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Changelog: Difference between revisions

From Melvor Idle
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More old changelogs
(Added changelogs prior to v0.07)
(More old changelogs)
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==Alpha v0.05==
==Alpha v0.05==
Released: 21 September 2019
Released: 21 September 2019
Welcome to Alpha v0.05 - The Combat Update!
Welcome to Alpha v0.05 - The Combat Update!


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==Alpha v0.04.3==
==Alpha v0.04.3==
Released: 16 September 2019
Released: 16 September 2019
A small update to address some requested features, as well as balance changes.
A small update to address some requested features, as well as balance changes.


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===Bug Fixes===
===Bug Fixes===
* [FIXED] Fixed a bug where ores would not appear in Mining Area Level 6.
* [FIXED] Fixed a bug where ores would not appear in Mining Area Level 6.
==Alpha v0.04.2==
Released: 15 September 2019
This update is provided based on the feedback I received around some features. Hopefully this update addresses a few concerns about the 'Idle' nature of the game.
Thank you all again for the lovely comments! Please visit my subreddit to make suggestions and to provide feeback on the game.
===New===
* [NEW] Bird nests have been introduced! Woodcutting provides a chance to drop a bird nest which can be sold for gold. (Extra functionality will be implemented in future updates)
* [NEW] A notification now appears when the game is updated (Only shows once per update).
===Changes===
* [CHANGE] Woodcutting is now automated from the very beggining (Sorry to those who grinding to the required Mastery Level!).
* [CHANGE] Smelting bars in the furnace is now Idle.
* [CHANGE] For every 10 Woodcutting Mastery Levels, a +5% chance of receiving double logs is added to the tree.
===Fixes===
* [FIXED] Updated Iron Ore visual so it does not clash with the colours of Coal Ore.
* [FIXED] Fixed a bug where Cook (10) and Cook (All) options did not automatically update upon Mastery Level-Up.
* [FIXED] A bug that caused Cooking Mastery not to show correctly has been fixed (Was implemented as a hot fix prior to this patch).
* [FIXED] Fixed a minor visual bug where Level requirements in the shop did not update the colour when you reached the required level.
* [FIXED] Minor text and visual fixes.
==Alpha v0.04==
Released: September 11 2019
'''Note from Malcs - I call this the official release of Melvor Idle Alpha'''
It has been a long time since anything has happened with this game. But I'm back, and am ready to hit it full swing.
I have received many comments over the months with great feedback, and I really appreciate all of those comments. Thank you to everyone who did play this game, I hope I can make it into something special.
This major update introduces a complete redesign of Melvor Idle which will allow future development to be quicker and easier to implement. Everything has been redone from the ground-up including skills, bank, shop, and everything in between.
We are also own our very own domain! That's exciting! www.melvoridle.com
PLEASE NOTE: YOUR MELVOR IDLE V0.03 SAVE IS NOT COMPATIBLE WITH THIS UPDATE
NEW IN THIS UPDATE
===Cooking===
Cooking allows you to cook the resources you have gathered throughout Melvor. As of release, you are able to cook all the fish that you catch. But be careful! You may burn a few here and there.
===Mining===
Travel across the great lands of Melvor to mine precious materials that are essential to survival. Level up mining to unlock extra areas that contain rarer ores. Level up your areas to unlock more resources to mine.
===Smithing===
Transform those precious ores into refined bars, which allows you to create powerful gear to survive the harsh lands of Melvor. There is currently not use for the items that are smithed as of this update. But very very soon, there will be ;)
===New===
* [NEW] The shop now contains every possible purchase you can make in this game
* [NEW] Multi Tree Upgrade - Each level allows you to cut an extra tree simultaneously.
* [NEW] Cooking Range Upgrade - Provides a permanent fire to cook on
* [NEW] Mastery System ALPHA - Level up specific areas of a skill that will provide further benefits. There is currently no real benefits other than for Woodcutting.
* [NEW] Settings page has been introduced. Heavily requested settings will be added over time, as well as other Misc settings.
* [NEW] You can now set a Username for yourself.
* [NEW] We have an official domain - melvoridle.com
* [NEW] We have an official subreddit! Click the link at the bottom of the sidebar or head to reddit.com/r/MelvorIdle
.
===Changes===
* [CHANGE] Auto cut for a specific tree now automatically unlocks at Tree Mastery Level 10.
* [CHANGE] Each Tree now has base "Cut Times". These times are [2s,2s,3s,4s,5s,6s,7s,10s,15s]
* [CHANGE] Tree unlock levels changed from [1,15,30,35,45,55,60,75,90] to [1,10,25,35,45,55,60,75,90].
* [CHANGE] Axes no longer provide bonus XP.
* [CHANGE] Axe % cut time reduction bonus increased from [0,5,10,15,20,25,30,35] to [0,5,15,20,30,35,40,50,75].
* [CHANGE] Fishing is now pretty much completely idle.
* [CHANGE] The available fish in fishing areas update every so often.
* [CHANGE] Higher fishing levels unlock more areas for fishing, which can contain more varieties of fish.
* [CHANGE] Higher fishing levels provide better catch rates.
* [CHANGE] Fishing rods provide faster catch speeds.
* [CHANGE] Bonfire active times are now based on the logs you use.
* [CHANGE] The way the bank now handles items has changed. Bank space is now based on "Item Slots", rather than the total quantity of items sitting in the bank.
===Removed===
* [REMOVED] Random Events have been shelved, pending an overhaul.
* [REMOVED] Woodcutting Prestige has been shelved, pending an overhaul.
* [REMOVED] Auto burning has been removed.


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