Thieving: Difference between revisions

727 bytes added ,  18 July 2021
Document GP increases; minor changes/additions elsewhere
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(Document GP increases; minor changes/additions elsewhere)
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{{Otheruses|the {{PAGENAME}} skill|training the skill|{{PAGENAME}}/Training}}
{{Otheruses|the {{PAGENAME}} skill|training the skill|{{PAGENAME}}/Training}}


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Two other things may influence the success rate but however will not go above the 95% soft cap, those are:
Two other things may influence the success rate but however will not go above the 95% soft cap, those are:
* {{ItemIcon|Gloves of Silence}} provides +5% success rate. (Can be acquired through [[Combat]])
* {{ItemIcon|Gloves of Silence}} provides +5% success rate. (Can be acquired through [[Combat]])
Master pool 25% checkpoint provides +10% success rate. Check [[Thieving#Mastery Unlocks]] for more information.
Mastery pool 25% checkpoint provides +10% success rate. Check [[Thieving#Mastery Unlocks]] for more information.


Although it is possible to see a success rate higher than 100% when using Thieving Gloves, going beyond 100% success rate does not provide any actual benefit.
Although it is possible to see a success rate higher than 100% when using Thieving Gloves, going beyond 100% success rate does not provide any actual benefit.
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It is possible to receive loot, a {{ItemIcon|Bobby's Pocket}}, and a {{ItemIcon|Chapeau Noir}} all from the same action. If the quantity of items received is multiplied due to either a potion or equipment effect, the number of rare items received will also be increased, however the chance to multiply items is only rolled if normal loot is also received from the same action.
It is possible to receive loot, a {{ItemIcon|Bobby's Pocket}}, and a {{ItemIcon|Chapeau Noir}} all from the same action. If the quantity of items received is multiplied due to either a potion or equipment effect, the number of rare items received will also be increased, however the chance to multiply items is only rolled if normal loot is also received from the same action.


Loot can be multiplied in three ways: [[Gentle Hands Potion|Gentle Hands Potions]] can be used to provide a <math>\frac{1}{20}</math> upto <math>\frac{1}{4}</math> or 5-25% chance to double the quantity of items gained on a successful pickpocket. {{Skill|Agility}} can provide +<math>\frac{1}{20}</math> or +5% chance to double items gained through the Rock Climb obstacle course. Equipment items can also provide a separate doubling effect (currently, the items/skills that provide a chance to double loot are the {{ItemIcon|Chapeau Noir}}, Master tier Slayer gear and {{ItemIcon|Aorpheat's Signet Ring}}). All the bonus mentioned stack additively.
Loot can be multiplied in three ways: [[Gentle Hands Potion|Gentle Hands Potions]] can be used to provide a <math>\frac{1}{20}</math> to <math>\frac{1}{4}</math> or 5-25% chance to double the quantity of items gained on a successful pickpocket. {{Skill|Agility}} can provide +<math>\frac{1}{20}</math> or +5% chance to double items gained through the Rock Climb obstacle course. Equipment items can also provide a separate doubling effect (currently, the items/skills that provide a chance to double loot are the {{ItemIcon|Chapeau Noir}}, Master tier Slayer gear and {{ItemIcon|Aorpheat's Signet Ring}}). All the bonus mentioned stack additively.
=== Failure ===


Failed pickpocket attempts will stun the player for 3 seconds and deal damage to them up to the target's Max Hit; damage dealt this way can be reduced by any damage reduction provided by [[Equipment]]. Damage taken while Thieving is potentially lethal, although this damage can be offset by consuming [[food]] manually, or automatically with the [[Shop#Auto_Eat|Auto Eat]] upgrade.
GP gained can be increased by the following bonuses. In addition, the 95% [[#Mastery Pool Checkpoints|Mastery pool checkpoint]] increases GP gained by 100%. Note that any flat bonuses (such as that provided by {{ItemIcon|Gloves of Silence}}) are increased by any percentage bonuses that are active.
{{ModifierTable|GPFromThievingFlat,GPFromThieving,GPGlobal|GP Bonus}}


==Mastery Unlocks==
Further, the loot and GP gained can be modified in various ways by {{ItemIcon|Leprechaun}} {{Skill|Summoning}} synergies, see [[Leprechaun]] for a list of each synergy.


===Item Mastery Unlocks===
=== Failure ===
{{MasteryUnlocks}}
The bonus per mastery level to successfully pickpocket a Thieving target is +<math>\frac{1}{400}</math> or +0.25%.
 
===Mastery Pool Checkpoints===
{{MasteryCheckpoints}}


== Skillcape ==
Failed pickpocket attempts will stun the player for 3 seconds and deal damage to them up to the target's Max Hit; damage dealt this way can be reduced by any damage reduction provided by [[Equipment]]. Damage taken while Thieving is potentially lethal, although this damage can be offset by consuming [[food]] manually, or automatically with the [[Shop#Auto_Eat|Auto Eat]] upgrade. Specifically for {{Icon|type=thieving|Chef}}, the {{ItemIcon|Pig}} and {{ItemIcon|Leprechaun}} [[Summoning#Synergies|synergy]] can be used to completely negate damage from failed attempts.
 
The [[Skillcapes|skillcape]] can be purchased from the store for {{GP|1000000}} after the player reaches {{SkillReq|{{PAGENAME}}|99}}.
{{SkillcapeInfo}}
 
== Pet ==
The [[Pets|pet]] can be unlocked by doing any Thieving action.
{{PetSkillInfo}}


== Thieving Targets ==
== Thieving Targets ==
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| style ="text-align: right;" | {{GP|181633.24}}
| style ="text-align: right;" | {{GP|181633.24}}
|}
|}
==Mastery Unlocks==
===Item Mastery Unlocks===
{{MasteryUnlocks}}
The bonus per mastery level to successfully pickpocket a Thieving target is +<math>\frac{1}{400}</math> or +0.25%.
===Mastery Pool Checkpoints===
{{MasteryCheckpoints}}
== Skillcape ==
The [[Skillcapes|skillcape]] can be purchased from the store for {{GP|1000000}} after the player reaches {{SkillReq|{{PAGENAME}}|99}}.
{{SkillcapeInfo}}
== Pet ==
The [[Pets|pet]] can be unlocked by doing any Thieving action.
{{PetSkillInfo}}


==Potion==
==Potion==