Anonymous

Thieving: Difference between revisions

From Melvor Idle
138 bytes added ,  18 June 2022
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Update for v1.0.4
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== Mechanics ==
== Mechanics ==
=== Stealth and Perception ===
=== Stealth and Perception ===
Simply put, stealth is a measure of how good the player is at stealing, while perception is a measure of how difficult an [[#Thieving Target|NPC]] is to steal from - The player's stealth competes against an NPC's perception. It is usually preferable to maximise stealth as this increases the success rate, chance to double items, and the chance to receive an NPC's unique item. An NPC's perception is fixed and cannot be reduced.
Simply put, stealth is a measure of how good the player is at stealing, while perception is a measure of how difficult an [[#Thieving Target|NPC]] is to steal from - The player's stealth competes against an NPC's perception. It is usually preferable to maximize stealth as this increases the success rate, chance to double items, and the chance to receive an NPC's unique item. An NPC's perception is fixed and cannot be reduced.


The player's stealth, the NPC's perception, and the resulting success rate, doubling chance and unique item chance can be viewed in game by first selecting an NPC and then hovering over the {{Skill|Thieving|notext=true}} icon.
The player's stealth, the NPC's perception, and the resulting success rate, doubling chance and unique item chance can be viewed in game by first selecting an NPC and then hovering over the {{Skill|Thieving|notext=true}} icon.


Stealth can be maximised as follows:
Stealth can be maximized as below. Note that two sets of gloves can only be equipped simultaneously once the [[Combat Passive Slot|Passive Slot]] has been unlocked.
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