V1.1.2: Difference between revisions

779 bytes removed ,  5 July 2023
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<onlyinclude>== Minor Update - v1.1.2 (?5907) (19th April 2023) ==
<onlyinclude>= Major Update - Township Rework - v1.1.2 (12th April 2023) =
 
=== Changes ===
* The GP cost to skip Casual Tasks now scales with your {{Skill|Township}} Skill Level. Cost to skip is capped at 10M GP.
* It is now possible to skip Casual Tasks even if you are able to claim the rewards.
* Adjusted the position of the skip Casual Task button.
 
=== Fixes ===
* Fixed issue where {{Icon|Adventure}} Mode characters would get Casual Tasks for Skills that are not unlocked. Please be aware that you will not receive Casual Tasks if you do not meet any requirements to get one. It is also not possible to get duplicate Casual Tasks. Specific scenarios in Adventure Mode will cause you to not receive Casual Tasks until further requirements are met.
* Fixed issue where some Casual Tasks were impossible to complete due to missing Skill Level requirements.
 
== Minor Update - v1.1.2 (?5890) (18th April 2023) ==
 
=== Bug Fixes ===
* Fixed issue where some active Casual Tasks were hidden due to recent requirement changes to the game, causing them to take up Casual Task slots without the ability to complete or skip them.
* Fixed issue where Township Worship modifiers were not being doubled while in the correct season ([https://github.com/MelvorIdle/melvoridle.github.io/issues/3359 #3359])
* Fixed issue where Township Worship modifiers were not updating correctly after repairing buildings (Issue [https://github.com/MelvorIdle/melvoridle.github.io/issues/3358 #3358])
* Fixed issue where it was not possible to delete Cloud Saves from the character selection screen ([https://github.com/MelvorIdle/melvoridle.github.io/issues/3360 #3360])
* Fixed issue where Town resource and GP per update would not visually change when increasing your Town's Health (Issue [https://github.com/MelvorIdle/melvoridle.github.io/issues/3361 #3361])
* Fixed visual issue where {{Skill|Firemaking}} {{Icon|Mastery}} XP tooltip was showing incorrect values (Issue [https://github.com/MelvorIdle/melvoridle.github.io/issues/3350 #3350])
 
= Minor Update - v1.1.2 (?5875) (17th April 2023) =
 
=== Changes ===
* Removed the "All" button from Legacy Tick spend menu.
* Adjusted Casual Task requirements slightly, making tasks that require the delivery of high level Items to not show up until a higher Township Level.
 
=== Bug Fixes ===
* Fixed issue where the Trader will still deduct resources from your Town if the trade fails due to lack of [[Bank]] space (Issue [https://github.com/MelvorIdle/melvoridle.github.io/issues/3355 #3355])
* Fixed Mastery Pool XP display not matching received XP for Mining (Visual bug only) (Issue [https://github.com/MelvorIdle/melvoridle.github.io/issues/3352 #3352])
* Fixed issue where {{Skill|Summoning}} Tablet synergies that reduce Non-Shard cost was actually increasing the cost instead (Issue [https://github.com/MelvorIdle/melvoridle.github.io/issues/3349 #3349])
* Fixed issue where Decreased Trader Cost modifier from Trading Posts was not applying to Trader costs (Issue [https://github.com/MelvorIdle/melvoridle.github.io/issues/3344 #3344])
* Removed the mention of the Township Tutorial when starting a new save (Issue [https://github.com/MelvorIdle/melvoridle.github.io/issues/3343 #3343])
* Fixed issue where the {{ItemIcon|Max Skillcape}} did not include the bonus provided from the {{ItemIcon|Township Skillcape}} (Issue [https://github.com/MelvorIdle/melvoridle.github.io/issues/3342 #3342])
* Fixed {{ItemIcon|Slayer Harvest Scroll}} not providing correct amount of {{Icon|Slayer Coins}} (Issue [https://github.com/MelvorIdle/melvoridle.github.io/issues/3340 #3340])
 
== Minor Update - v1.1.2 (?5858) (14th April 2023) ==
 
To help alleviate the reported issues of some Worships causing Rune Essence production to fall below manageable amounts, we have made the following changes to {{BuildingIcon|Magic Emporium|Magic Emporiums}}:
 
* Added 50 new [[Magic Emporium]] Buildings to construct within the {{Icon|Snowlands|type=biome}} Biome
* Halved the costs of [[Magic Emporium]] to construct
* Reduced the [[Magic Emporium]] {{ItemIcon|Rune Essence}} Rate per building to 130, down from 220.
 
