', 'Event Clue 1', 'Event Clue 2', |
| | 'Event Clue 3', 'Event Clue 4', 'Candle', 'Cake Base', |
| | 'Magical Flavouring', 'Magical Icing', 'Birthday Cake', |
| | 'Purple Party Hat', 'Birthday Token', 'Christmas Present (Yellow)', |
| | 'Christmas Present (Blue)', 'Christmas Present (Green)', 'Christmas Present (White)', |
| | 'Christmas Present (Purple)', 'Christmas Present (Standard)', 'Event Token - Holiday 2021', |
| | 'Holiday Scarf', 'Gingerbread House', 'Gingerbread Man', 'Edible Candy Cane', |
| | 'Locked Chest', 'Locked Chest Key', 'Event Token (Holiday 2021)'} |
| --This is hardcoded, so there's no easy way to scrape it. Hopefully it doesn't change | | --This is hardcoded, so there's no easy way to scrape it. Hopefully it doesn't change |
| local GemTable = {["Topaz"] = {name = 'Topaz', id = 128, chance = 50},
| | p.GemTable = {["Topaz"] = {name = 'Topaz', id = 128, chance = 50}, |
| ["Sapphire"] = {name = "Sapphire", id = 129, chance = 17.5},
| | ["Sapphire"] = {name = "Sapphire", id = 129, chance = 17.5}, |
| ["Ruby"] = {name = "Ruby", id = 130, chance = 17.5},
| | ["Ruby"] = {name = "Ruby", id = 130, chance = 17.5}, |
| ["Emerald"] = {name = "Emerald", id = 131, chance = 10},
| | ["Emerald"] = {name = "Emerald", id = 131, chance = 10}, |
| ["Diamond"] = {name = "Diamond", id = 132, chance = 5}}
| | ["Diamond"] = {name = "Diamond", id = 132, chance = 5}} |
| --The base chance to receive a gem while mining | | --The base chance to receive a gem while mining |
| local GemChance = .01
| | p.GemChance = .01 |
| --The number of different fishing junk items
| |
| local junkCount = 8
| |
|
| |
|
| local specialFishWt = 6721
| | function p.getItemByID(ID) |
| local specialFishLoot = {{129, 2000}, {130, 1600}, {131, 1400}, {132, 1000}, {133, 400}, {668, 10}, {669, 10}, {671, 1}, {670, 50}, {121, 250}}
| | local result = Shared.clone(ItemData.Items[ID + 1]) |
| | | if result ~= nil then |
| function p.buildSpecialFishingTable() | | result.id = ID |
| --This shouldn't ever be included in a page
| | end |
| --This is for generating the above 'specialFishLoot' variable if it ever needs to change
| | return result |
| --To re-run, edit the module, type in "console.log(p.buildSpecialFishingTable())" and copy+paste the result as the new value of the variable
| |
| --Also gives you the total fishing weight for saving time later
| |
| local lootArray = {}
| |
| local totalWt = 0
| |
| | |
| for i, item in pairs(ItemData.Items) do
| |
| if item.fishingCatchWeight ~= nil then
| |
| totalWt = totalWt + item.fishingCatchWeight
| |
| table.insert(lootArray, '{'..i..', '..item.fishingCatchWeight..'}')
| |
| end
| |
| end
| |
| | |
| local result = 'local specialFishWt = '..totalWt..'\r\n'
| |
| result = result..'local specialFishLoot = {'..table.concat(lootArray, ', ')..'}'
| |
| return result
| |
| end | | end |
|
| |
|
| function p.getItemByID(ID) | | function p.getItem(name) |
| local result = Shared.clone(ItemData.Items[ID + 1])
| | local result = nil |
| if result ~= nil then
| | name = string.gsub(name, "%%27", "'") |
| result.id = ID
| | name = string.gsub(name, "'", "'") |
| end
| | for i, item in ipairs(ItemData.Items) do |
| return result
| | local itemName = string.gsub(item.name, '#', '') |
| | if name == itemName then |
| | result = Shared.clone(item) |
| | --Make sure every item has an id, and account for Lua being 1-index |
| | result.id = i - 1 |
| | break |
| | end |
| | end |
| | return result |
| end | | end |
|
| |
|
| function p.getItem(name) | | function p.getItems(checkFunc) |
| local result = nil
| | local result = {} |
| for i, item in pairs(ItemData.Items) do
| | local itemCount = 0 |
| if(item.name == name) then
| | for i, item in ipairs(ItemData.Items) do |
| result = Shared.clone(item)
| | if checkFunc(item) then |
| --Make sure every item has an id, and account for Lua being 1-index
| | local newItem = Shared.clone(item) |
| result.id = i -1
| | newItem.id = i - 1 |
| break
| | itemCount = itemCount + 1 |
| end
| | result[itemCount] = newItem |
| end
| | end |
| return result
| | end |
| | return result |
| end | | end |
|
| |
|
| function p._getItemStat(item, StatName, ZeroIfNil) | | function p._getItemStat(item, StatName, ZeroIfNil) |
| local result = item[StatName]
| | local result = item[StatName] |
| --Special Overrides:
| | --Special Overrides: |
| if StatName == 'stabAttackBonus' then
| | -- Equipment stats first |
| if item.attackBonus == nil then
| | if Shared.contains(ItemData.EquipmentStatKeys, StatName) and item.equipmentStats ~= nil then |
| result = nil
| | result = item.equipmentStats[StatName] |
| else
| | elseif StatName == 'isTwoHanded' then |
| result = item.attackBonus[1]
| | if item.validSlots ~= nil and item.occupiesSlots ~= nil then |
| end
| | result = Shared.contains(item.validSlots, 'Weapon') and Shared.contains(item.occupiesSlots, 'Shield') |
| elseif StatName == 'slashAttackBonus' then
| | else |
| if item.attackBonus == nil then
| | result = false |
| result = nil
| | end |
| else
| | elseif string.find(StatName, '^(.+)LevelRequired$') ~= nil and item.equipRequirements ~= nil and item.equipRequirements.Level ~= nil then |
| result = item.attackBonus[2]
| | local skillName = Shared.titleCase(string.match(StatName, '^(.+)LevelRequired$')) |
| end
| | if skillName ~= nil then |
| elseif StatName == 'blockAttackBonus' then
| | local skillID = Constants.getSkillID(skillName) |
| if item.attackBonus == nil then
| | if skillID ~= nil then |
| result = nil
| | result = item.equipRequirements.Level[skillID] |
| else
| | end |
| result = item.attackBonus[3]
| | end |
| end
| | elseif StatName == 'attackType' then |
| elseif StatName == 'attackType' then
| | result = p._getWeaponAttackType(item) |
| result = p._getWeaponAttackType(item)
| | elseif StatName == 'description' then |
| end
| | result = item.description |
| if result == nil and ZeroIfNil then result = 0 end
| | if result == nil or result == '' then result = 'No Description' end |
| return result
| | elseif StatName == 'completionReq' then |
| | if item.ignoreCompletion == nil or not item.ignoreCompletion then |
| | result = 'Yes' |
| | else |
| | result = 'No' |
| | end |
| | elseif StatName == 'slayerBonusXP' then |
| | return p._getItemModifier(item, 'increasedSkillXP', 'Slayer', false) |
| | elseif StatName == 'hasCombatStats' then |
| | return tostring(p.hasCombatStats(item) or p._hasLevelRequirements(item)) |
| | end |
| | if result == nil and ZeroIfNil then result = 0 end |
| | return result |
| end | | end |
|
| |
|
| function p.getItemStat(frame) | | function p.getItemStat(frame) |
