Unlisted Items: Difference between revisions

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m (Update for v1.0.5)
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{{V|1.0.5}}<!--
{{V|1.0.5}}<!--
-->{{#vardefine:itemTotal|1229}}{{#vardefine:itemUnob|46}}{{#vardefine:itemIgnoreComp|17}}{{#vardefine:itemRaid|{{PurchaseStat|Golbin Crate|buyLimit}}}}
-->{{#vardefine:itemTotal|1229}}{{#vardefine:itemUnob|46}}{{#vardefine:itemIgnoreComp|56}}{{#vardefine:itemRaid|{{PurchaseStat|Golbin Crate|buyLimit}}}}
There are currently {{#var:itemUnob}} unobtainable items and an additional {{#var:itemIgnoreComp}} items which are obtainable but do not count for completion percentage. None of these items are listed in the completion log, will only appear once collected, and those that sell for 0 GP can be recollected once obtained by clicking on the item in the completion log.
There are currently {{#var:itemUnob}} unobtainable items and an additional {{#var:itemIgnoreComp}} items which are obtainable but do not count for completion percentage. None of these items are listed in the completion log, will only appear once collected, and those that sell for 0 GP can be recollected once obtained by clicking on the item in the completion log.


There also exists {{#var:itemRaid}} items exclusive to [[Golbin Raid]], which cannot be found outside of the minigame and will never appear within the item log.
Of the {{#var:itemIgnoreComp}} unobtainable items, {{#var:itemRaid}} are exclusive to [[Golbin Raid]], which cannot be found outside of the minigame and will never appear within the item log.


This means a complete item log would consist of {{formatnum:{{#expr:{{#var:itemTotal}} - {{#var:itemRaid}}}}}} items, but only {{formatnum:{{#expr:{{#var:itemTotal}} - {{#var:itemRaid}} - {{#var:itemIgnoreComp}} - {{#var:itemUnob}}}}}} items are required for 100%. This mean 100% completion could be thought of as {{formatnum:{{#expr:{{#var:itemTotal}} - {{#var:itemRaid}} - {{#var:itemIgnoreComp}}}}}}/{{formatnum:{{#expr:{{#var:itemTotal}} - {{#var:itemRaid}}}}}} items ({{#expr:({{#var:itemTotal}} - {{#var:itemRaid}} - {{#var:itemIgnoreComp}}) / ({{#var:itemTotal}} - {{#var:itemRaid}}) * 100 round 2}}% completion) or even {{formatnum:{{#expr:{{#var:itemTotal}} - {{#var:itemRaid}} - {{#var:itemIgnoreComp}} - {{#var:itemUnob}}}}}}/{{formatnum:{{#expr:{{#var:itemTotal}} - {{#var:itemRaid}}}}}} items ({{#expr:({{#var:itemTotal}} - {{#var:itemRaid}} - {{#var:itemIgnoreComp}}  - {{#var:itemUnob}}) / ({{#var:itemTotal}} - {{#var:itemRaid}}) * 100 round 2}}% completion).
This means a complete item log would consist of {{formatnum:{{#expr:{{#var:itemTotal}} - {{#var:itemRaid}}}}}} items, but only {{formatnum:{{#expr:{{#var:itemTotal}} - {{#var:itemRaid}} - {{#var:itemIgnoreComp}} - {{#var:itemUnob}}}}}} items are required for 100%. This mean 100% completion could be thought of as {{formatnum:{{#expr:{{#var:itemTotal}} - {{#var:itemRaid}} - {{#var:itemIgnoreComp}}}}}}/{{formatnum:{{#expr:{{#var:itemTotal}} - {{#var:itemRaid}}}}}} items ({{#expr:({{#var:itemTotal}} - {{#var:itemRaid}} - {{#var:itemIgnoreComp}}) / ({{#var:itemTotal}} - {{#var:itemRaid}}) * 100 round 2}}% completion) or even {{formatnum:{{#expr:{{#var:itemTotal}} - {{#var:itemRaid}} - {{#var:itemIgnoreComp}} - {{#var:itemUnob}}}}}}/{{formatnum:{{#expr:{{#var:itemTotal}} - {{#var:itemRaid}}}}}} items ({{#expr:({{#var:itemTotal}} - {{#var:itemRaid}} - {{#var:itemIgnoreComp}}  - {{#var:itemUnob}}) / ({{#var:itemTotal}} - {{#var:itemRaid}}) * 100 round 2}}% completion).
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