Template:SlayerAreaBox: Difference between revisions

From Melvor Idle
(Added Area Effect & embolden category names)
(Add TotH icon)
 
(4 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{SlayerAreaBox|Strange Cave}}
{{SlayerAreaBox|Jungle Labyrinth}}


This template is for use in individual Slayer Area pages. It's powered by Lua from [[Module:Monsters]] and [[Module:CombatAreas]], pulling from their respective data modules.
This template is for use in individual Slayer Area pages. It's powered by Lua from [[Module:Monsters]] and [[Module:CombatAreas]], pulling from their respective data modules.
<onlyinclude><includeonly>{{#vardefine:area|{{{1|{{PAGENAME}}}}}}}{| class="wikitable" style="float:right; clear:right; max-width:250px;"
<onlyinclude><includeonly>{| class="wikitable infobox"
|-  
|-  
! {{#var:area}}
! {{#invoke:CombatAreas|getExpansionIcon|{{{1|{{PAGENAME}}}}}}}{{{1|{{PAGENAME}}}}}
|-
|-
| {{#invoke:Icons|Icon|{{#var:area}}|type=combatArea|size=250|notext=true}}
| style="text-align:center;" | {{#invoke:Icons|Icon|{{{1|{{PAGENAME}}}}}|type=combatArea|size=250|notext=true}}
|-
|-
| '''Slayer Area ID:''' {{#invoke:CombatAreas|getAreaStat|{{#var:area}}|id}}
| '''Slayer Area ID:''' {{#invoke:CombatAreas|getAreaStat|{{{1|{{PAGENAME}}}}}|id}}
|-
| '''Difficulty:''' {{#invoke:CombatAreas|getAreaStat|{{{1|{{PAGENAME}}}}}|difficulty}}
|-
|-
| '''Requirements:'''
| '''Requirements:'''
{{#invoke:CombatAreas|getAreaStat|{{#var:area}}|slayerLevel}}
{{#invoke:CombatAreas|getAreaStat|{{{1|{{PAGENAME}}}}}|requirements}}
|-
| '''Slayer Item:'''
{{#invoke:CombatAreas|getAreaStat|{{#var:area}}|slayerItem}}
|-
|-
| '''Area Effect:'''
| '''Area Effect:'''
{{#invoke:CombatAreas|getAreaStat|{{#var:area}}|areaEffectDesc}}
{{#invoke:CombatAreas|getAreaStat|{{{1|{{PAGENAME}}}}}|areaEffectDesc}}
|-  
|-  
| '''Monsters:'''<br/>
| '''Monsters:'''<br/>
{{#invoke:Monsters|getAreaMonsterList|{{#var:area}}}}
{{#invoke:Monsters|getAreaMonsterList|{{{1|{{PAGENAME}}}}}}}
|}<includeonly></onlyinclude>
|}<includeonly></onlyinclude>

Latest revision as of 22:47, 8 November 2022

Jungle Labyrinth
Jungle Labyrinth
Slayer Area ID: melvorTotH:JungleLabyrinth
Difficulty: Elite - Master
Requirements:

Slayer Level 100
Complete Impending Darkness Event

Area Effect:

If Player is poisoned, Enemies have 150% chance to apply deadly poison per attack

Monsters:

Hungry Plant
Poison Toad
Kongamato
Conda
Alraune

This template is for use in individual Slayer Area pages. It's powered by Lua from Module:Monsters and Module:CombatAreas, pulling from their respective data modules.