| local args = frame.args ~= nil and frame.args or frame
| | local args = frame.args ~= nil and frame.args or frame |
| local ItemName = args[1]
| | local ItemName = args[1] |
| local StatName = args[2]
| | local StatName = args[2] |
| local ZeroIfNil = args.ForceZero ~= nil and args.ForceZero ~= '' and args.ForceZero ~= 'false'
| | local ZeroIfNil = args.ForceZero ~= nil and args.ForceZero ~= '' and args.ForceZero ~= 'false' |
| local item = p.getItem(ItemName)
| | local formatNum = args.formatNum ~= nil and args.formatNum ~= '' and args.formatNum ~= 'false' |
| if item == nil then
| | local item = p.getItem(ItemName) |
| return "ERROR: No item named "..ItemName.." exists in the data module"
| | if item == nil then |
| end
| | return "ERROR: No item named "..ItemName.." exists in the data module[[Category:Pages with script errors]]" |
| return p._getItemStat(item, StatName, ZeroIfNil)
| | end |
| | local result = p._getItemStat(item, StatName, ZeroIfNil) |
| | if formatNum then result = Shared.formatnum(result) end |
| | return result |
| end | | end |
|
| |
|
| function p._getWeaponAttackType(item) | | --Gets the value of a given modifier for a given item |
| if item.type == 'Weapon' then
| | --asString is false by default, when true it writes the full bonus text |
| return Icons.Icon({'Melee', nolink='true'})
| | function p._getItemModifier(item, modifier, skill, asString) |
| elseif item.type == 'Ranged Weapon' then
| | if asString == nil then asString = false end |
| return Icons.Icon({'Ranged', type='skill', nolink='true'})
| | if skill == '' then |
| elseif item.type == 'Magic Staff' or item.type == 'Magic Wand' then
| | skill = nil |
| return Icons.Icon({'Magic', type='skill', nolink='true'})
| | elseif type(skill) == 'string' then |
| else
| | skill = Constants.getSkillID(skill) |
| return "Invalid"
| | end |
| end
| | |
| | local result = 0 |
| | |
| | if item.modifiers ~= nil and item.modifiers[modifier] ~= nil then |
| | if type(item.modifiers[modifier]) == 'table' then |
| | for i, subVal in Shared.skpairs(item.modifiers[modifier]) do |
| | if subVal[1] == skill then |
| | result = subVal[2] |
| | break |
| | end |
| | end |
| | else |
| | result = item.modifiers[modifier] |
| | end |
| | end |
| | |
| | if asString then |
| | if skill ~= nil then |
| | return Constants._getModifierText(modifier, {skill, result}) |
| | else |
| | return Constants._getModifierText(modifier, result) |
| | end |
| | else |
| | return result |
| | end |
| end | | end |
|
| |
|
| | function p.hasCombatStats(item) |
| | if item.isEquipment or (item.validSlots == nil and item.equipmentStats ~= nil) then |
| | -- Ensure at least one stat has a non-zero value |
| | for statName, statVal in pairs(item.equipmentStats) do |
| | if statVal ~= 0 then return true end |
| | end |
| | end |
| | return false |
| | end |
|
| |
|
| function p.getWeaponAttackType(frame) | | function p._hasLevelRequirements(item) |
| local itemName = frame.args ~= nil and frame.args[1] or frame
| | --Function true if an item has at least one level requirement to equip |
| local item = p.getItem(itemName)
| | if item.equipRequirements ~= nil and item.equipRequirements.Level ~= nil then |
| if item == nil then
| | for skillID, lvl in pairs(item.equipRequirements.Level) do |
| return "ERROR: No item named "..ItemName.." exists in the data module"
| | if lvl ~= nil and lvl > 1 then |
| end
| | return true |
| return p._getWeaponAttackType(item)
| | end |
| | end |
| | return false |
| | else |
| | return false |
| | end |
| end | | end |
|
| |
|
| function p.getPotionTable(frame) | | function p.getItemModifier(frame) |
| local potionName = frame.args ~= nil and frame.args[1] or frame
| | local itemName = frame.args ~= nil and frame.args[1] or frame[1] |
| local tiers = {'I', 'II', 'III', 'IV'}
| | local modName = frame.args ~= nil and frame.args[2] or frame[2] |
| | local skillName = frame.args ~= nil and frame.args[3] or frame[3] |
| | local asString = frame.args ~= nil and frame.args[4] or frame[4] |
| | if asString ~= nil then |
| | asString = (string.upper(asString) ~= 'FALSE') |
| | end |
|
| |
|
| local result = '{| class="wikitable"'
| | local item = p.getItem(itemName) |
| result = result..'\r\n!Potion!!Tier!!Charges!!Effect'
| | if item == nil then |
| | return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]" |
| | end |
|
| |
|
| local tier1potion = p.getItem(potionName..' I')
| | return p._getItemModifier(item, modName, skillName, asString) |
| for i, tier in pairs(tiers) do
| | end |
| local tierName = potionName..' '..tier
| |
| local potion = p.getItemByID(tier1potion.id + i - 1)
| |
| if potion == nil then
| |
| mw.log("Failed to get tier "..tier)
| |
| else
| |
| result = result..'\r\n|-'
| |
| result = result..'\r\n|'..Icons.Icon({tierName, type='item', notext='true', size='60'})
| |
| result = result..'||'..'[['..tierName..'|'..tier..']]'
| |
| result = result..'||'..potion.potionCharges..'||'..potion.description
| |
| end
| |
| end
| |
|
| |
|
| result = result..'\r\n|}'
| | function p._getWeaponAttackType(item) |
| return result
| | if item.isEquipment == true and (item.validSlots ~= nil and Shared.contains(item.validSlots, 'Weapon')) or |
| | (item.occupiesSlots ~= nil and Shared.contains(item.occupiesSlots, 'Weapon')) then |
| | if Shared.contains({'melee', 'ranged', 'magic'}, item.attackType) then |
| | local iconType = item.attackType ~= 'melee' and 'skill' or nil |
| | return Icons.Icon({Shared.titleCase(item.attackType), type=iconType, nolink='true'}) |
| | end |
| | end |
| | return 'Invalid' |
| end | | end |
|
| |
|
| function p.getCreationTable(frame) | | function p.getWeaponAttackType(frame) |
| local itemName = frame.args ~= nil and frame.args[1] or frame
| | local itemName = frame.args ~= nil and frame.args[1] or frame |
| local item = p.getItem(itemName)
| | local item = p.getItem(itemName) |
| if item == nil then
| | if item == nil then |
| return "ERROR: No item named "..itemName.." exists in the data module"
| | return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]" |
| end
| | end |
| | return p._getWeaponAttackType(item) |
| | end |
|
| |
|
| local skill = ''
| | function p.getPotionTable(frame) |
| local specialReq = nil
| | local potionName = frame.args ~= nil and frame.args[1] or frame |
| local time = 0
| | local tiers = {'I', 'II', 'III', 'IV'} |
| local maxTime = nil
| |
| local lvl = 0
| |
| local xp = 0
| |
| local qty = nil
| |
| local req = nil
| |
| local result = ''
| |
|
| |
|
| local tables = {}
| | local resultPart = {} |
| --First figure out what skill is used to make this...
