V1.1.2: Difference between revisions

83 bytes added ,  5 July 2023
Further level amends & correct onlyinclude tags
(Restructure order & level of sections)
(Further level amends & correct onlyinclude tags)
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<onlyinclude>= Major Update - Township Rework - v1.1.2 (12th April 2023) =
<onlyinclude>== Major Update - Township Rework - v1.1.2 (12th April 2023) ==
== Township Rework ==
=== Township Rework ===
For the full details, please see here (in case I missed anything here): https://store.steampowered.com/news/app/1267910/view/3692428039467200814
For the full details, please see here (in case I missed anything here): https://store.steampowered.com/news/app/1267910/view/3692428039467200814


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Your Town will convert BEFORE offline progress calculations begin.'''
Your Town will convert BEFORE offline progress calculations begin.'''


=== Passive “Town Update” System (Formerly known as Ticks) ===
==== Passive “Town Update” System (Formerly known as Ticks) ====


* Township now passively updates every 1 hour, up to a maximum of 24 hours while offline (like the standard offline time)
* Township now passively updates every 1 hour, up to a maximum of 24 hours while offline (like the standard offline time)
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* It is not possible to earn more Legacy Ticks.
* It is not possible to earn more Legacy Ticks.


=== General Township ===
==== General Township ====


* {{Icon|Population|type=township}} now defines the XP you gain per Town Update. For example, 100K Population = 100K XP gained.
* {{Icon|Population|type=township}} now defines the XP you gain per Town Update. For example, 100K Population = 100K XP gained.
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* The {{ItemIcon|Max Skillcape}} now requires {{SkillReq|Township|99}} to purchase and equip.
* The {{ItemIcon|Max Skillcape}} now requires {{SkillReq|Township|99}} to purchase and equip.


=== Removed systems ===
==== Removed systems ====
These systems have been removed from {{Skill|Township}}:
These systems have been removed from {{Skill|Township}}:
* Map selection
* Map selection
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* Food, coal and clothing usage per tick
* Food, coal and clothing usage per tick


=== Health ===
==== Health ====
* {{Icon|Health|type=township}} directly affects {{Icon|Population|type=township}}.
* {{Icon|Health|type=township}} directly affects {{Icon|Population|type=township}}.
* Your {{Icon|population|type=township}} (after {{Icon|Happiness|type=township}} bonus) is then multiplied by (Health)%.
* Your {{Icon|population|type=township}} (after {{Icon|Happiness|type=township}} bonus) is then multiplied by (Health)%.
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* Spend {{Icon|Potions|type=resource}} or {{Icon|Herbs|type=resource}} to increase this back to 100%.
* Spend {{Icon|Potions|type=resource}} or {{Icon|Herbs|type=resource}} to increase this back to 100%.


=== Buildings ===
==== Buildings ====
* The [[Township#Building and Upgrading|Building]] system has been revamped. You now construct buildings up to a certain quantity until it upgrades.
* The [[Township#Building and Upgrading|Building]] system has been revamped. You now construct buildings up to a certain quantity until it upgrades.
* Buildings now have “efficiency” that degrades over time and requires repairs (one button click). A building has a 25% chance to degrade by 1% per Town Update. The efficiency cannot be reduced below 20%.
* Buildings now have “efficiency” that degrades over time and requires repairs (one button click). A building has a 25% chance to degrade by 1% per Town Update. The efficiency cannot be reduced below 20%.
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* All building costs and resource generation numbers have completely changed to accommodate for the rework.
* All building costs and resource generation numbers have completely changed to accommodate for the rework.


=== New Feature - Seasons ===
==== New Feature - Seasons ====
* There are now 4 standard [[Township#Seasons|Seasons]] in the game which last for 3 days each - {{Icon|Spring|type=township}}, {{Icon|Summer|type=township}}, {{Icon|Fall|type=township}}, {{Icon|Winter|type=township}}.
* There are now 4 standard [[Township#Seasons|Seasons]] in the game which last for 3 days each - {{Icon|Spring|type=township}}, {{Icon|Summer|type=township}}, {{Icon|Fall|type=township}}, {{Icon|Winter|type=township}}.
* Each Season comes with their own unique Modifiers to the Town.
* Each Season comes with their own unique Modifiers to the Town.
* Some Worships provide access to rare and unique Seasons.
* Some Worships provide access to rare and unique Seasons.


