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Combat: Difference between revisions

From Melvor Idle
3 bytes removed ,  15 July 2020
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(→‎Death: Added that the Protect Item prayer will prevent an item from being lost when killed.)
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== Death ==
== Death ==
Receiving damage that would bring the player's total [[Hitpoints]] to 0 or below will cause the player to die. Upon death a random piece of [[Equipment]] worn will be lost forever (unless the [[Protect Item]] prayer is active). If nothing is equipped at the time of death, or luck is on the player's side, no items will be lost. If arrows are lost, the entire stack - regardless of size - will be forfeited. Only non-[[food]] items that have been equipped in an active slot can be lost upon death.
Receiving damage that would bring the player's total [[Hitpoints]] to 0 or below will cause the player to die. Upon death a random piece of [[Equipment]] worn will be lost forever (unless the [[Protect Item]] prayer is active). If nothing is equipped at the time of death, or luck is on the player's side, no items will be lost. If ammo is lost, the entire stack - regardless of size - will be forfeited. Only non-[[food]] items that have been equipped in an active slot can be lost upon death.


== Combat Mechanics ==
== Combat Mechanics ==
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