| | table.insert(resultPart, '{| class="wikitable"') |
| if item.smithingLevel ~= nil then
| | table.insert(resultPart, '\r\n!Potion!!Tier!!Charges!!Effect') |
| skill = 'Smithing'
| |
| lvl = item.smithingLevel
| |
| xp = item.smithingXP
| |
| req = item.smithReq
| |
| qty = item.smithingQty
| |
| time = 2
| |
| table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time))
| |
| end
| |
| if item.craftingLevel ~= nil then
| |
| skill = 'Crafting'
| |
| lvl = item.craftingLevel
| |
| xp = item.craftingXP
| |
| req = item.craftReq
| |
| qty = item.craftQty
| |
| time = 3
| |
| table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time))
| |
| end
| |
| if item.runecraftingLevel ~= nil then
| |
| skill = 'Runecrafting'
| |
| lvl = item.runecraftingLevel
| |
| xp = item.runecraftingXP
| |
| req = item.runecraftReq
| |
| qty = item.runecraftQty
| |
| time = 2
| |
| table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time))
| |
| end
| |
| if item.fletchingLevel ~= nil then
| |
| skill = 'Fletching'
| |
| lvl = item.fletchingLevel
| |
| xp = item.fletchingXP
| |
| req = item.fletchReq
| |
| qty = item.fletchQty
| |
| time = 2
| |
| table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time))
| |
| end
| |
| if item.herbloreReq ~= nil then
| |
| skill = 'Herblore'
| |
| req = item.herbloreReq
| |
| --Currently using 'herbloreMasteryID' as shorthand to find details, could be a better method
| |
| local potionID = item.herbloreMasteryID
| |
| local potionData = SkillData.Herblore.ItemData[potionID + 1]
| |
| lvl = potionData.herbloreLevel
| |
| xp = potionData.herbloreXP
| |
| time = 2
| |
| table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time))
| |
| end
| |
| if item.miningLevel ~= nil then
| |
| skill = 'Mining'
| |
| lvl = item.miningLevel
| |
| time = 3
| |
| xp = item.miningXP
| |
| if item.name == 'Dragonite Ore' then
| |
| specialReq = Icons.Icon({"Mastery", notext='true'})..' 271 total [[Mining]] [[Mastery]]'
| |
| end
| |
| table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time, nil, specialReq))
| |
| end
| |
| if item.type == "Logs" then
| |
| --Well this feels like cheating, but for as long as logs are the first items by ID it works
| |
| local treeData = SkillData.Woodcutting[item.id + 1]
| |
| skill = 'Woodcutting'
| |
| lvl = treeData.level
| |
| time = treeData.interval / 1000
| |
| xp = treeData.xp
| |
| table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time))
| |
| end
| |
| if item.fishingLevel ~= nil then
| |
| skill = 'Fishing'
| |
| lvl = item.fishingLevel
| |
| xp = item.fishingXP
| |
| time = item.minFishingInterval/1000
| |
| maxTime = item.maxFishingInterval/1000
| |
| table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time, maxTime))
| |
| end
| |
| if item.type == "Havest" or item.type == "Herb" or item.type == "Logs" then
| |
| --Havest/Herb means farming
| |
| --Logs might mean farming or might not. Depends on the logs
| |
| --Yes, Havest. The typos are coming from inside the source code
| |
| for i, item2 in pairs(ItemData.Items) do
| |
| if item2.grownItemID == item.id then
| |
| skill = 'Farming'
| |
| lvl = item2.farmingLevel
| |
| xp = item2.farmingXP
| |
| time = item2.timeToGrow
| |
| qty = 5
| |
| req = {{id = i - 1, qty = (item2.seedsRequired ~= nil and item2.seedsRequired or 1)}}
| |
| table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time))
| |
| break
| |
| end
| |
| end
| |
| end
| |
| if item.type == "Food" or item.type == "Cooked Fish" then
| |
| --Food/Cooked Fish is Fishing, need to figure out source item
| |
| for i, item2 in pairs(ItemData.Items) do
| |
| if item2.burntItemID == item.id or item2.cookedItemID == item.id then
| |
| skill = 'Cooking'
| |
| lvl = item2.cookingLevel
| |
| if item2.burntItemID == item.id then
| |
| xp = 1
| |
| else
| |
| xp = item2.cookingXP
| |
| end
| |
| time = 3
| |
| req = {{id = i - 1, qty = 1}}
| |
| break
| |
| end
| |
| end
| |
| if skill ~= '' then
| |
| table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time))
| |
| end
| |
| end
| |
|
| |
|
| if Shared.tableCount(tables) == 0 then
| | local tier1potion = p.getItem(potionName..' I') |
| return "Failed to find creation requirements for this (Possibly the module isn't properly updated for this skill)"
| | if tier1potion == nil then |
| else
| | return 'ERROR: No potion named "' .. potionName .. '" was found[[Category:Pages with script errors]]' |
| return table.concat(tables, '\r\n<br/>')
| | end |
| end
| | for i, tier in ipairs(tiers) do |
| | local tierName = potionName..' '..tier |
| | local potion = p.getItemByID(tier1potion.id + i - 1) |
| | if potion ~= nil then |
| | table.insert(resultPart, '\r\n|-') |
| | table.insert(resultPart, '\r\n|'..Icons.Icon({tierName, type='item', notext=true, size='60'})) |
| | table.insert(resultPart, '||'..Icons.Icon({tierName, tier, type='item', noicon=true})) |
| | table.insert(resultPart, '||'..potion.potionCharges..'||'..potion.description) |
| | end |
| | end |
| | |
| | table.insert(resultPart, '\r\n|}') |
| | return table.concat(resultPart) |
| end | | end |
|
| |
|
| function p.buildCreationTable(skill, lvl, xp, req, qty, time, maxTime, specialReq) | | function p._getOtherItemBoxText(item) |
| if qty == nil then qty = 1 end
| | resultPart = {} |
| local result = '{|class="wikitable"'
| | --For equipment, show the slot they go in |
| if req ~= nil then
| | if item.validSlots ~= nil then |
| result = result..'\r\n!colspan="2"|Item Creation'
| | local slotLinkMap = { |
| else
| | ["Helmet"] = 'Equipment#Helmets', |
| result = result..'\r\n!colspan="2"|Item Production'
| | ["Platebody"] = 'Equipment#Platebodies', |
| end
| | ["Platelegs"] = 'Equipment#Platelegs', |
| result = result..'\r\n|-\r\n!style="text-align: right;"|Requirements'
| | ["Boots"] = 'Equipment#Boots', |
| result = result..'\r\n|'..Icons.Icon({skill, type="skill", notext="true"}).." '''"..lvl.."''' [["..skill.."]]"
| | ["Weapon"] = 'Equipment#Weapons', |
| if specialReq ~= nil then result = result..'<br/>'..specialReq end
| | ["Shield"] = 'Equipment#Offhand', |
| | ["Amulet"] = 'Equipment#Amulets', |
| | ["Ring"] = 'Equipment#Rings', |
| | ["Gloves"] = 'Equipment#Gloves', |
| | ["Quiver"] = 'Equipment#Ammunition', |
| | ["Cape"] = 'Equipment#Capes', |
| | ["Passive"] = 'Combat Passive Slot', |
| | ["Summon1"] = 'Summoning', |
| | ["Summon2"] = 'Summoning' |
| | } |
| | local slotText = {} |
| | for i, slot in ipairs(item.validSlots) do |
| | local slotLink = slotLinkMap[slot] |
| | if slotLink == nil then |
| | table.insert(slotText, slot) |
| | else |
| | table.insert(slotText, '[[' .. slotLink .. '|' .. slot .. ']]') |
| | end |
| | end |
| | table.insert(resultPart, "\r\n|-\r\n|'''Equipment Slot:''' "..table.concat(slotText, ', ')) |
| | end |
| | --For weapons with a special attack, show the details |
| | if item.hasSpecialAttack then |
| | table.insert(resultPart, "\r\n|-\r\n|'''Special Attack:'''") |
| | for i, spAtt in ipairs(item.specialAttacks) do |
| | table.insert(resultPart, '\r\n* ' .. spAtt.defaultChance .. '% chance for ' .. spAtt.name .. ':') |
| | table.insert(resultPart, '\r\n** ' .. spAtt.description) |
| | end |
| | end |
| | --For potions, show the number of charges |
| | if item.potionCharges ~= nil then |
| | table.insert(resultPart, "\r\n|-\r\n|'''Charges:''' "..item.potionCharges) |
| | end |
| | --For food, show how much it heals for |
| | if item.healsFor ~= nil then |
| | table.insert(resultPart, "\r\n|-\r\n|'''Heals for:''' "..Icons.Icon({"Hitpoints", type="skill", notext="true"})..' '..(item.healsFor * 10)) |
| | end |
| | --For Prayer Points, show how many you get |
| | if item.prayerPoints ~= nil then |
| | table.insert(resultPart, "\r\n|-\r\n|'''"..Icons.Icon({'Prayer', type='skill'}).." Points:''' "..item.prayerPoints) |
| | end |
| | --For items with modifiers, show what those are |
| | if item.modifiers ~= nil and Shared.tableCount(item.modifiers) > 0 then |
| | table.insert(resultPart, "\r\n|-\r\n|'''Modifiers:'''\r\n"..Constants.getModifiersText(item.modifiers, true)) |
| | end |
| | return table.concat(resultPart) |
| | end |
|
| |
|
| if req ~= nil then
| | function p.getOtherItemBoxText(frame) |
| result = result..'\r\n|-\r\n!style="text-align: right;"|Materials\r\n|'
| | local itemName = frame.args ~= nil and frame.args[1] or frame |
| for i, mat in pairs(req) do
| | local item = p.getItem(itemName) |
| if i > 1 then result = result..'<br/>' end
| | local asList = false |
| local matItem = p.getItemByID(mat.id)
| | if frame.args ~= nil then |
| if matItem == nil then
| | asList = frame.args.asList ~= nil and frame.args.asList ~= '' and frame.args.asList ~= 'false' |
| result = result..mat.qty..'x ?????'
