V1.1.1: Difference between revisions

No change in size ,  3 October 2023
(Include missing hotfixes/minor updates)
 
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* There is now a maximum GP Value Limit that can be traded during any visit. This limit is defined by the amount of Trading Posts you have constructed in your Town.
* There is now a maximum GP Value Limit that can be traded during any visit. This limit is defined by the amount of Trading Posts you have constructed in your Town.
* Each {{BuildingIcon|Trading Post}} will increase this limit by 500K per building, up to a maximum of 100M per visit.
* Each {{TownshipIcon|Trading Post}} will increase this limit by 500K per building, up to a maximum of 100M per visit.
* Every time the Trader arrives in your Town, it will increase the GP Limit. There is no maximum threshold for the limit.
* Every time the Trader arrives in your Town, it will increase the GP Limit. There is no maximum threshold for the limit.
* The GP Limit only affects trading resources from Township to your Bank. It does not affect trading items into your Town for resources.
* The GP Limit only affects trading resources from Township to your Bank. It does not affect trading items into your Town for resources.
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* The Base Tax rate when starting a Town is now 0%
* The Base Tax rate when starting a Town is now 0%
* The {{BuildingIcon|Town Hall}} has been reworked:
* The {{TownshipIcon|Town Hall}} has been reworked:
* Each Town Hall now provides +0.5% Tax Rate and -0.5% Happiness.
* Each Town Hall now provides +0.5% Tax Rate and -0.5% Happiness.
* No longer provides Building Cost reduction.
* No longer provides Building Cost reduction.
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* {{Icon|Shop}} items that require Task completions cannot be purchased.
* {{Icon|Shop}} items that require Task completions cannot be purchased.
* Destroying a {{BuildingIcon|Trading Post}} now correctly updates the Trader limit per visit.
* Destroying a {{TownshipIcon|Trading Post}} now correctly updates the Trader limit per visit.
* Fixed issue where trading {{ItemIcon|Rune Essence}} with 0 Trader GP would produce NaN values.
* Fixed issue where trading {{ItemIcon|Rune Essence}} with 0 Trader GP would produce NaN values.
* Fixed issue that caused screens to shake due to the new changelog.
* Fixed issue that caused screens to shake due to the new changelog.
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Based on initial community feedback, we have pushed the following balance changes:
Based on initial community feedback, we have pushed the following balance changes:


* {{BuildingIcon|Trading Post|Trading Posts}} now provide +500K Trading Limit per building, up from +250K.
* {{TownshipIcon|Trading Post|Trading Posts}} now provide +500K Trading Limit per building, up from +250K.
* {{BuildingIcon|Town Hall|Town Halls}} now provide +0.5% Tax Rate, up from 0.25%.
* {{TownshipIcon|Town Hall|Town Halls}} now provide +0.5% Tax Rate, up from 0.25%.
** The {{Icon|Happiness|type=township}} debuff for Town Halls has also moved to -0.5% (This will always equal the negative value of the GP Tax modifier).
** The {{Icon|Happiness|type=township}} debuff for Town Halls has also moved to -0.5% (This will always equal the negative value of the GP Tax modifier).