=== New Feature - Casual Tasks ===
==== New Feature - Casual Tasks ====
* You can now obtain a Casual Task to complete every 5 hours.
* You can now obtain a Casual Task to complete every 5 hours.
* A maximum of 5 Casual Tasks can be stored to complete whenever you like.
* A maximum of 5 Casual Tasks can be stored to complete whenever you like.
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* They can be skipped for 10M GP.
* They can be skipped for 10M GP.


=== New Task Category - Throne of the Herald ===
==== New Task Category - Throne of the Herald ====
* Only available for those who own the {{TotH}} [[Throne of the Herald Expansion|Throne of the Herald DLC]]
* Only available for those who own the {{TotH}} [[Throne of the Herald Expansion|Throne of the Herald DLC]]
* 20 new tasks are available to complete relating to the DLC.
* 20 new tasks are available to complete relating to the DLC.


=== New Worship - The Herald ===
==== New Worship - The Herald ====
* The Herald is now available as a Worship selection when you defeat them in {{Icon|Combat}} (Throne of the Herald DLC)
* The Herald is now available as a Worship selection when you defeat them in {{Icon|Combat}} (Throne of the Herald DLC)


=== General Worship Changes ===
==== General Worship Changes ====
* All Worships have been changed. Details are listed in the Township Rework breakdown linked at the start.
* All Worships have been changed. Details are listed in the Township Rework breakdown linked at the start.
* You are able to change a Worship, but it will cost 50M GP, destroys your Worship buildings and reduces all building efficiency to 50%.
* You are able to change a Worship, but it will cost 50M GP, destroys your Worship buildings and reduces all building efficiency to 50%.


=== Reworked Trader ===
==== Reworked Trader ====
* Trader is now available 24/7 as long as you have at least 1 Trading Post constructed.
* Trader is now available 24/7 as long as you have at least 1 Trading Post constructed.
* The Trader no longer allows you to trade resources into Township.
* The Trader no longer allows you to trade resources into Township.
* The Trader no longer has raw resources available for trading out.
* The Trader no longer has raw resources available for trading out.


=== Trader Consumables and Items ===
==== Trader Consumables and Items ====
* The Trader has 30 unique [[Consumables]] that you can purchase, each providing some kind of benefits that will assist with your progression outside of Township. These are listed in the Township post linked at the start.
* The Trader has 30 unique [[Consumables]] that you can purchase, each providing some kind of benefits that will assist with your progression outside of Township. These are listed in the Township post linked at the start.


=== Consumable Upgrades ===
==== Consumable Upgrades ====


* The Trader sells a {{ItemIcon|Consumable Enhancer}} which allows you to update some consumables in the game.
* The Trader sells a {{ItemIcon|Consumable Enhancer}} which allows you to update some consumables in the game.


== Notifications v2 (BETA) ==
=== Notifications v2 (BETA) ===


A new notification system has been added that you can enable from “Settings”. It is disabled by default for now.
A new notification system has been added that you can enable from “Settings”. It is disabled by default for now.
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This system is in Beta and will be continuously worked on to provide more options and customization. Most of its features are only available in English at this stage until it leaves Beta.
This system is in Beta and will be continuously worked on to provide more options and customization. Most of its features are only available in English at this stage until it leaves Beta.


=== Breakdown of changes ===
==== Breakdown of changes ====


* Notifications have a fresh, new look.
* Notifications have a fresh, new look.
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See the full breakdown of changes here: https://www.reddit.com/r/MelvorIdle/comments/12i6jau/were_reworking_the_notification_system/
See the full breakdown of changes here: https://www.reddit.com/r/MelvorIdle/comments/12i6jau/were_reworking_the_notification_system/


== General Game ==
=== General Game ===
=== General Changes ===
==== General Changes ====
* Mastery Spend XP header is now sticky when scrolling.
* Mastery Spend XP header is now sticky when scrolling.
* Mastery Spend screen now displays the name of the mastery item so you don’t need to rely on tooltips.
* Mastery Spend screen now displays the name of the mastery item so you don’t need to rely on tooltips.
* Reworked cloud saving functionality to be more performant.
* Reworked cloud saving functionality to be more performant.


=== General Balance Changes (Base Game) ===
==== General Balance Changes (Base Game) ====
* Agility {{AgilityIcon|Pillar of Combat}} - Flat HP Regen reduced to 10, down from 50.
* Agility {{AgilityIcon|Pillar of Combat}} - Flat HP Regen reduced to 10, down from 50.
* {{ItemIcon|Ultima Godsword}} - Lowered Strength Bonus to 365, down from 408.
* {{ItemIcon|Ultima Godsword}} - Lowered Strength Bonus to 365, down from 408.