| | end |
| else
| | if item == nil then |
| result = result..Icons.Icon({matItem.name, type='item', qty=mat.qty})
| | return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]" |
| end
| | end |
| end
| |
| end
| |
| result = result..'\r\n|-\r\n!style="text-align:right;"|Base Quantity'
| |
| result = result..'\r\n|'..qty
| |
| result = result..'\r\n|-\r\n!style="text-align:right;"|Base Experience'
| |
| result = result..'\r\n|'..Shared.formatnum(xp)..' XP'
| |
| result = result..'\r\n|-\r\n!style="text-align:right;"|Base Creation Time'
| |
| result = result..'\r\n|'..Shared.formatnum(Shared.round(time, 2, 0))..'s'
| |
| if maxTime ~= nil then result = result..' - '..Shared.formatnum(Shared.round(maxTime, 2, 0))..'s' end
| |
| result = result..'\r\n|}'
| |
|
| |
|
| return result
| | return p._getOtherItemBoxText(item, asList) |
| end | | end |
|
| |
|
| function p._getItemSources(item) | | function p._getItemCategories(item) |
| local result = nil
| | local resultPart = {} |
| local lineArray = {}
| | if item.category ~= nil then table.insert(resultPart, '[[Category:'..item.category..']]') end |
| | if item.type ~= nil then table.insert(resultPart, '[[Category:'..item.type..']]') end |
| | if item.tier ~= nil then table.insert(resultPart, '[[Category:'..Shared.titleCase(item.tier)..' '..item.type..']]') end |
| | if item.hasSpecialAttack then table.insert(resultPart, '[[Category:Items With Special Attacks]]') end |
| | if item.validSlots ~= nil then |
| | local slotRemap = { |
| | ['Passive'] = 'Passive Items', |
| | ['Summon1'] = 'Summoning Familiars', |
| | ['Summon2'] = '' |
| | } |
| | for i, slotName in ipairs(item.validSlots) do |
| | local slotRemapName = slotName |
| | if slotRemap[slotName] ~= nil then slotRemapName = slotRemap[slotName] end |
| | if slotRemapName ~= '' then table.insert(resultPart, '[[Category:' .. slotRemapName .. ']]') end |
| | end |
| | end |
| | if item.modifiers ~= nil then |
| | local modsDL = { |
| | 'increasedChanceToDoubleLootCombat', |
| | 'decreasedChanceToDoubleLootCombat', |
| | 'increasedChanceToDoubleLootThieving', |
| | 'decreasedChanceToDoubleLootThieving', |
| | 'increasedChanceToDoubleItemsGlobal', |
| | 'decreasedChanceToDoubleItemsGlobal' |
| | } |
| | for modName, val in pairs(item.modifiers) do |
| | if Shared.contains(modsDL, modName) then |
| | table.insert(resultPart, '[[Category:Double Loot Chance Items]]') |
| | break |
| | end |
| | end |
| | end |
| | return table.concat(resultPart) |
| | end |
|
| |
|
| --Alright, time to go through all the ways you can get an item...
| | function p.getItemCategories(frame) |
| --First up: Can we kill somebody and take theirs?
| | local itemName = frame.args ~= nil and frame.args[1] or frame |
| local killStr = ''
| | local item = p.getItem(itemName) |
| local count1 = 0
| | if item == nil then |
| for i, monster in pairs(MonsterData.Monsters) do
| | return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]" |
| local isDrop = false
| | end |
| if monster.bones == item.id then
| |
| isDrop = true
| |
| elseif monster.lootTable ~= nil then
| |
| for j, loot in pairs(monster.lootTable) do
| |
| if loot[1] == item.id then
| |
| isDrop = true
| |
| end
| |
| end
| |
| end
| |
| if isDrop then
| |
| count1 = count1 + 1
| |
| if string.len(killStr) > 0 then
| |
| if count1 % 3 == 1 and count1 > 1 then killStr = killStr..'<br/>' end
| |
| killStr = killStr..','..Icons.Icon({monster.name, type="monster", notext="true"})
| |
| else
| |
| killStr = killStr..'Killing: '..Icons.Icon({monster.name, type="monster", notext="true"})
| |
| end
| |
| end
| |
| end
| |
| if string.len(killStr) > 0 then table.insert(lineArray, killStr) end
| |
|
| |
|
| --Next: Can we find it in a box?
| | return p._getItemCategories(item) |
| --While we're here, check for upgrades, cooking, and growing
| | end |
| local lootStr = ''
| |
| local upgradeStr = ''
| |
| local cookStr = ''
| |
| local burnStr = ''
| |
| local growStr = ''
| |
| local count2 = 0
| |
| count1 = 0
| |
| for i, item2 in pairs(ItemData.Items) do
| |
| if item2.dropTable ~= nil then
| |
| for j, loot in pairs(item2.dropTable) do
| |
| if loot[1] == item.id then
| |
| count1 = count1 + 1
| |
| if string.len(lootStr) > 0 then
| |
| if count1 % 3 == 1 and count1 > 1 then lootStr = lootStr..'<br/>' end
| |
| lootStr = lootStr..','..Icons.Icon({item2.name, type="item", notext="true"})
| |
| else
| |
| lootStr = lootStr..'Opening: '..Icons.Icon({item2.name, type="item", notext="true"})
| |
| end
| |
| end
| |
| end
| |
| end
| |
| if item2.trimmedItemID == item.id then
| |
| count2 = count2 + 1
| |
| if string.len(upgradeStr) > 0 then
| |
| if count2 % 3 == 1 and count2 > 1 then upgradeStr = upgradeStr..'<br/>' end
| |
| upgradeStr = upgradeStr..','..Icons.Icon({item2.name, type="item", notext="true"})
| |
| else
| |
| upgradeStr = upgradeStr..'Upgrading: '..Icons.Icon({item2.name, type="item", notext="true"})
| |
| end
| |
| end
| |
| if item2.cookedItemID == item.id then
| |
| if string.len(cookStr) > 0 then
| |
| cookStr = cookStr..','..Icons.Icon({item2.name, type="item", notext="true"})
| |
| else
| |
| cookStr = cookStr..'Cooking: '..Icons.Icon({item2.name, type="item", notext="true"})
| |
| end
| |
| end
| |
| if item2.burntItemID == item.id then
| |
| if string.len(burnStr) > 0 then
| |
| burnStr = burnStr..','..Icons.Icon({item2.name, type="item", notext="true"})
| |
| else
| |
| burnStr = burnStr..'Burning: '..Icons.Icon({item2.name, type="item", notext="true"})
| |
| end
| |
| end
| |
| if item2.grownItemID == item.id then
| |
| if string.len(growStr) > 0 then
| |
| growStr = growStr..','..Icons.Icon({item2.name, type="item", notext="true"})
| |
| else
| |
| growStr = growStr..'Growing: '..Icons.Icon({item2.name, type="item", notext="true"})
| |
| end
| |
| end
| |
| end
| |
| if string.len(lootStr) > 0 then table.insert(lineArray, lootStr) end
| |
| if string.len(upgradeStr) > 0 then table.insert(lineArray, upgradeStr) end
| |
| if string.len(cookStr) > 0 then table.insert(lineArray, cookStr) end
| |
| if string.len(burnStr) > 0 then table.insert(lineArray, burnStr) end
| |
| if string.len(growStr) > 0 then table.insert(lineArray, growStr) end
| |
|
| |
|
| --Next: Can we take it from somebody else -without- killing them?
