V1.1.1: Difference between revisions

693 bytes added ,  4 June 2023
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(Created page with "== Balance Changes - v1.1.1 (?4908) == Based on initial community feedback, we have pushed the following balance changes: * Trading Posts now provide +500K Trading Limit per building, up from +250K. * Town Halls now provide +0.5% Tax Rate, up from 0.25%. ** The Happiness debuff for Town Halls has also moved to -0.5% (This will always equal the negative value of the GP Tax modifier). We have updated the original changelogs to reflect this change as well. Please restart...")
 
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Based on initial community feedback, we have pushed the following balance changes:
Based on initial community feedback, we have pushed the following balance changes:


* Trading Posts now provide +500K Trading Limit per building, up from +250K.
* {{BuildingIcon|Trading Post|Trading Posts}} now provide +500K Trading Limit per building, up from +250K.
* Town Halls now provide +0.5% Tax Rate, up from 0.25%.
* {{BuildingIcon|Town Hall|Town Halls}} now provide +0.5% Tax Rate, up from 0.25%.
** The Happiness debuff for Town Halls has also moved to -0.5% (This will always equal the negative value of the GP Tax modifier).
** The {{Icon|Happiness|type=township}} debuff for Town Halls has also moved to -0.5% (This will always equal the negative value of the GP Tax modifier).


We have updated the original changelogs to reflect this change as well.
We have updated the original changelogs to reflect this change as well.
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A hotfix has been released to address the following bugs:
A hotfix has been released to address the following bugs:


* Shop items that require Task completions cannot be purchased.
* {{Icon|Shop}} items that require Task completions cannot be purchased.
* Destroying a Trading Post now correctly updates the Trader limit per visit.
* Destroying a {{BuildingIcon|Trading Post}} now correctly updates the Trader limit per visit.
* Fixed issue where trading Rune Essence with 0 Trader GP would produce NaN values.
* Fixed issue where trading {{ItemIcon|Rune Essence}} with 0 Trader GP would produce NaN values.
* Fixed issue that caused screens to shake due to the new changelog.
* Fixed issue that caused screens to shake due to the new changelog.


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=== Township UI Overhaul ===
=== Township UI Overhaul ===
We have updated the Township UI as a start of our process to provide you with more clarity and information when navigating the Skill.
We have updated the {{Skill|Township}} UI as a start of our process to provide you with more clarity and information when navigating the Skill.


==== New UI Features: ====
==== New UI Features: ====
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* Town information panel displays basic information about your Town.
* Town information panel displays basic information about your Town.
* Dead Storage now has its own UI element a the top will all other resources and information.
* Dead Storage now has its own UI element a the top will all other resources and information.
* The tooltip within Population now displays how much Skill XP you gain per tick.
* The tooltip within {{Icon|Population|type=township}} now displays how much Skill XP you gain per tick.


=== New Township Features ===
=== New Township Features ===
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==== Change Worship ====
==== Change Worship ====
It is now possible to change your Worship without restarting your Town.
It is now possible to change your {{Icon|Worship|type=township}} without restarting your Town.


Changing your Worship will cause major distress and riots within your Town. Due to this:
Changing your Worship will cause major distress and riots within your Town. Due to this:
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=== Trader Changes ===
=== Trader Changes ===
The Trader in its current state was beyond broken. The amount of GP that could be earned by Trading various resources was excessive, and it devalued GP entirely.
The Trader in its current state was beyond broken. The amount of {{GP}}[[GP]] that could be earned by Trading various resources was excessive, and it devalued GP entirely.


