V0.05.1

From Melvor Idle
Revision as of 07:53, 7 December 2021 by Mazunki (talk | contribs) (moving out of Changelog)
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Alpha v0.05.1 (23rd September 2019)

This update introduces a few nifty additions to assist in combat, as well as some fixes and back-end updates.

New Features

  • [NEW] You can now view Weapon & Armour statistics which includes a comparison to what you already have equipped. This can be viewed by clicking the item name in the bank
  • [NEW] Monsters now drop items!
  • [NEW] Black Armour & Weapons have been introduced into the game. The only way to obtain this is by collecting them as a drop from a monster. Black Weapons & Armour are stronger than Steel, but weaker than Mithril. Level 10 Attack or Defence is required to equip.
  • [NEW] Silver bars can now be created in the Furnace at Level 30 Smithing (In preparation for Update Alpha v0.06).

Changed Features

  • [CHANGE] GP is now auto collected when monsters are killed.
  • [CHANGE] Attack speed for daggers reduced to 2s, down from 2.4s.
  • [CHANGE] Smithing level required to smelth Mithril bars has been reduced to Level 50, down from Level 60.
  • [CHANGE] The "Find Enemy" button is now more noticable.
  • [CHANGE] Renamed Attack Power and Defence Power to Accuracy Rating and Evasion Rating for clarity.
  • [CHANGE] Updated the look of a Steel Bar slightly to be more dark.
  • [CHANGE] Recommended Combat Levels for each area is now colour coded based on your current levels.

Bugfixes

  • [FIXED] Skill levels should now level up when exact XP required is reached.
  • [FIXED] Combat skills are now highlighted green when training them.
  • [FIXED] Backend fixes and updates.
  • [FIXED] Minor visual changes.