V1.1.1: Difference between revisions

2,456 bytes added ,  5 July 2023
Include missing hotfixes/minor updates
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== Balance Changes - v1.1.1 (?4908) ==
== Minor Update - Township Update #1 - v1.1.1 (?4891) (17th Nov 2022) ==
Based on initial community feedback, we have pushed the following balance changes:
 
* {{BuildingIcon|Trading Post|Trading Posts}} now provide +500K Trading Limit per building, up from +250K.
* {{BuildingIcon|Town Hall|Town Halls}} now provide +0.5% Tax Rate, up from 0.25%.
** The {{Icon|Happiness|type=township}} debuff for Town Halls has also moved to -0.5% (This will always equal the negative value of the GP Tax modifier).
 
We have updated the original changelogs to reflect this change as well.
 
Please restart your game for these changes to take effect.
 
== Hotfix - v1.1.1 (?4902) ==
A hotfix has been released to address the following bugs:
 
* {{Icon|Shop}} items that require Task completions cannot be purchased.
* Destroying a {{BuildingIcon|Trading Post}} now correctly updates the Trader limit per visit.
* Fixed issue where trading {{ItemIcon|Rune Essence}} with 0 Trader GP would produce NaN values.
* Fixed issue that caused screens to shake due to the new changelog.
 
We have also updated the size of the Changelog for Desktop viewers (It is now larger).
 
Please restart the game for changes to take effect.
 
== Minor Update - Township Update #1 (v1.1.1 ?4891) ==
Hello everyone!
Hello everyone!


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* Added ability to patch class getters + setters
* Added ability to patch class getters + setters
* Added ability to specify which sidebar category a skill is displayed under (previously hardcoded to Combat/Non-Combat)
* Added ability to specify which sidebar category a skill is displayed under (previously hardcoded to Combat/Non-Combat)
=== Minor Updates & Hotfixes ===
==== ?4902 (17th Nov 2022) ====
A hotfix has been released to address the following bugs:
* {{Icon|Shop}} items that require Task completions cannot be purchased.
* Destroying a {{BuildingIcon|Trading Post}} now correctly updates the Trader limit per visit.
* Fixed issue where trading {{ItemIcon|Rune Essence}} with 0 Trader GP would produce NaN values.
* Fixed issue that caused screens to shake due to the new changelog.
We have also updated the size of the Changelog for Desktop viewers (It is now larger).
==== ?4908 (17th Nov 2022) ====
Based on initial community feedback, we have pushed the following balance changes:
* {{BuildingIcon|Trading Post|Trading Posts}} now provide +500K Trading Limit per building, up from +250K.
* {{BuildingIcon|Town Hall|Town Halls}} now provide +0.5% Tax Rate, up from 0.25%.
** The {{Icon|Happiness|type=township}} debuff for Town Halls has also moved to -0.5% (This will always equal the negative value of the GP Tax modifier).
We have updated the original changelogs to reflect this change as well.
==== ?4928 (25th Nov 2022) ====
===== Fixes =====
* Added a descriptive hint to the {{Skill|Township}} Task that requires Tier I Potions, directing the player to use the {{ItemIcon|Herblore Potion}} if they cannot create Tier I's naturally (Not really a fix though lol).
===== Modding =====
The <code>Action</code> interface (used by skills that implement a <code>passiveTick</code> or <code>activeTick</code> method, or just registering your own custom action), may now provide 3 optional methods that are called when changing pages:
* <code>onPageChange</code> Called when changing to the actions page, but before the page is visible
* <code>onPageVisible</code> Called when changing to the actions page, just after the page is visible
* <code>onPageLeave</code> Called when changing from the actions page to another one, just after the page is no longer visible
The page for your action must have the action property set.
Also:
* Fixed an issue with patching getter/setter properties on inheriting classes multiple times.
* Improved class getter/setter property patching API.
* Cleaned up the gigantic switch statement in <code>changePage</code> in accordance with the new methods listed above.
* Fixed some missing image links for Mod Manager.
==== ?4999 (21st Dec 2022) ====
===== Bug Fixes (Base Game) =====
* Fixed item stat comparison in the [[Bank]] comparing to the currently active equipment set instead of the set selected to equip to. Issue #2653
* Fixed Combat Runes being used not being highlighted on save load. Issue #2668
* Fixed {{Skill|Firemaking}} menu showing the incorrect mastery XP and mastery pool XP. Issue #2746
* Fixed [[Firemaking]] menu missing tooltips for XP, mastery XP and interval
* Fixed {{ItemIcon|Alchemist's Bag|Alchemist's Bags}} not being consumed when potion charges would be used. Issue #2778
* Fixed being unable to read [[Lore]] Books from the bank. Issue #2783
* Fixed {{Icon|Shop}} Purchases that do not allow buying more than one at a time showing their costs scaled by buy quantity. Issue #2903
* Fixed {{Icon|Adventure}} mode saves exiting the tutorial when saving and loading a character. Issue #2952
===== Bug Fixes (Throne of the Herald) =====
* Fixed {{ItemIcon|Gem Gloves}} unintentionally working with {{ItemIcon|Pure Essence}} #2720
* Fixed {{ItemIcon|Monkey}} + {{ItemIcon|Ent}} synergy giving Iridium and Palladium necklaces. Issue #3026
* Fixed {{ItemIcon|Meteorite Bolts}} giving the Meteor Shot special attack when not using a ranged weapon. Issue #3087


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