When all [[Magic Emporium]]s have been constructed, it is a 15-20% increase in total Rune Essence production.
 
Half of the production will come from the {{Icon|Snowlands|type=biome}} Biome, which will alleviate Rune Essence production issues from negative {{Icon|Desert|type=biome}} modifiers like {{BuildingIcon|Statue of Terran|Terran}} or {{BuildingIcon|Statue of Aeris|Aeris}} Worships
 
== Update v1.1.2 (?5855) (13th April 2023) ==
 
The game will now provide you with a "free death" upon loading if a recent change to the game causes your character to unequip items. This free death lasts for the duration of [[Offline Progression|offline Combat]] calculations.
 
A free death means when dying in {{Icon|Combat}}, you will not lose any items and your {{Icon|Hardcore}} character will not be deleted.
 
== Minor Update & Fixes (v1.1.2 ?5852) (13th April 2023) ==
 
=== {{Skill|Township}} Balancing ===
* {{BuildingIcon|Town Hall|Town Halls}} will no longer degrade. If your [[Town Hall]] is below 100%, it will require repairing back to maximum. It will not degrade any more.
 
=== Fixes ===
* Fixed {{Icon|Grasslands|type=biome}} Biome percentage not reaching 100% due to a non-existent building (Issue [https://github.com/MelvorIdle/melvoridle.github.io/issues/3312 #3312])
* Fixed {{Icon|Grasslands|type=biome}} Biome showing building is available to construct even though there are no buildings left to construct.
* Moved the Skip Task button to the right of the element so it is harder to accidentally (Issue [https://github.com/MelvorIdle/melvoridle.github.io/issues/3325 #3325])
* Fixed Trader percentage button selection remaining green regardless of what percentage was selected (Issue [https://github.com/MelvorIdle/melvoridle.github.io/issues/3322 #3322])
* Fixed {{Skill|Summoning}} Tablet Creation element scrolling outside of the main element (Issue [https://github.com/MelvorIdle/melvoridle.github.io/issues/3319 #3319])
* Fixed {{ItemIcon|Gem Finder Scroll}} not consuming while {{Skill|Mining}} (Issue [https://github.com/MelvorIdle/melvoridle.github.io/issues/3304 #3304])
* Fixed Notification V2 elements displaying underneath Combat Minibar (Issue [https://github.com/MelvorIdle/melvoridle.github.io/issues/3326 #3326])
 
=== Prior Hotfixes already implemented ===
* Fixed an issue causing demo versions to not save correctly with the reworked {{Skill|Township}}
* Tier 2 buildings no longer require 200 {{Icon|Population|type=township}} to build. This is to ensure you can always build {{Icon|Herbs|Herb|type=resource}}/{{Icon|Potions|Potion|type=resource}} buildings.
* Health now has a 25% chance to degrade by 1% per Town Update, instead of a 100% chance.
* Fixed {{ItemIcon|FrostSpark 1H Sword|frostspark sword}} translation.
 
== Hotfix v1.1.2 (?5838) (13th April 2023) ==
 
=== Township Hotfixes: ===
* Fixed an issue causing demo versions to not save correctly with the reworked {{Skill|Township}}
 
== Hotfix v1.1.2 (?5835) (12th April 2023) ==
 
=== Township Hotfixes ===
* Tier 2 [[Township#Buildings|buildings]] no longer require 200 {{Icon|Population|type=township}} to build. This is to ensure you can always build {{Icon|Herbs|Herb|type=resource}}/{{Icon|Potions|Potion|type=resource}} buildings.
* {{Icon|Health|type=township}} now has a 25% chance to degrade by 1% per Town Update, instead of a 100% chance.
 
=== Other Fixes ===
* Fixed {{ItemIcon|FrostSpark 1H Sword|frostspark sword}} translation.
 