These changes are designed to allow the Trader to continue providing extra resources for the main game, while also being limited in how much they can actually provide.
These changes are designed to allow the Trader to continue providing extra resources for the main game, while also being limited in how much they can actually provide.
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* There is now a maximum GP Value Limit that can be traded during any visit. This limit is defined by the amount of Trading Posts you have constructed in your Town.
* There is now a maximum GP Value Limit that can be traded during any visit. This limit is defined by the amount of Trading Posts you have constructed in your Town.
* Each Trading Post will increase this limit by 500K per building, up to a maximum of 100M per visit.
* Each {{BuildingIcon|Trading Post}} will increase this limit by 500K per building, up to a maximum of 100M per visit.
* Every time the Trader arrives in your Town, it will increase the GP Limit. There is no maximum threshold for the limit.
* Every time the Trader arrives in your Town, it will increase the GP Limit. There is no maximum threshold for the limit.
* The GP Limit only affects trading resources from Township to your Bank. It does not affect trading items into your Town for resources.
* The GP Limit only affects trading resources from Township to your Bank. It does not affect trading items into your Town for resources.
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* The Base Tax rate when starting a Town is now 0%
* The Base Tax rate when starting a Town is now 0%
* The Town Hall has been reworked:
* The {{BuildingIcon|Town Hall}} has been reworked:
* Each Town Hall now provides +0.5% Tax Rate and -0.5% Happiness.
* Each Town Hall now provides +0.5% Tax Rate and -0.5% Happiness.
* No longer provides Building Cost reduction.
* No longer provides Building Cost reduction.
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=== General Game Changes (Base Game) ===
=== General Game Changes (Base Game) ===
* Sailor's Top "Decreased Fishing Special Chance" is now -8%, changed from -3%.
* {{ItemIcon|Sailor's Top}} "Decreased Fishing Special Chance" is now -8%, changed from -3%.


=== General Game Changes (Throne of the Herald) ===
=== General Game Changes (Throne of the Herald) ===
* Increased chance to locate Stardust from Variel constellation has been buffed to +0.25% per upgrade, up from 0.05%.
* Increased chance to locate Stardust from {{ConstellationIcon|Variel}} constellation has been buffed to +0.25% per upgrade, up from 0.05%.
* Increased chance to locate Golden Stardust from Variel constellation has been buffed to +0.5% per upgrade, up from 0.05%.
* Increased chance to locate Golden Stardust from {{ConstellationIcon|Variel}} constellation has been buffed to +0.5% per upgrade, up from 0.05%.
* Increased Bank Space from Rosaniya constellation has been buffed to +10 per upgrade, up from 1.
* Increased Bank Space from {{ConstellationIcon|Rosaniya}} constellation has been buffed to +10 per upgrade, up from 1.
* Superior Cape of Completion now sells for 100M, down from 250M.
* {{ItemIcon|Superior Cape of Completion}} now sells for 100M, down from 250M.
* Superior Skillcapes now sells for 10M, down from 250M
* [[Superior Skillcapes]] now sells for 10M, down from 250M
* Allure Amulet now has a 5% chance to apply Sleep, down from 10%.
* {{ItemIcon|Allure Amulet}} now has a 5% chance to apply [[Sleep]], down from 10%.
* Minotaur + Siren Synergy now has a 5% chance to apply Sleep, down from 15%.
* {{ItemIcon|Minotaur}} + {{ItemIcon|Siren}} Synergy now has a 5% chance to apply [[Sleep]], down from 15%.
* Centaur + Siren Synergy now has a 5% chance to apply Sleep, down from 10%.
* {{ItemIcon|Centaur}} + {{ItemIcon|Siren}} Synergy now has a 5% chance to apply [[Sleep]], down from 10%.