| | function p.getSkillcapeTable(frame) |
| local thiefStr = ''
| | local skillName = frame.args ~= nil and frame.args[1] or frame |
| for i, npc in pairs(SkillData.Thieving) do
| | local cape = p.getItem(skillName..' Skillcape') |
| if npc.lootTable ~= nil then
| | if cape == nil then |
| for j, loot in pairs(npc.lootTable) do
| | return '' |
| if loot[1] == item.id then
| | else |
| if string.len(thiefStr) > 0 then
| | local resultPart = {} |
| thiefStr = thiefStr..','..Icons.Icon({npc.name, type="thieving", notext="true"})
| | table.insert(resultPart, '{| class="wikitable"\r\n') |
| else
| | table.insert(resultPart, '!Skillcape!!Name!!Effect') |
| thiefStr = thiefStr..'Pickpocketing: '..Icons.Icon({npc.name, type="thieving", notext="true"})
| | table.insert(resultPart, '\r\n|-\r\n|'..Icons.Icon({cape.name, type='item', size='60', notext=true})) |
| end
| | table.insert(resultPart, '||'..Icons.Icon({cape.name, type='item', noicon=true})..'||'..cape.description) |
| end
| | table.insert(resultPart, '\r\n|}') |
| end
| | return table.concat(resultPart) |
| end
| | end |
| end
| | end |
| if string.len(thiefStr) > 0 then table.insert(lineArray, thiefStr) end
| |
|
| |
|
| --If all else fails, I guess we should check if we can make it ourselves
| | function p.getItemGrid(frame) |
| --SmithCheck:
| | local resultPart = {} |
| if item.smithingLevel ~= nil then
| | table.insert(resultPart, '{|') |
| table.insert(lineArray, Icons._SkillReq("Smithing", item.smithingLevel))
| | for i, item in Shared.skpairs(ItemData.Items) do |
| end
| | if i % 17 == 1 then |
| | | table.insert(resultPart, '\r\n|-\r\n|') |
| --CraftCheck:
| | else |
| if item.craftingLevel ~= nil then
| | table.insert(resultPart, '||') |
| table.insert(lineArray, Icons._SkillReq("Crafting", item.craftingLevel))
| | end |
| end
| | table.insert(resultPart, 'style="padding:3px"|'..Icons.Icon({item.name, type='item', notext=true, size='40'})) |
| | | end |
| --FletchCheck:
| | table.insert(resultPart, '\r\n|}') |
| if item.fletchingLevel ~= nil then
| | return table.concat(resultPart) |
| table.insert(lineArray, Icons._SkillReq("Fletching", item.fletchingLevel))
| | end |
| end
| |
|
| |
|
| --RunecraftCheck:
| | function p.getWeaponStatsBox(frame) |
| if item.runecraftingLevel ~= nil then
| | local itemName = frame.args ~= nil and frame.args[1] or frame |
| table.insert(lineArray, Icons._SkillReq("Runecrafting", item.runecraftingLevel))
| | local item = p.getItem(itemName) |
| end
| | if item == nil then |
| | return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]" |
| | end |
|
| |
|
| --MineCheck:
| | local ico = { |
| if item.miningLevel ~= nil then
| | ["Attack"] = Icons.Icon({'Attack', type='skill', notext=true}), |
| table.insert(lineArray, Icons._SkillReq("Mining", item.miningLevel))
| | ["Combat"] = Icons.Icon({'Combat', notext=true}), |
| end
| | ["Defence"] = Icons.Icon({'Defence', type='skill', notext=true}), |
| | ["Magic"] = Icons.Icon({'Magic', type='skill', notext=true}), |
| | ["Ranged"] = Icons.Icon({'Ranged', type='skill', notext=true}), |
| | ["Strength"] = Icons.Icon({'Strength', type='skill', notext=true}), |
| | ["Slayer"] = Icons.Icon({'Slayer', type='skill', notext=true}) |
| | } |
| | local resultPart = {} |
| | table.insert(resultPart, '{| class="wikitable"\r\n|-\r\n!colspan="4" style="border-bottom:solid medium black;"| Weapon Stats') |
| | table.insert(resultPart, '\r\n|-\r\n!colspan="2" style="border-bottom:solid thin black;"| Offensive Stats') |
| | table.insert(resultPart, '\r\n!colspan="2" style="border-bottom:solid thin black;"| Defensive Stats') |
|
| |
|
| --FishCheck:
| | table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| Attack Speed') |
| if (item.category == "Fishing" and (item.type == "Junk" or item.type == "Special")) then
| | table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. Shared.round(p._getItemStat(item, 'attackSpeed', true) / 1000, 3, 1) .. 's') |
| table.insert(lineArray, Icons._SkillReq("Fishing", 1))
| | table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Defence'] .. ' Defence Bonus') |
| elseif item.fishingLevel ~= nil then
| | table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'meleeDefenceBonus', true)) |
| table.insert(lineArray, Icons._SkillReq("Fishing", item.fishingLevel))
| |
| end
| |
|
| |
|
| --HerbCheck:
| | table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| Attack Type') |
| if item.herbloreMasteryID ~= nil then
| | table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'attackType')) |
| local potionData = SkillData.Herblore.ItemData[item.herbloreMasteryID + 1].herbloreLevel
| | table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Defence'] .. ' Damage Reduction') |
| table.insert(lineArray, Icons._SkillReq("Herblore", potionData))
| | table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'damageReduction', true) .. '%') |
| end
| |
|
| |
|
| --Finally there are some weird exceptions:
| | table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Strength'] .. ' Strength Bonus') |
| --Coal can be acquired via firemaking
| | table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'meleeStrengthBonus', true)) |
| if item.name == "Coal Ore" then
| | table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Ranged'] .. ' Defence Bonus') |
| table.insert(lineArray, Icons._SkillReq("Firemaking", 1))
| | table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'rangedDefenceBonus', true)) |
| end
| |
|
| |
|
| --Gems can be acquired from both mining & fishing
| | table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Combat'] .. ' Stab Bonus') |
| if item.type == 'Gem' then
| | table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'stabAttackBonus', true)) |
| table.insert(lineArray, Icons._SkillReq("Fishing", 1))
| | table.insert(resultPart, '\r\n!style="text-align:right;border-bottom:solid thin black;"| ' .. ico['Magic'] .. ' Defence Bonus') |
| table.insert(lineArray, Icons._SkillReq("Mining", 1))
| | table.insert(resultPart, '\r\n|style="text-align:right;border-bottom:solid thin black;"| ' .. p._getItemStat(item, 'magicDefenceBonus', true)) |
| end
| |
|
| |
|
| --Tokens are from the appropriate skill
| | table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Combat'] .. ' Slash Bonus') |
| if item.isToken then
| | table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'slashAttackBonus', true)) |
| for skill, id in pairs(Constants.skill) do
| | table.insert(resultPart, '\r\n!colspan="2" style="border-bottom:solid thin black;"| Other') |
| if id == item.skill then
| |
