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Combat: Difference between revisions

From Melvor Idle
No change in size ,  31 August 2020
→‎Gaining Experience: Fixed incorrect reference to Gold Emerald Ring's bonus.
(→‎Damage Per Hit, Average Hit, and Damage Per Second: Almost forgot to include hit chance in DPS numbers.)
(→‎Gaining Experience: Fixed incorrect reference to Gold Emerald Ring's bonus.)
Line 48: Line 48:
{{Skill|Slayer}} experience is gained through two sources: Killing monsters on a [[Slayer#Slayer Task|Slayer Task]] and killing monsters in a [[Slayer area]]. Killing the monster that is the player's current Slayer Task will generate experience equal to 10% of the monster's hitpoints. Killing a monster in a Slayer area will generate experience equal to 5% of the monster's hitpoints. If the player's Slayer Task is for a monster in a Slayer area, these bonuses will stack for a total of 15% of the monster's hitpoints in experience per kill.
{{Skill|Slayer}} experience is gained through two sources: Killing monsters on a [[Slayer#Slayer Task|Slayer Task]] and killing monsters in a [[Slayer area]]. Killing the monster that is the player's current Slayer Task will generate experience equal to 10% of the monster's hitpoints. Killing a monster in a Slayer area will generate experience equal to 5% of the monster's hitpoints. If the player's Slayer Task is for a monster in a Slayer area, these bonuses will stack for a total of 15% of the monster's hitpoints in experience per kill.


All of the above experience will be multiplied by 1.08 while a {{ItemIcon|Gold Emerald Ring}} is equipped.
All of the above experience will be multiplied by 1.07 while a {{ItemIcon|Gold Emerald Ring}} is equipped.


== Death ==
== Death ==