=== General Balance Changes (Throne of the Herald) ===
==== General Balance Changes (Throne of the Herald) ====
* Increased Thorned Power [[Special Attack]] chance to 40%, up from 30%.
* Increased Thorned Power [[Special Attack]] chance to 40%, up from 30%.
* Increased Spectral Ice Blades special attack to deal 150% normal damage, up from 125%
* Increased Spectral Ice Blades special attack to deal 150% normal damage, up from 125%
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* Meteor Shot special attack damage reduced to 25%, down from 33%.
* Meteor Shot special attack damage reduced to 25%, down from 33%.


=== Bug Fixes (Base Game) ===
==== Bug Fixes (Base Game) ====
* Fixed the {{Icon|Shop}} buy limit text appearing multiple times (Issue [https://github.com/MelvorIdle/melvoridle.github.io/issues/3141 #3141])
* Fixed the {{Icon|Shop}} buy limit text appearing multiple times (Issue [https://github.com/MelvorIdle/melvoridle.github.io/issues/3141 #3141])
* Fixed an issue where skill actions could not be started (Issue [https://github.com/MelvorIdle/melvoridle.github.io/issues/2779 #2779])
* Fixed an issue where skill actions could not be started (Issue [https://github.com/MelvorIdle/melvoridle.github.io/issues/2779 #2779])
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* All perfect items can now be downgraded to regular [[Food]] from the bank
* All perfect items can now be downgraded to regular [[Food]] from the bank


=== Bug Fixes (Throne of the Herald) ===
==== Bug Fixes (Throne of the Herald) ====
* Fixed seeds of a different category showing up in {{Skill|Farming}} plots after disconnecting from the expansion (Issue [https://github.com/MelvorIdle/melvoridle.github.io/issues/2809 #2809])
* Fixed seeds of a different category showing up in {{Skill|Farming}} plots after disconnecting from the expansion (Issue [https://github.com/MelvorIdle/melvoridle.github.io/issues/2809 #2809])
* Fixed broken item description for {{ItemIcon|FrostSpark 1H Sword}} (Issue [https://github.com/MelvorIdle/melvoridle.github.io/issues/3072 #3072])
* Fixed broken item description for {{ItemIcon|FrostSpark 1H Sword}} (Issue [https://github.com/MelvorIdle/melvoridle.github.io/issues/3072 #3072])
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* Fixed {{Skill|Agility}} blueprints building the Elite Pillar in the Normal Pillar slot (Issue [https://github.com/MelvorIdle/melvoridle.github.io/issues/3081 #3081])
* Fixed {{Skill|Agility}} blueprints building the Elite Pillar in the Normal Pillar slot (Issue [https://github.com/MelvorIdle/melvoridle.github.io/issues/3081 #3081])
* Fixed {{ItemIcon|Cyclops}} + {{ItemIcon|Spider}} [[Synergy]] ({{Icon|Slayer Coins}} per poison damage) not working [https://github.com/MelvorIdle/melvoridle.github.io/issues/3123 #3123]
* Fixed {{ItemIcon|Cyclops}} + {{ItemIcon|Spider}} [[Synergy]] ({{Icon|Slayer Coins}} per poison damage) not working [https://github.com/MelvorIdle/melvoridle.github.io/issues/3123 #3123]
</onlyinclude>


== Minor Updates & Hotfixes ==
=== Minor Updates & Hotfixes ===
=== ?5835 (12th April 2023) ===
==== ?5835 (12th April 2023) ====
==== Township Hotfixes ====
===== Township Hotfixes =====
* Tier 2 [[Township#Buildings|buildings]] no longer require 200 {{Icon|Population|type=township}} to build. This is to ensure you can always build {{Icon|Herbs|Herb|type=resource}}/{{Icon|Potions|Potion|type=resource}} buildings.
* Tier 2 [[Township#Buildings|buildings]] no longer require 200 {{Icon|Population|type=township}} to build. This is to ensure you can always build {{Icon|Herbs|Herb|type=resource}}/{{Icon|Potions|Potion|type=resource}} buildings.
* {{Icon|Health|type=township}} now has a 25% chance to degrade by 1% per Town Update, instead of a 100% chance.
* {{Icon|Health|type=township}} now has a 25% chance to degrade by 1% per Town Update, instead of a 100% chance.