= Major Update - Township Rework - v1.1.2 (12th April 2023) =
 
This is a breakdown of changes for Melvor Idle v1.1.2.
 
'''PLEASE DISABLE ALL MODS, ESPECIALLY ONES THAT RELATE TO TOWNSHIP BEFORE LOADING THE UPDATE'''
 
== Township Rework ==
== Township Rework ==
For the full details, please see here (in case I missed anything here): https://store.steampowered.com/news/app/1267910/view/3692428039467200814
For the full details, please see here (in case I missed anything here): https://store.steampowered.com/news/app/1267910/view/3692428039467200814
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* Fixed {{ItemIcon|Cyclops}} + {{ItemIcon|Spider}} [[Synergy]] ({{Icon|Slayer Coins}} per poison damage) not working [https://github.com/MelvorIdle/melvoridle.github.io/issues/3123 #3123]
* Fixed {{ItemIcon|Cyclops}} + {{ItemIcon|Spider}} [[Synergy]] ({{Icon|Slayer Coins}} per poison damage) not working [https://github.com/MelvorIdle/melvoridle.github.io/issues/3123 #3123]
</onlyinclude>
</onlyinclude>
== Minor Updates & Hotfixes ==
=== ?5835 (12th April 2023) ===
==== Township Hotfixes ====
* Tier 2 [[Township#Buildings|buildings]] no longer require 200 {{Icon|Population|type=township}} to build. This is to ensure you can always build {{Icon|Herbs|Herb|type=resource}}/{{Icon|Potions|Potion|type=resource}} buildings.
* {{Icon|Health|type=township}} now has a 25% chance to degrade by 1% per Town Update, instead of a 100% chance.
==== Other Fixes ====
* Fixed {{ItemIcon|FrostSpark 1H Sword|frostspark sword}} translation.
=== ?5838 (13th April 2023) ===
==== Township Hotfixes ====
* Fixed an issue causing demo versions to not save correctly with the reworked {{Skill|Township}}
=== ?5852 (13th April 2023) ===
==== {{Skill|Township}} Balancing ====
* {{BuildingIcon|Town Hall|Town Halls}} will no longer degrade. If your [[Town Hall]] is below 100%, it will require repairing back to maximum. It will not degrade any more.
==== Fixes ====
* Fixed {{Icon|Grasslands|type=biome}} Biome percentage not reaching 100% due to a non-existent building (Issue [https://github.com/MelvorIdle/melvoridle.github.io/issues/3312 #3312])
* Fixed {{Icon|Grasslands|type=biome}} Biome showing building is available to construct even though there are no buildings left to construct.
* Moved the Skip Task button to the right of the element so it is harder to accidentally (Issue [https://github.com/MelvorIdle/melvoridle.github.io/issues/3325 #3325])
* Fixed Trader percentage button selection remaining green regardless of what percentage was selected (Issue [https://github.com/MelvorIdle/melvoridle.github.io/issues/3322 #3322])
* Fixed {{Skill|Summoning}} Tablet Creation element scrolling outside of the main element (Issue [https://github.com/MelvorIdle/melvoridle.github.io/issues/3319 #3319])
* Fixed {{ItemIcon|Gem Finder Scroll}} not consuming while {{Skill|Mining}} (Issue [https://github.com/MelvorIdle/melvoridle.github.io/issues/3304 #3304])
* Fixed Notification V2 elements displaying underneath Combat Minibar (Issue [https://github.com/MelvorIdle/melvoridle.github.io/issues/3326 #3326])
=== ?5855 (13th April 2023) ===
The game will now provide you with a "free death" upon loading if a recent change to the game causes your character to unequip items. This free death lasts for the duration of [[Offline Progression|offline Combat]] calculations.
A free death means when dying in {{Icon|Combat}}, you will not lose any items and your {{Icon|Hardcore}} character will not be deleted.
=== ?5858 (14th April 2023) ===
To help alleviate the reported issues of some Worships causing Rune Essence production to fall below manageable amounts, we have made the following changes to {{BuildingIcon|Magic Emporium|Magic Emporiums}}:
* Added 50 new [[Magic Emporium]] Buildings to construct within the {{Icon|Snowlands|type=biome}} Biome
* Halved the costs of [[Magic Emporium]] to construct
* Reduced the [[Magic Emporium]] {{ItemIcon|Rune Essence}} Rate per building to 130, down from 220.