=== Bug Fixes (Base Game) ===
=== Bug Fixes (Base Game) ===
* Build X in Township now builds the maximum available buildings if your quantity is higher than the available space.
* Build X in {{Skill|Township}} now builds the maximum available buildings if your quantity is higher than the available space.
* Fixed Maps in Township that did not have a total of 2,048 slots to build on (Maps 2, 4 & 8)
* Fixed Maps in Township that did not have a total of 2,048 slots to build on (Maps 2, 4 & 8)
* Fixed incorrect Citizens chance to die calculation that made Citizens immune until 100 years of age.
* Fixed incorrect Citizens chance to die calculation that made Citizens immune until 100 years of age.
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* Task menu in Township now remembers your last selection, instead of always  
* Task menu in Township now remembers your last selection, instead of always  
* Increased Resource Production modifier not longer affects GP gained from Township.
* Increased Resource Production modifier not longer affects GP gained from Township.
* Fixed Ring of Spirit Power not consuming Spirit Runes when the special attack activates.
* Fixed {{ItemIcon|Ring of Spirit Power}} not consuming {{ItemIcon|Spirit Rune|Spirit Runes}} when the special attack activates.
* Ace can now be Pet again.
* {{PetIcon|Ace}} can now be Pet again.
* The Mining Gloves now only works on Ore nodes as per its description.
* The {{ItemIcon|Mining Gloves}} now only works on Ore nodes as per its description.
* Mastery Tokens now correctly drop from Farming.
* [[Mastery Tokens]] now correctly drop from {{Skill|Farming}}.
* Fixed various translations.
* Fixed various translations.


=== Bug Fixes (Throne of the Herald) ===
=== Bug Fixes (Throne of the Herald) ===
* Throne of the Herald: Trap Potions now have the correct modifiers and charges, instead of all 4 tiers having the Tier 4 modifiers. These are:
* {{TotH}} {{ItemIcon|Traps Potion|Traps Potions}} now have the correct modifiers and charges, instead of all 4 tiers having the Tier 4 modifiers. These are:
** T1: +20% GP from Agility, +2% Agility Skill XP & Mastery XP - 5 charges
** T1: +20% GP from Agility, +2% Agility Skill XP & Mastery XP - 5 charges
** T2: +30% GP from Agility, +3% Agility Skill XP & Mastery XP - 10 charges
** T2: +30% GP from Agility, +3% Agility Skill XP & Mastery XP - 10 charges
** T3: +40% GP from Agility, +4% Agility Skill XP & Mastery XP - 15 charges
** T3: +40% GP from Agility, +4% Agility Skill XP & Mastery XP - 15 charges
** T4: +50% GP from Agility, +5% Agility Skill XP & Mastery XP - 20 charges
** T4: +50% GP from Agility, +5% Agility Skill XP & Mastery XP - 20 charges
* Fox + Dragon synergy now correctly applies its bonus to the total damage dealt by the burn, instead of applying it for each proc.
* {{ItemIcon|Fox}} + {{ItemIcon|Dragon}} [[Synergy]] now correctly applies its bonus to the total damage dealt by the burn, instead of applying it for each proc.
* Fixed incorrect cost for final Allotment Farming Plot.
* Fixed incorrect cost for final Allotment {{Skill|Farming}} Plot.
* Fixed Elderwood Poison Special Attack not increasing the Enemy's Attack Interval.
* Fixed Elderwood Poison [[Special Attack]] not increasing the Enemy's Attack Interval.
* Lava Lake and Forsaken Tundra now correctly have the requirement of beating Ancient Sanctuary dungeon to access.
* {{ZoneIcon|Lava Lake}} and {{ZoneIcon|Forsaken Tundra}} now correctly have the requirement of beating {{ZoneIcon|Ancient Sanctuary}} dungeon to access.
* Goliath Werewolf now correctly applies Rage to itself, rather than the Player.
* {{MonsterIcon|Goliath Werewolf}} now correctly applies Rage to itself, rather than the Player.
* Lightning Robes now correctly affect Slicing Maelstrom Archaic Spell.
* Lightning Robes now correctly affect {{SpellIcon|Slicing Maelstrom}} {{SpellbookIcon|Archaic}} Spell.
* Siren Tablet can now use Raw Magma Fish as a recipe.
* {{ItemIcon|Siren}} Tablet can now use {{ItemIcon|Raw Magma Fish}} as a recipe.
* Feather Storm special attack on Arctair is now correctly 30%, instead of 100%.
* Feather Storm [[Special Attack]] on {{MonsterIcon|Arctair}} is now correctly 30%, instead of 100%.
* Portable Rations now consume a charge in Thieving.
* {{ItemIcon|Portable Rations}} now consume a charge in {{Skill|Thieving}}.


=== Mod Manager ===
=== Mod Manager ===