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{{V|1.0. | {{V|1.0.3}} | ||
{{Otheruses|training the Summoning skill|the skill itself|Summoning}} | {{Otheruses|training the Summoning skill|the skill itself|Summoning}} | ||
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For the best XP rates, it is suggested to unlock these synergies as soon as you can by leveling up marks. | For the best XP rates, it is suggested to unlock these synergies as soon as you can by leveling up marks. | ||
Higher tier (2 and 3) familiars need higher mark levels for their synergies to unlock than tier 1 familiars, but again these award more XP. | Higher tier (2 and 3) familiars need higher mark levels for their synergies to unlock than tier 1 familiars, but again these award more XP. | ||
===Township Trader=== | |||
For the non-shard items, before cost reductions, a total of {{GP|1000}} worth of items needs to be supplied per craft, with the exception that items that have a value before {{GP|20}} are considered to have a value of {{GP|20}}. In the case of items that can be bought via the [[Township]] [[Trading Post]], it is much more cost-efficient efficient to buy the cheapest resource, that is, to buy [[Normal Logs]], [[Garum Herb]]s, [[Copper Ore]], and [[Bronze Bar]]s to make [[Ent]], [[Mole]], [[Bear]] and [[Salamander]] tablets. This strategy does not apply to [[Food]] items - the player should instead buy high-tier food items from the Trader. | |||
==Boosters== | ==Boosters== | ||
===XP=== | ===XP=== | ||
{{ModifierTable|increasedGlobalSkillXP,increasedSkillXP|XP Boost|false|skill=Summoning}} | {{ModifierTable|increasedGlobalSkillXP,increasedSkillXP,increasedNonCombatSkillXP|XP Boost|false|skill=Summoning}} | ||
===Action Time=== | ===Action Time=== | ||
{{ModifierTable|decreasedSkillIntervalPercent,decreasedSkillInterval|Action Interval|false|skill=Summoning}} | {{ModifierTable|decreasedSkillIntervalPercent,decreasedSkillInterval,decreasedGlobalSkillIntervalPercent|Action Interval|false|skill=Summoning}} | ||
{{SkillGuideMenu}} | {{SkillGuideMenu}} |