V0.21: Difference between revisions

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<onlyinclude>== Alpha v0.21 - (13th August 2021) ==
== Alpha v0.21 - (13th August 2021) ==
=== Introduction ===
=== Introduction ===
The Major Update is a lot different than all previous ones released. It focuses on providing an extremely important feature to the game, as well as fixing a lot of issues that have been present.
The Major Update is a lot different than all previous ones released. It focuses on providing an extremely important feature to the game, as well as fixing a lot of issues that have been present.
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* All buffs and debuffs will now display as an icon next to your HP (As well as the Enemy's). They also contain a tooltip detailing their effects and a number showing how many turns are remaining on the debuff.
* All buffs and debuffs will now display as an icon next to your HP (As well as the Enemy's). They also contain a tooltip detailing their effects and a number showing how many turns are remaining on the debuff.
* Improved Damage Splashes allow for better visualization of when players/enemies are damaged and healed, and what source the damage is from.
* Improved Damage Splashes allow for better visualization of when players/enemies are damaged and healed, and what source the damage is from.
* Special Attack descriptions that contain buffs/debuffs will nwo highlight the buff/debuff in a different text colour.
* Special Attack descriptions that contain buffs/debuffs will now highlight the buff/debuff in a different text colour.
* Hot-swapping equipment is now possible, which means you can swap gear with a full bank and not have to worry about clearing a slot to unequip something if it is a direct swap.
* Hot-swapping equipment is now possible, which means you can swap gear with a full bank and not have to worry about clearing a slot to unequip something if it is a direct swap.
* Equipping a two-handed weapon, Javelins or Throwing Knives will now display that same weapon within the 2nd slot it takes up (slightly faded image).
* Equipping a two-handed weapon, Javelins or Throwing Knives will now display that same weapon within the 2nd slot it takes up (slightly faded image).
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<math>\text{Mat Hit} = \left \lfloor \text{Gamemode Multiplier} \times \left (1.3 + \frac{\text{Effective Strength Level}}{10} + \frac{\text{Strength Bonus}}{80} + \frac{\text{Effective Strength Level} \times \text{Strength Bonus}}{640} \right ) \right \rfloor</math>
<math>\text{Mat Hit} = \left \lfloor \text{Gamemode Multiplier} \times \left (1.3 + \frac{\text{Effective Strength Level}}{10} + \frac{\text{Strength Bonus}}{80} + \frac{\text{Effective Strength Level} \times \text{Strength Bonus}}{640} \right ) \right \rfloor</math>


Strength bonus rtefers to the bonus provided by equipment. Gamemode Multiplier refers to the multiplier to all HP related values for a gamemode. This is 10 for Standard and Hardcore mode, and 100 for Adventure mode. Effective Strength Level is calculated from the player's skill levels and any hidden levels. This calculation has been changed for players to be consistent with enemies as follows:
Strength bonus refers to the bonus provided by equipment. Gamemode Multiplier refers to the multiplier to all HP related values for a gamemode. This is 10 for Standard and Hardcore mode, and 100 for Adventure mode. Effective Strength Level is calculated from the player's skill levels and any hidden levels. This calculation has been changed for players to be consistent with enemies as follows:


====== Effective Melee Strength Level ======
====== Effective Melee Strength Level ======
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Offline Combat follows the same rules and functionality of all other Skills in the game. There is a 12 hour Offline cap, and you will be provided with your experience and items upon returning to the game.
Offline Combat follows the same rules and functionality of all other Skills in the game. There is a 12 hour Offline cap, and you will be provided with your experience and items upon returning to the game.


The benefit of a tick-based system really shows here, allowing for players to log back into the game at the extact moment they would be if they were training Online.
The benefit of a tick-based system really shows here, allowing for players to log back into the game at the exact moment they would be if they were training Online.