==== Other Fixes ====
===== Other Fixes =====
* Fixed {{ItemIcon|FrostSpark 1H Sword|frostspark sword}} translation.
* Fixed {{ItemIcon|FrostSpark 1H Sword|frostspark sword}} translation.


=== ?5838 (13th April 2023) ===
==== ?5838 (13th April 2023) ====
==== Township Hotfixes ====
===== Township Hotfixes =====
* Fixed an issue causing demo versions to not save correctly with the reworked {{Skill|Township}}
* Fixed an issue causing demo versions to not save correctly with the reworked {{Skill|Township}}


=== ?5852 (13th April 2023) ===
==== ?5852 (13th April 2023) ====
==== {{Skill|Township}} Balancing ====
===== {{Skill|Township}} Balancing =====
* {{BuildingIcon|Town Hall|Town Halls}} will no longer degrade. If your [[Town Hall]] is below 100%, it will require repairing back to maximum. It will not degrade any more.
* {{BuildingIcon|Town Hall|Town Halls}} will no longer degrade. If your [[Town Hall]] is below 100%, it will require repairing back to maximum. It will not degrade any more.


==== Fixes ====
===== Fixes =====
* Fixed {{Icon|Grasslands|type=biome}} Biome percentage not reaching 100% due to a non-existent building (Issue [https://github.com/MelvorIdle/melvoridle.github.io/issues/3312 #3312])
* Fixed {{Icon|Grasslands|type=biome}} Biome percentage not reaching 100% due to a non-existent building (Issue [https://github.com/MelvorIdle/melvoridle.github.io/issues/3312 #3312])
* Fixed {{Icon|Grasslands|type=biome}} Biome showing building is available to construct even though there are no buildings left to construct.
* Fixed {{Icon|Grasslands|type=biome}} Biome showing building is available to construct even though there are no buildings left to construct.
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* Fixed Notification V2 elements displaying underneath Combat Minibar (Issue [https://github.com/MelvorIdle/melvoridle.github.io/issues/3326 #3326])
* Fixed Notification V2 elements displaying underneath Combat Minibar (Issue [https://github.com/MelvorIdle/melvoridle.github.io/issues/3326 #3326])


=== ?5855 (13th April 2023) ===
==== ?5855 (13th April 2023) ====
The game will now provide you with a "free death" upon loading if a recent change to the game causes your character to unequip items. This free death lasts for the duration of [[Offline Progression|offline Combat]] calculations.
The game will now provide you with a "free death" upon loading if a recent change to the game causes your character to unequip items. This free death lasts for the duration of [[Offline Progression|offline Combat]] calculations.


A free death means when dying in {{Icon|Combat}}, you will not lose any items and your {{Icon|Hardcore}} character will not be deleted.
A free death means when dying in {{Icon|Combat}}, you will not lose any items and your {{Icon|Hardcore}} character will not be deleted.


=== ?5858 (14th April 2023) ===
==== ?5858 (14th April 2023) ====
To help alleviate the reported issues of some Worships causing Rune Essence production to fall below manageable amounts, we have made the following changes to {{BuildingIcon|Magic Emporium|Magic Emporiums}}:
To help alleviate the reported issues of some Worships causing Rune Essence production to fall below manageable amounts, we have made the following changes to {{BuildingIcon|Magic Emporium|Magic Emporiums}}:


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Half of the production will come from the {{Icon|Snowlands|type=biome}} Biome, which will alleviate Rune Essence production issues from negative {{Icon|Desert|type=biome}} modifiers like {{BuildingIcon|Statue of Terran|Terran}} or {{BuildingIcon|Statue of Aeris|Aeris}} Worships
Half of the production will come from the {{Icon|Snowlands|type=biome}} Biome, which will alleviate Rune Essence production issues from negative {{Icon|Desert|type=biome}} modifiers like {{BuildingIcon|Statue of Terran|Terran}} or {{BuildingIcon|Statue of Aeris|Aeris}} Worships


=== ?5875 (17th April 2023) ===
==== ?5875 (17th April 2023) ====
==== Changes ====
===== Changes =====
* Removed the "All" button from Legacy Tick spend menu.
* Removed the "All" button from Legacy Tick spend menu.
* Adjusted Casual Task requirements slightly, making tasks that require the delivery of high level Items to not show up until a higher Township Level.
* Adjusted Casual Task requirements slightly, making tasks that require the delivery of high level Items to not show up until a higher Township Level.


