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Thieving: Difference between revisions

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{{V|0.22.1}}
{{HasMMG}}
{{V|1.0.4}}
{{Otheruses|the {{PAGENAME}} skill|training the skill|{{PAGENAME}}/Training}}
{{Otheruses|the {{PAGENAME}} skill|training the skill|{{PAGENAME}}/Training}}


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== Mechanics ==
== Mechanics ==
=== Stealth and Perception ===
=== Stealth and Perception ===
Simply put, stealth is a measure of how good the player is at stealing, while perception is a measure of how difficult an [[#Thieving Target|NPC]] is to steal from - The player's stealth competes against an NPC's perception. It is usually preferable to maximise stealth as this increases the success rate, chance to double items, and the chance to receive an NPC's unique item. An NPC's perception is fixed and cannot be reduced.
Simply put, stealth is a measure of how good the player is at stealing, while perception is a measure of how difficult an [[#Thieving Target|NPC]] is to steal from - The player's stealth competes against an NPC's perception. It is usually preferable to maximize stealth as this increases the success rate, chance to double items, and the chance to receive an NPC's unique item. An NPC's perception is fixed and cannot be reduced.


The player's stealth, the NPC's perception, and the resulting success rate, doubling chance and unique item chance can be viewed in game by first selecting an NPC and then hovering over the {{Skill|Thieving|notext=true}} icon.
The player's stealth, the NPC's perception, and the resulting success rate, doubling chance and unique item chance can be viewed in game by first selecting an NPC and then hovering over the {{Skill|Thieving|notext=true}} icon.


Stealth can be maximised as follows:
Stealth can be maximized as below. Note that two sets of gloves can only be equipped simultaneously once the [[Combat Passive Slot|Passive Slot]] has been unlocked.
{| class="wikitable stickyHeader"
{| class="wikitable stickyHeader"
|- class="headerRow-0"
|- class="headerRow-0"
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| colspan="2"|{{ItemIcon|Gentle Hands Potion IV}} || style="text-align:right"|75 || {{ItemIcon|Gentle Hands Potion I|notext=true}} {{ItemIcon|Gentle Hands Potion II|notext=true}} {{ItemIcon|Gentle Hands Potion III|notext=true}}
| colspan="2"|{{ItemIcon|Gentle Hands Potion IV}} || style="text-align:right"|75 || {{ItemIcon|Gentle Hands Potion I|notext=true}} {{ItemIcon|Gentle Hands Potion II|notext=true}} {{ItemIcon|Gentle Hands Potion III|notext=true}}
|-
|-
| colspan="2"|Rooftop Run [[Agility#Obstalces|Agility Obstacle]] || style="text-align:right"|35 ||
| colspan="2"|{{Skill|Agility|Rooftop Run}} || style="text-align:right"|35 ||
|-
|-
! scope="row" colspan="2"|Other Total || style="text-align:right"|209 ||
! scope="row" colspan="2"|Other Total || style="text-align:right"|209 ||
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The various ways in which loot can be multiplied are detailed within the [[#Item Doubling|Item Doubling]] section.
The various ways in which loot can be multiplied are detailed within the [[#Item Doubling|Item Doubling]] section.


GP gained can be increased by the following bonuses. In addition, the 50% [[#Mastery Pool Checkpoints|Mastery pool checkpoint]] increases GP gained by 100%. Note that any flat bonuses (such as that provided by {{ItemIcon|Gloves of Silence}}) are increased by any percentage bonuses that are active.
GP gained can be increased by the following bonuses. In addition, the 50% [[#Mastery Pool Checkpoints|Mastery pool checkpoint]] increases GP gained by 100% and each NPC mastery level increases GP gained by 1% for that NPC only.
 
Note that any flat bonuses (such as that provided by {{ItemIcon|Gloves of Silence}}) are increased by any percentage bonuses that are active.
{{ModifierTable|GPFromThievingFlat,MinThievingGP,GPFromThieving,GPGlobal|GP Bonus}}
{{ModifierTable|GPFromThievingFlat,MinThievingGP,GPFromThieving,GPGlobal|GP Bonus}}


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=== Failure ===
=== Failure ===
Failed pickpocket attempts will stun the player for 3 seconds and deal damage to them up to the target's Max Hit; damage dealt this way can be reduced by any [[Damage Reduction|damage reduction]] provided by [[Equipment]], [[Pets]] and {{PrayerIcon|Stone Skin}}. Damage taken while Thieving is potentially lethal, although this damage can be offset by consuming [[food]] manually, or automatically with the [[Shop#Auto_Eat|Auto Eat]] upgrade. Specifically for {{Icon|type=thieving|Chef}}, the {{ItemIcon|Pig}} and {{ItemIcon|Leprechaun}} [[Summoning#Synergies|synergy]] can be used to completely negate damage from failed attempts.
Failed pickpocket attempts will stun the player for 3 seconds and deal damage to them up to the target's Max Hit; damage dealt this way can be reduced by any [[Damage Reduction|damage reduction]], which is provided by [[Equipment]], [[Pets]], the {{ItemIcon|Yak|Yak Familiar}}, [[Damage Reduction Potion|Damage Reduction Potions]], the Agility obstacle {{Skill|Agility|Lake Swim}} and the prayers {{PrayerIcon|Safeguard}} and {{PrayerIcon|Stone Skin}}. Damage taken while Thieving is potentially lethal, although this damage can be offset by consuming [[food]] manually, or automatically with the [[Shop#Auto_Eat|Auto Eat]] upgrade. For {{Icon|type=thieving|Chef}} specifically, the {{ItemIcon|Pig}} and {{ItemIcon|Leprechaun}} [[Summoning#Synergies|synergy]] can be used to completely negate damage from failed attempts. For those eating manually, {{PrayerIcon|Protect Item}} can be used as a safety net. Damage dealt by failed thieving attempts does not currently count as an Enemy Attack for the purposes of expending prayer points or potion charges, yet they still provide their respective DR or item protection effects. This is not the case for the newer Yak summoning tablets however, which are expended on every damaging failure, implying this may be a bug or developer oversight. However, while Yak does apply DR while thieving, and consumes a tablet each failure hit, {{ItemIcon|Centaur}}, {{ItemIcon|Witch}}, and {{ItemIcon|Minotaur}} synergies do not apply or expend, as you are not fighting a ranged, melee, or magic enemy.


== Areas ==
== Areas ==