Here is a breakdown of general Offline Combat features:
Here is a breakdown of general Offline Combat features:
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* Buff - Pig + Ent Synergy - +15% chance to receive +1 Cooked Food in Cooking. Cannot be doubled (Up from 1%).
* Buff - Pig + Ent Synergy - +15% chance to receive +1 Cooked Food in Cooking. Cannot be doubled (Up from 1%).
* Buff - Wolf + Unicorn Synergy - +50% Lifesteal from Bleed damage (Up from 1%)
* Buff - Wolf + Unicorn Synergy - +50% Lifesteal from Bleed damage (Up from 1%)
* Buff - Ent + Monkey Synergy - In Woodcutting, +30% chance for a random Silver or Gold Jewelry to drop instead of a Bird Nest (Up from 1%).
* Buff - Ent + Monkey Synergy - In Woodcutting, +30% chance for a random Silver or Gold Jewellery to drop instead of a Bird Nest (Up from 1%).
* Buff - Mole + Leprechaun Synergy - When successfully pickpocketing the Miner in Thieving, +20% chance to get a random Gem (Up from 10%).
* Buff - Mole + Leprechaun Synergy - When successfully pickpocketing the Miner in Thieving, +20% chance to get a random Gem (Up from 10%).
* Buff - Pig + Leprechaun Synergy - The Chef in Thieving now deals no damage to you. Now also Grants +1 Base Items from the Chef.
* Buff - Pig + Leprechaun Synergy - The Chef in Thieving now deals no damage to you. Now also Grants +1 Base Items from the Chef.
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* Slayer Platebody (Elite) was providing +15% Slayer XP Bonus instead of the intended +30%.
* Slayer Platebody (Elite) was providing +15% Slayer XP Bonus instead of the intended +30%.
* Double clicking loot will give both the clicked loot and the loot to the right without removing the right side loot allowing infinite duplication.
* Double clicking loot will give both the clicked loot and the loot to the right without removing the right side loot allowing infinite duplication.
* Issue that caused the "Sell x" textbox in the Bank to lag considerably during long play sessions when changing the value has been recitified.
* Issue that caused the "Sell x" textbox in the Bank to lag considerably during long play sessions when changing the value has been rectified.
* Performance around equipping and unequipping items have been greatly improved.
* Performance around equipping and unequipping items have been greatly improved.
* Tooltips within the Bank no longer have a slight delay when displaying due to high item counts.
* Tooltips within the Bank no longer have a slight delay when displaying due to high item counts.
* Very rare occurance of dying twice within the Fire God Dungeon has been fixed.
* Very rare occurance of dying twice within the Fire God Dungeon has been fixed.
* Memory Leak issues should be mostly eliminated for Steam users.
* Memory Leak issues should be mostly eliminated for Steam users.
* Slayer 'Cancel' New Task selection button disappaering when Monster respawns.
* Slayer 'Cancel' New Task selection button disappearing when Monster respawns.
* Slayer Sidebar Menu item not being highlighted while training but Thieving is.
* Slayer Sidebar Menu item not being highlighted while training but Thieving is.
* Rare occurance of dungeons icons not working while fighting the second+ Monster.
* Rare occurrence of dungeons icons not working while fighting the second+ Monster.
* Dropped Loot tooltips not showing item descriptions, special attacks or healing value
* Dropped Loot tooltips not showing item descriptions, special attacks or healing value
* When you equip/bury something from the bank or change attack style the Hitpoints label is unhighlighted until the next new monster is refreshed to fight.
* When you equip/bury something from the bank or change attack style the Hitpoints label is unhighlighted until the next new monster is refreshed to fight.
* Runic Ruins Magic Evasion debuff being applied incorrectly while using Magic
* Runic Ruins Magic Evasion debuff being applied incorrectly while using Magic
* Rare occurance of super fast attack interval within the Golbin Raid should be rectified.
* Rare occurrence of super fast attack interval within the Golbin Raid should be rectified.
* Combat Skill Progress Bars should be fixed and no longer show incorrect progress.
* Combat Skill Progress Bars should be fixed and no longer show incorrect progress.
* Golbin Raid should now correctly set your character unlocks back to the intended values when leaving or dying within the Raid. This includes Prayers and Magic Spells.
* Golbin Raid should now correctly set your character unlocks back to the intended values when leaving or dying within the Raid. This includes Prayers and Magic Spells.
* Activating Prayers now correctly changes the text of Prayer in the Sidebar green
* Activating Prayers now correctly changes the text of Prayer in the Sidebar green
* Special Attacks persisting after weapon swapping in Golbin Raid should be fixed.
* Special Attacks persisting after weapon swapping in Golbin Raid should be fixed.
* Rare occurance of fluctuating damage values for the Tidal Edge should be recitified.
* Rare occurrence of fluctuating damage values for the Tidal Edge should be rectified.
* Lack of description on Summoning Attack Bar tooltip within Combat is now fixed.
* Lack of description on Summoning Attack Bar tooltip within Combat is now fixed.
* Summon attacks that miss in Combat now correctly display a Miss indicator.
* Summon attacks that miss in Combat now correctly display a Miss indicator.
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* Salamander + Bear Synergy used the incorrect interval resulting in inaccurate Summoning XP provided (Offline only)
* Salamander + Bear Synergy used the incorrect interval resulting in inaccurate Summoning XP provided (Offline only)
* Salamander + Devil Synergy used charges when Smithing items without Coal requirements (Both Online & Offline)
* Salamander + Devil Synergy used charges when Smithing items without Coal requirements (Both Online & Offline)
* Leprechaun + Octopus Synergy actually halved the interval, instead of doubling it for Fisherman in Theiving lol.
* Leprechaun + Octopus Synergy actually halved the interval, instead of doubling it for Fisherman in Thieving lol.
* Leprechaun + Pig Synergy only used charges when you failed the pickpocket (Online only)
* Leprechaun + Pig Synergy only used charges when you failed the pickpocket (Online only)
* Leprechaun + Devil Synergy incorrectly rolling the RNG value, resulting in inaccurate bonuses provided (Online only)
* Leprechaun + Devil Synergy incorrectly rolling the RNG value, resulting in inaccurate bonuses provided (Online only)
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* Monkey + Bear Synergy used charges when the potion was inactive (Both Online & Offline)
* Monkey + Bear Synergy used charges when the potion was inactive (Both Online & Offline)
* Crow + Salamander Synergy used the incorrect interval resulting in inaccurate Summoning XP provided (Offline only)
* Crow + Salamander Synergy used the incorrect interval resulting in inaccurate Summoning XP provided (Offline only)
* Crow + Bear Synergy used charges when the potion was inactive (Both Online & Offline)
* Crow + Bear Synergy used charges when the potion was inactive (Both Online & Offline)</onlyinclude>


<noinclude>[[Category:Version]]</noinclude>
{{VersionMenu}}
{{VersionMenu}}
{{Menu}}
[[Category:Version]]