When all [[Magic Emporium]]s have been constructed, it is a 15-20% increase in total Rune Essence production.
Half of the production will come from the {{Icon|Snowlands|type=biome}} Biome, which will alleviate Rune Essence production issues from negative {{Icon|Desert|type=biome}} modifiers like {{BuildingIcon|Statue of Terran|Terran}} or {{BuildingIcon|Statue of Aeris|Aeris}} Worships
=== ?5875 (17th April 2023) ===
==== Changes ====
* Removed the "All" button from Legacy Tick spend menu.
* Adjusted Casual Task requirements slightly, making tasks that require the delivery of high level Items to not show up until a higher Township Level.
==== Bug Fixes ====
* Fixed issue where the Trader will still deduct resources from your Town if the trade fails due to lack of [[Bank]] space (Issue [https://github.com/MelvorIdle/melvoridle.github.io/issues/3355 #3355])
* Fixed Mastery Pool XP display not matching received XP for Mining (Visual bug only) (Issue [https://github.com/MelvorIdle/melvoridle.github.io/issues/3352 #3352])
* Fixed issue where {{Skill|Summoning}} Tablet synergies that reduce Non-Shard cost was actually increasing the cost instead (Issue [https://github.com/MelvorIdle/melvoridle.github.io/issues/3349 #3349])
* Fixed issue where Decreased Trader Cost modifier from Trading Posts was not applying to Trader costs (Issue [https://github.com/MelvorIdle/melvoridle.github.io/issues/3344 #3344])
* Removed the mention of the Township Tutorial when starting a new save (Issue [https://github.com/MelvorIdle/melvoridle.github.io/issues/3343 #3343])
* Fixed issue where the {{ItemIcon|Max Skillcape}} did not include the bonus provided from the {{ItemIcon|Township Skillcape}} (Issue [https://github.com/MelvorIdle/melvoridle.github.io/issues/3342 #3342])
* Fixed {{ItemIcon|Slayer Harvest Scroll}} not providing correct amount of {{Icon|Slayer Coins}} (Issue [https://github.com/MelvorIdle/melvoridle.github.io/issues/3340 #3340])
=== ?5890 (18th April 2023) ===
==== Bug Fixes ====
* Fixed issue where some active Casual Tasks were hidden due to recent requirement changes to the game, causing them to take up Casual Task slots without the ability to complete or skip them.
* Fixed issue where Township Worship modifiers were not being doubled while in the correct season ([https://github.com/MelvorIdle/melvoridle.github.io/issues/3359 #3359])
* Fixed issue where Township Worship modifiers were not updating correctly after repairing buildings (Issue [https://github.com/MelvorIdle/melvoridle.github.io/issues/3358 #3358])
* Fixed issue where it was not possible to delete Cloud Saves from the character selection screen ([https://github.com/MelvorIdle/melvoridle.github.io/issues/3360 #3360])
* Fixed issue where Town resource and GP per update would not visually change when increasing your Town's Health (Issue [https://github.com/MelvorIdle/melvoridle.github.io/issues/3361 #3361])
* Fixed visual issue where {{Skill|Firemaking}} {{Icon|Mastery}} XP tooltip was showing incorrect values (Issue [https://github.com/MelvorIdle/melvoridle.github.io/issues/3350 #3350])
=== ?5907 (19th April 2023) ===
==== Changes ====
* The GP cost to skip Casual Tasks now scales with your {{Skill|Township}} Skill Level. Cost to skip is capped at 10M GP.
* It is now possible to skip Casual Tasks even if you are able to claim the rewards.
* Adjusted the position of the skip Casual Task button.
==== Fixes ====
* Fixed issue where {{Icon|Adventure}} Mode characters would get Casual Tasks for Skills that are not unlocked. Please be aware that you will not receive Casual Tasks if you do not meet any requirements to get one. It is also not possible to get duplicate Casual Tasks. Specific scenarios in Adventure Mode will cause you to not receive Casual Tasks until further requirements are met.
* Fixed issue where some Casual Tasks were impossible to complete due to missing Skill Level requirements.


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