| table.insert(lineArray, Icons._SkillReq(skill, 1))
| |
| end
| |
| end
| |
| end
| |
|
| |
|
| --Shop items (including special items like gloves that aren't otherwise listed)
| | table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Combat'] .. ' Block Bonus') |
| if item.slayerCost ~= nil or item.buysFor ~= nil or Shared.contains(OtherShopItems, item.name) then
| | table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'blockAttackBonus', true)) |
| table.insert(lineArray, '[[Shop]]')
| | table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Slayer'] .. ' Bonus Slayer XP') |
| end
| | table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'slayerBonusXP', true) .. '%') |
|
| |
|
| --Easter Eggs (manual list 'cause don't have a better way to do that)
| | table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Ranged'] .. ' Attack Bonus') |
| if Shared.contains(EasterEggs, item.name) then
| | table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'rangedAttackBonus', true)) |
| table.insert(lineArray, '[[Easter Eggs]]')
| | table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Attack'] .. ' Level Required') |
| end
| | table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'attackLevelRequired', true)) |
|
| |
|
| return table.concat(lineArray, "<br/>")
| | table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Ranged'] .. ' Strength Bonus') |
| end
| | table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'rangedStrengthBonus', true)) |
| | table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Ranged'] .. ' Level Required') |
| | table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'rangedLevelRequired', true)) |
|
| |
|
| | table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Magic'] .. ' Attack Bonus') |
| | table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'magicAttackBonus', true)) |
| | table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Magic'] .. ' Level Required') |
| | table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'magicLevelRequired', true)) |
|
| |
|
| function p.getItemSources(frame)
| | table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Magic'] .. ' % Damage Bonus') |
| local itemName = frame.args ~= nil and frame.args[1] or frame
| | table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'magicDamageBonus', true) .. '%') |
| local item = p.getItem(itemName)
| | table.insert(resultPart, '\r\n!style="text-align:right;"| Two Handed?') |
| if item == nil then
| | table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. (p._getItemStat(item, 'isTwoHanded') and 'Yes' or 'No')) |
| return "ERROR: No item named "..itemName.." exists in the data module"
| |
| end
| |
|
| |
|
| return p._getItemSources(item)
| | table.insert(resultPart, '\r\n|}') |
| | return table.concat(resultPart) |
| end | | end |
|
| |
|
| function p._getItemLootSourceTable(item) | | function p.getArmourStatsBox(frame) |
| local result = '{| class="wikitable sortable stickyHeader"'
| | local itemName = frame.args ~= nil and frame.args[1] or frame |
| result = result..'\r\n|- class="headerRow-0"'
| | local item = p.getItem(itemName) |
| result = result..'\r\n!Source!!Source Type!!Quantity!!Chance'
| | if item == nil then |
| | return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]" |
| | end |
|
| |
|
| --Set up function for adding rows
| | local ico = { |
| local buildRow = function(source, type, minqty, qty, chance)
| | ["Attack"] = Icons.Icon({'Attack', type='skill', notext=true}), |
| if minqty == nil then minqty = 1 end
| | ["Combat"] = Icons.Icon({'Combat', notext=true}), |
| local rowTxt = '\r\n|-'
| | ["Defence"] = Icons.Icon({'Defence', type='skill', notext=true}), |
| rowTxt = rowTxt..'\r\n|style ="text-align: left;"|'..source
| | ["Magic"] = Icons.Icon({'Magic', type='skill', notext=true}), |
| rowTxt = rowTxt..'\r\n|style ="text-align: left;"|'..type
| | ["Ranged"] = Icons.Icon({'Ranged', type='skill', notext=true}), |
| | ["Strength"] = Icons.Icon({'Strength', type='skill', notext=true}), |
| | ["Slayer"] = Icons.Icon({'Slayer', type='skill', notext=true}) |
| | } |
| | local resultPart = {} |
| | table.insert(resultPart, '{| class="wikitable"\r\n|-\r\n!colspan="4" style="border-bottom:solid medium black;"| Armour Stats') |
| | table.insert(resultPart, '\r\n|-\r\n!colspan="2" style="border-bottom:solid thin black;"| Offensive Stats') |
| | table.insert(resultPart, '\r\n!colspan="2" style="border-bottom:solid thin black;"| Defensive Stats') |
|
| |
|
| rowTxt = rowTxt..'\r\n|style ="text-align: right;" data-sort-value:"'..qty..'"|'..minqty
| | table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Strength'] .. ' Strength Bonus') |
| if qty ~= minqty then rowTxt = rowTxt..' - '..qty end
| | table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'meleeStrengthBonus', true)) |
| rowTxt = rowTxt..'\r\n|style ="text-align: right;"|'..Shared.round(chance, 2, 2)..'%'
| | table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Defence'] .. ' Defence Bonus') |
| return rowTxt
| | table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'meleeDefenceBonus', true)) |
| end
| |
| local dropRows = {}
| |
|
| |
| --Alright, time to go through a few ways to get the item
| |
| --First up: Can we kill somebody and take theirs?
| |
| for i, monster in pairs(MonsterData.Monsters) do
| |
| local minqty = 1
| |
| local qty = 1
| |
| local chance = 0
| |
| local wt = 0
| |
| local totalWt = 0
| |
| --Only add bones if this monster has loot (ie appears outside a dungeon) and isn't a boss
| |
| --... unless we're looking for Shards of course, at which point we'll take any monster with the right bones
| |
| if ((monster.lootTable ~= nil and not monster.isBoss) or Shared.contains(item.name, 'Shard')) and monster.bones == item.id then
| |
| qty = monster.boneQty ~= nil and monster.boneQty or 1
| |
| minqty = qty
| |
| chance = 100
| |
| elseif monster.lootTable ~= nil then
| |
| for j, loot in pairs(monster.lootTable) do
| |
| totalWt = totalWt + loot[2]
| |
| if loot[1] == item.id then
| |
| wt = loot[2]
| |
| qty = loot[3]
| |
| end
| |
| end
| |
| if wt > 0 then
| |
| local lootChance = monster.lootChance ~= nil and monster.lootChance or 100
| |
| chance = ((wt * lootChance) / (totalWt * 100)) * 100
| |
| end
| |
| end
| |
| if chance > 0 then
| |
| local sourceTxt = Icons.Icon({monster.name, type='monster'})
| |
| table.insert(dropRows, {source = sourceTxt, type = '[[Monster]]', minqty = minqty, qty = qty, chance = chance})
| |
| end
| |
| end
| |
|
| |
|
| --Next: Can we find it by rummaging around in another item?