==== Bug Fixes ====
===== Bug Fixes =====
* Fixed issue where the Trader will still deduct resources from your Town if the trade fails due to lack of [[Bank]] space (Issue [https://github.com/MelvorIdle/melvoridle.github.io/issues/3355 #3355])
* Fixed issue where the Trader will still deduct resources from your Town if the trade fails due to lack of [[Bank]] space (Issue [https://github.com/MelvorIdle/melvoridle.github.io/issues/3355 #3355])
* Fixed Mastery Pool XP display not matching received XP for Mining (Visual bug only) (Issue [https://github.com/MelvorIdle/melvoridle.github.io/issues/3352 #3352])
* Fixed Mastery Pool XP display not matching received XP for Mining (Visual bug only) (Issue [https://github.com/MelvorIdle/melvoridle.github.io/issues/3352 #3352])
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* Fixed {{ItemIcon|Slayer Harvest Scroll}} not providing correct amount of {{Icon|Slayer Coins}} (Issue [https://github.com/MelvorIdle/melvoridle.github.io/issues/3340 #3340])
* Fixed {{ItemIcon|Slayer Harvest Scroll}} not providing correct amount of {{Icon|Slayer Coins}} (Issue [https://github.com/MelvorIdle/melvoridle.github.io/issues/3340 #3340])


=== ?5890 (18th April 2023) ===
==== ?5890 (18th April 2023) ====
==== Bug Fixes ====
===== Bug Fixes =====
* Fixed issue where some active Casual Tasks were hidden due to recent requirement changes to the game, causing them to take up Casual Task slots without the ability to complete or skip them.
* Fixed issue where some active Casual Tasks were hidden due to recent requirement changes to the game, causing them to take up Casual Task slots without the ability to complete or skip them.
* Fixed issue where Township Worship modifiers were not being doubled while in the correct season ([https://github.com/MelvorIdle/melvoridle.github.io/issues/3359 #3359])
* Fixed issue where Township Worship modifiers were not being doubled while in the correct season ([https://github.com/MelvorIdle/melvoridle.github.io/issues/3359 #3359])
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* Fixed visual issue where {{Skill|Firemaking}} {{Icon|Mastery}} XP tooltip was showing incorrect values (Issue [https://github.com/MelvorIdle/melvoridle.github.io/issues/3350 #3350])
* Fixed visual issue where {{Skill|Firemaking}} {{Icon|Mastery}} XP tooltip was showing incorrect values (Issue [https://github.com/MelvorIdle/melvoridle.github.io/issues/3350 #3350])


=== ?5907 (19th April 2023) ===
==== ?5907 (19th April 2023) ====
==== Changes ====
===== Changes =====
* The GP cost to skip Casual Tasks now scales with your {{Skill|Township}} Skill Level. Cost to skip is capped at 10M GP.
* The GP cost to skip Casual Tasks now scales with your {{Skill|Township}} Skill Level. Cost to skip is capped at 10M GP.
* It is now possible to skip Casual Tasks even if you are able to claim the rewards.
* It is now possible to skip Casual Tasks even if you are able to claim the rewards.
* Adjusted the position of the skip Casual Task button.
* Adjusted the position of the skip Casual Task button.


==== Fixes ====
===== Fixes =====
* Fixed issue where {{Icon|Adventure}} Mode characters would get Casual Tasks for Skills that are not unlocked. Please be aware that you will not receive Casual Tasks if you do not meet any requirements to get one. It is also not possible to get duplicate Casual Tasks. Specific scenarios in Adventure Mode will cause you to not receive Casual Tasks until further requirements are met.
* Fixed issue where {{Icon|Adventure}} Mode characters would get Casual Tasks for Skills that are not unlocked. Please be aware that you will not receive Casual Tasks if you do not meet any requirements to get one. It is also not possible to get duplicate Casual Tasks. Specific scenarios in Adventure Mode will cause you to not receive Casual Tasks until further requirements are met.
* Fixed issue where some Casual Tasks were impossible to complete due to missing Skill Level requirements.
* Fixed issue where some Casual Tasks were impossible to complete due to missing Skill Level requirements.</onlyinclude>


{{VersionMenu}}
{{VersionMenu}}
{{Menu}}
{{Menu}}
[[Category:Version]]
[[Category:Version]]