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Thieving: Difference between revisions

From Melvor Idle
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(Added skillcape section, rearranged things slightly to be consistent with other skill pages.)
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Failed pickpocket attempts will stun the player for 3 seconds and deal damage to them up to the target's Max Hit; damage dealt this way can be reduced by any damage reduction provided by [[Equipment]]. Damage taken while Thieving is potentially lethal, although this damage can be offset by consuming [[food]] manually, or automatically with the [[Shop#Auto_Eat|Auto Eat]] upgrade.
Failed pickpocket attempts will stun the player for 3 seconds and deal damage to them up to the target's Max Hit; damage dealt this way can be reduced by any damage reduction provided by [[Equipment]]. Damage taken while Thieving is potentially lethal, although this damage can be offset by consuming [[food]] manually, or automatically with the [[Shop#Auto_Eat|Auto Eat]] upgrade.


Thieving can be done with [[Offline Progression]] is the succes rate is at 90% or above.
Thieving can be done with [[Offline Progression]] if the success rate is at 90% or above.


== Success Rate ==
== Success Rate ==