| | table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Combat'] .. ' Stab Bonus') |
| for i, item2 in pairs(ItemData.Items) do
| | table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'stabAttackBonus', 0)) |
| if item2.dropTable ~= nil then
| | table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Defence'] .. ' Damage Reduction') |
| local qty = 1
| | table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'damageReduction', true) .. '%') |
| local chance = 0
| |
| local wt = 0
| |
| local totalWt = 0
| |
| for j, loot in pairs(item2.dropTable) do
| |
| totalWt = totalWt + loot[2]
| |
| if loot[1] == item.id then
| |
| wt = loot[2]
| |
| if item2.dropQty ~= nil then qty = item2.dropQty[j] end
| |
| end
| |
| end
| |
|
| |
|
| if wt > 0 then
| | table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Combat'] .. ' Slash Bonus') |
| chance = (wt / totalWt) * 100
| | table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'slashAttackBonus', true)) |
| local sourceTxt = Icons.Icon({item2.name, type='item'})
| | table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Ranged'] .. ' Defence Bonus') |
| table.insert(dropRows, {source = sourceTxt, type = '[[Chest]]', minqty = 1, qty = qty, chance = chance})
| | table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'rangedDefenceBonus', true)) |
| end
| |
| end
| |
| end
| |
|
| |
|
| --Finally, let's try just stealing it
| | table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Combat'] .. ' Block Bonus') |
| local thiefType = Icons.Icon({"Thieving", type='skill'})
| | table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'blockAttackBonus', true)) |
| for i, npc in pairs(SkillData.Thieving) do
| | table.insert(resultPart, '\r\n!style="text-align:right;border-bottom:solid thin black;"| ' .. ico['Magic'] .. ' Defence Bonus') |
| local qty = 1
| | table.insert(resultPart, '\r\n|style="text-align:right;border-bottom:solid thin black;"| ' .. p._getItemStat(item, 'magicDefenceBonus', true)) |
| local chance = 0
| |
| local wt = 0
| |
| local totalWt = 0
| |
| if npc.lootTable ~= nil then
| |
| for j, loot in pairs(npc.lootTable) do
| |
| totalWt = totalWt + loot[2]
| |
| if loot[1] == item.id then
| |
| wt = loot[2]
| |
| end
| |
| end
| |
| if wt > 0 then
| |
| chance = (wt / totalWt) * 75
| |
| local sourceTxt = Icons.Icon({npc.name, type='thieving'})
| |
| table.insert(dropRows, {source = sourceTxt, type = thiefType, minqty = 1, qty = qty, chance = chance})
| |
| end
| |
| end
| |
| end
| |
|
| |
|
| --Bonus overtime: Special Fishing table & mining gem table. Also Rags to Riches
| | table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Ranged'] .. ' Attack Bonus') |
| if item.type == 'Gem' then
| | table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'rangedAttackBonus', true)) |
| local mineType = Icons.Icon({'Mining', type='skill'})
| | table.insert(resultPart, '\r\n!colspan="2" style="border-bottom:solid thin black;"| Other') |
| local thisGemChance = GemTable[item.name].chance
| |
| table.insert(dropRows, {source = '[[Mining#Gems|Gem]]', type = mineType, minqty = 1, qty = 1, chance = thisGemChance})
| |
| local magicType = Icons.Icon({'Magic', type = 'skill'})
| |
| table.insert(dropRows, {source = Icons.Icon({"Rags to Riches I", type="spell"}), type = magicType, minqty = 1, qty = 1, chance = thisGemChance})
| |
| table.insert(dropRows, {source = Icons.Icon({"Rags to Riches II", type="spell"}), type = magicType, minqty = 1, qty = 1, chance = thisGemChance})
| |
| end
| |
|
| |
|
| if item.fishingCatchWeight ~= nil then
| | table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Ranged'] .. ' Strength Bonus') |
| local fishSource = '[[Fishing#Special|Special]]'
| | table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'rangedStrengthBonus', true)) |
| local fishType = Icons.Icon({'Fishing', type='skill'})
| | table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Slayer'] .. ' Bonus Slayer XP') |
| local thisChance = (item.fishingCatchWeight / specialFishWt) * 100
| | table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'slayerBonusXP', true) .. '%') |
| table.insert(dropRows, {source = fishSource, type = fishType, minqty = 1, qty = 1, chance = thisChance})
| |
| end
| |
|
| |
|
| if item.type == 'Junk' then
| | table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Magic'] .. ' Attack Bonus') |
| local fishSource = '[[Fishing#Junk|Junk]]'
| | table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'magicAttackBonus', true)) |
| local fishType = Icons.Icon({'Fishing', type='skill'})
| | table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Defence'] .. ' Level Required') |
| local thisChance = 100 / junkCount
| | table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'defenceLevelRequired', true)) |
| table.insert(dropRows, {source = fishSource, type = fishType, minqty = 1, qty = 1, chance = thisChance})
| |
| end
| |
|
| |
|
| |
| table.sort(dropRows, function(a, b) return a.qty * a.chance > b.qty * b.chance end)
| |
| for i, data in pairs(dropRows) do
| |
| result = result..buildRow(data.source, data.type, data.minqty, data.qty, data.chance)
| |
| end
| |
|
| |
|
| result = result..'\r\n|}'
| | table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Magic'] .. ' % Damage Bonus') |
| return result
| | table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'magicDamageBonus', true) .. '%') |
| end
| | table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Ranged'] .. ' Level Required') |
| | table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'rangedLevelRequired', true)) |
|
| |
|
| function p.getItemLootSourceTable(frame)
| | table.insert(resultPart, '\r\n|-\r\n| colspan="2"|') |
| local itemName = frame.args ~= nil and frame.args[1] or frame
| | table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Magic'] .. ' Level Required') |
| local item = p.getItem(itemName)
| | table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'magicLevelRequired', true)) |
| if item == nil then
| |
| return "ERROR: No item named "..itemName.." exists in the data module"
| |
| end
| |
|
| |
|
| return p._getItemLootSourceTable(item)
| | table.insert(resultPart, '\r\n|}') |
| | return table.concat(resultPart) |
| end | | end |
|
| |
|
| function p.getEquipmentTable(frame) | | function p.getItemDataExport(frame) |
| local args = frame.args ~= nil and frame.args or frame
| | local resultTable = mw.html.create('table') |
| local type = args.type
| | resultTable:addClass('wikitable') |
| local tier = args.tier
| | resultTable:tag('tr'):addClass('headerRow-0') |
| local slotStr = args.slot
| | :tag('th'):wikitext('ItemID'):done() |
| local ammoTypeStr = args.ammoType
| | :tag('th'):wikitext('ItemName'):done() |
| local category = args.category ~= nil and args.category or 'Combat'
| | :tag('th'):wikitext('GPValue'):done() |
| | | |
| --Find out what Ammo Type we're working with
| | for i, item in ipairs(ItemData.Items) do |
| local ammoType = nil
| | resultTable:tag('tr') |
| if ammoTypeStr ~= nil then
| | :tag('td'):wikitext(item.id):done() |
| if ammoTypeStr == "Arrows" then
| | :tag('td'):wikitext(item.name):done() |
| ammoType = 0
| | :tag('td'):wikitext(item.sellsFor):done() |
| elseif ammoTypeStr == 'Bolts' then
| | end |
| ammoType = 1
| | return tostring(resultTable) |
| elseif ammoTypeStr == 'Javelins' then
| |
| ammoType = 2
| |
| elseif ammoTypeStr == 'Throwing Knives' then
| |
| ammoType = 3
| |
| end
| |
| end
| |
| | |
| --Find out what slot we're working with
| |
| local slot = nil
| |
| if slotStr ~= nil then
| |
| slot = Constants.equipmentSlot[slotStr]
| |
| end
| |
| mw.log("Type = "..(type ~= nil and type or '')..", Slot = "..(slot ~= nil and slot or '')..", AmmoType = "..(ammoType ~= nil and ammoType or ''))
| |
|
| |
| | |
| --Getting some lists set up here that will be used later
| |
| --First, the list of columns used by both weapons & armour
| |
| local statColumns = {'slashAttackBonus', 'stabAttackBonus','blockAttackBonus','rangedAttackBonus', 'magicAttackBonus', 'strengthBonus', 'rangedStrengthBonus', 'magicDamageBonus', 'defenceBonus', 'rangedDefenceBonus', 'magicDefenceBonus'}
| |
| --Then the lists for just weapons/just armour
| |
| local weaponStatColumns = {'attackLevelRequired', 'rangedLevelRequired', 'magicLevelRequired'}
| |
| local armourStatColumns = {'damageReduction', 'defenceLevelRequired', 'rangedLevelRequired', 'magicLevelRequired'}
| |
| --Then the list of weapon types
| |
| local weaponTypes = {'Magic Staff', 'Magic Wand', 'Ranged Weapon', 'Weapon'}
| |
| | |
| local isWeaponType = Shared.contains(weaponTypes, type)
| |
|
| |
| --Alright, let's start the table by building the shared header
| |
| local result = '{| class="wikitable sortable stickyHeader"\r\n|-class="headerRow-0"'
| |
| if isWeaponType then
| |
| --Weapons have an extra column here for Attack Speed
| |
| result = result..'\r\n!colspan="3"|'
| |
| else
| |
| result = result..'\r\n!colspan="2"|'
| |
| end
| |
| result = result..'\r\n!colspan="5"style="padding:0 0.5em 0 0.5em;"|Attack Bonus'
| |
| result = result..'\r\n!colspan="2"style="padding:0 0.5em 0 0.5em;"|Strength Bonus'
| |
| result = result..'\r\n!colspan="1"style="padding:0 0.5em 0 0.5em;"|% Damage Bonus'
| |
| result = result..'\r\n!colspan="3"style="padding:0 0.5em 0 0.5em;"|Defence Bonus'
| |
| if isWeaponType then
| |
| --Weapons have an extra columns here for "Two Handed?"
| |
| result = result..'\r\n!colspan="1"|'
| |
| else
| |
| --Only armour pieces have DR right now, so ignore that column for weapons
| |
| result = result..'\r\n!colspan="1"style="padding:0 0.5em 0 0.5em;"|Damage Reduction'
| |
| end
| |
| result = result..'\r\n!colspan="3"style="padding:0 0.5em 0 0.5em;"|Levels Required'
| |
| result = result..'\r\n!colspan="1"|'
| |
| --One header row down, one to go
| |
| result = result..'\r\n|-class="headerRow-1"'
| |
| result = result..'\r\n!style="padding:0 1em 0 0.5em;"|Item'
| |
| result = result..'\r\n!style="padding:0 1em 0 0.5em;"|Name'
| |
| --Weapons have Attack Speed here
| |
| if isWeaponType then
| |
| result = result..'\r\n!style="padding:0 1em 0 0.5em;"|Attack Speed'
| |
| end
| |
| --Attack bonuses
| |
| result = result..'\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Attack', type='skill', notext='true'})
| |
| result = result..'\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Strength', type='skill', notext='true'})
| |
| result = result..'\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Defence', type='skill', notext='true'})
| |
| result = result..'\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Ranged', type='skill', notext='true'})
| |
| result = result..'\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Magic', type='skill', notext='true'})
| |
| --Strength bonuses
| |
| result = result..'\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Strength', type='skill', notext='true'})
| |
| result = result..'\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Ranged', type='skill', notext='true'})
| |
| result = result..'\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Magic', type='skill', notext='true'})
| |
| --Defence bonuses
| |
| result = result..'\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Defence', type='skill', notext='true'})
| |
| result = result..'\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Ranged', type='skill', notext='true'})
| |
| result = result..'\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Magic', type='skill', notext='true'})
| |
| --Damage Reduction/Defence Req for armour, 2-handed/Attack Req for weapons
| |
| if isWeaponType then
| |
| result = result..'\r\n!style="padding:0 1em 0 0.5em;"|Two Handed?'
| |
| result = result..'\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Attack', type='skill', notext='true'})
| |
| else
| |
| result = result..'\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Defence', type='skill', notext='true'})
| |
| result = result..'\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Defence', type='skill', notext='true'})
| |
| end
| |
| --Then Ranged/Magic requirements
| |
| result = result..'\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Ranged', type='skill', notext='true'})
| |
| result = result..'\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Magic', type='skill', notext='true'})
| |
| --And finally Sources
| |
| result = result..'\r\n!style="padding:0 1em 0 0.5em;"|Sources'
| |
| | |
| --And with all the header out of the way, finally time to actually build the table itself.
| |
| local itemList = {}
| |
| for i, itemBase in pairs(ItemData.Items) do
| |
| local item = Shared.clone(itemBase)
| |
| item.id = i - 1
| |
| local listItem = false
| |
| if isWeaponType then
| |
| listItem = item.type == type and item.category == category
| |
| if ammoType ~= nil then listItem = listItem and item.ammoTypeRequired == ammoType end
| |
| else
| |
| --Now for handling armour
| |
| if type == "Armour" or type == "Melee" then
| |
| listItem = item.defenceLevelRequired ~= nil or (item.category == 'Combat' and item.type == 'Armour')
| |
| elseif type == "Ranged Armour" or type == "Ranged" then
| |
| listItem = item.rangedLevelRequired ~= nil or (item.category == 'Combat' and item.type == 'Ranged Armour')
| |
| elseif type == "Magic Armour" or type == "Magic" then
| |
| listItem = item.magicLevelRequired ~= nil or (item.category == 'Combat' and item.type == 'Magic Armour')
| |
| else
| |
| listItem = item.type == type and item.category ~= 'Combat'
| |
| end
| |
| if ammoType ~= nil then listItem = listItem and item.ammoType == ammoType end
| |
| if slot ~= nil then listItem = listItem and item.equipmentSlot == slot end
| |
| end
| |
| if listItem then
| |
| table.insert(itemList, item)
| |
| end
| |
| end
| |
| | |
| table.sort(itemList, function(a, b) return a.id < b.id end)
| |
| for i, item in pairs(itemList) do
| |
| if isWeaponType then
| |
| --Building rows for weapons
| |
| result = result..'\r\n|-'
| |
| result = result..'\r\n|style ="text-align: left;padding: 0 0 0 0;"|'..Icons.Icon({item.name, type='item', size=50, notext=true})
| |
| result = result..'\r\n|style ="text-align: left;padding: 0 0.5em 0 0.5em;"|[['..item.name..']]'
| |
| result = result..'\r\n| style ="text-align: right;padding: 0 0.5em 0 0;" |'..Shared.formatnum(item.attackSpeed)
| |
| for j, statName in pairs(statColumns) do
| |
| local statValue = p._getItemStat(item, statName, true)
| |
| result = result..'\r\n| style ="text-align: right;padding: 0 0.5em 0 0;'
| |
| if statValue > 0 then
| |
| result = result..'background-color:lightgreen;'
| |
| elseif statValue < 0 then
| |
| result = result..'background-color:lightpink;'
| |
| end
| |
| result = result..'"|'..Shared.formatnum(statValue)
| |
| if statName == 'magicDamageBonus' or statName == 'damageReduction' then result = result..'%' end
| |
| end
| |
| --That's the first list out of the way, now for 2-Handed
| |
| result = result..'\r\n| style ="text-align: right;"|'
| |
| if item.isTwoHanded then result = result..'Yes' else result = result..'No' end
| |
| --Now the weapon exclusive columns
| |
| for j, statName in pairs(weaponStatColumns) do
| |
| local statValue = p._getItemStat(item, statName, true)
| |
| result = result..'\r\n| style ="text-align: right;padding: 0 0.5em 0 0;'
| |
| result = result..'"|'..Shared.formatnum(statValue)
| |
| if statName == 'magicDamageBonus' or statName == 'damageReduction' then result = result..'%' end
| |
| end
| |
| --Finally, the Sources
| |
| result = result..'\r\n| style ="text-align: right;white-space: nowrap;padding: 0 0.5em 0 0.5em;" |'
| |
| result = result..p._getItemSources(item)
| |
| else
| |
| --Building rows for armour
| |
| result = result..'\r\n|-'
| |
| result = result..'\r\n|style ="text-align: left;padding: 0 0 0 0;"|'..Icons.Icon({item.name, type='item', size=50, notext=true})
| |
| result = result..'\r\n|style ="text-align: left;padding: 0 0.5em 0 0.5em;"|[['..item.name..']]'
| |
| for j, statName in pairs(statColumns) do
| |
| local statValue = p._getItemStat(item, statName, true)
| |
| result = result..'\r\n| style ="text-align: right;padding: 0 0.5em 0 0;'
| |
| if statValue > 0 then
| |
| result = result..'background-color:lightgreen;'
| |
| elseif statValue < 0 then
| |
| result = result..'background-color:lightpink;'
| |
| end
| |
| result = result..'"|'..Shared.formatnum(statValue)
| |
| if statName == 'magicDamageBonus' or statName == 'damageReduction' then result = result..'%' end
| |
| end
| |
| --That's the first list out of the way, now for armour specific things
| |
| for j, statName in pairs(armourStatColumns) do
| |
| local statValue = p._getItemStat(item, statName, true)
| |
| result = result..'\r\n| style ="text-align: right;padding: 0 0.5em 0 0;'
| |
| if j == 1 then
| |
| if statValue > 0 then
| |
| result = result..'background-color:lightgreen;'
| |
| elseif statValue < 0 then
| |
| result = result..'background-color:lightpink;'
| |
| end
| |
| end
| |
| result = result..'"|'..Shared.formatnum(statValue)
| |
| if statName == 'magicDamageBonus' or statName == 'damageReduction' then result = result..'%' end
| |
| end
| |
| --Finally, the Sources
| |
| result = result..'\r\n| style ="text-align: right;white-space: nowrap;padding: 0 0.5em 0 0.5em;" |'
| |
| result = result..p._getItemSources(item)
| |
| end
| |
| end
| |
| | |
| result = result..'\r\n|}'
| |
| return result
| |
| end | | end |
|
| |
|
| return p | | return p |