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Summoning/Training: Difference between revisions

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{{V|1.0.2}}
{{V|1.0.3}}
{{Otheruses|training the Summoning skill|the skill itself|Summoning}}
{{Otheruses|training the Summoning skill|the skill itself|Summoning}}
==Boosters==
===XP===
The following things can be used to increase the amount of Summoning XP received.
{{ModifierTable|increasedGlobalSkillXP,increasedSkillXP|XP Boost|false|skill=Summoning}}
===Action Time===
The following things can be used to reduce the amount of time per action in Summoning.
{{ModifierTable|decreasedSkillIntervalPercent,decreasedSkillInterval|Action Interval|false|skill=Summoning}}


== Training ==
== Training ==
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Using tablets on the skill you acquired the mark from grants Summoning XP, and much more XP than creating tablets so using tablets is the quicker method of gaining Summoning levels. The XP/second gained increases with the Summoning level required for that familiar, and uses the following formula:
Using tablets on the skill you acquired the mark from grants Summoning XP, and much more XP than creating tablets so using tablets is the quicker method of gaining Summoning levels. The XP/second gained increases with the Summoning level required for that familiar, and uses the following formula:


<math>\text{Base XP Gained per Tablet Use} = \frac{\text{Action Time (seconds} \times \text{Summoning Level Required} \times 10}{\text{Summoning Level Required} + 10}</math>
<math>\text{Base XP Gained per Tablet Use} = \frac{\text{Action Time (seconds)} \times \text{Summoning Level Required} \times 10}{\text{Summoning Level Required} + 10}</math>


As is the case with [[#Marks|Marks]], certain skills used a fixed value for the action time when determining the amount of XP gained per tablet.
As is the case with [[#Marks|Marks]], certain skills used a fixed value for the action time when determining the amount of XP gained per tablet.
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Higher tier (2 and 3) familiars need higher mark levels for their synergies to unlock than tier 1 familiars, but again these award more XP.
Higher tier (2 and 3) familiars need higher mark levels for their synergies to unlock than tier 1 familiars, but again these award more XP.


===Township Trader===
For the non-shard items, before cost reductions, a total of {{GP|1000}} worth of items needs to be supplied per craft, with the exception that items that have a value before {{GP|20}} are considered to have a value of {{GP|20}}. In the case of items that can be bought via the [[Township]] [[Trading Post]], it is much more cost-efficient efficient to buy the cheapest resource, that is, to buy [[Normal Logs]], [[Garum Herb]]s, [[Copper Ore]], and [[Bronze Bar]]s to make [[Ent]], [[Mole]], [[Bear]] and [[Salamander]] tablets. This strategy does not apply to [[Food]] items - the player should instead buy high-tier food items from the Trader.
==Boosters==
===XP===
{{ModifierTable|increasedGlobalSkillXP,increasedSkillXP,increasedNonCombatSkillXP|XP Boost|false|skill=Summoning}}
===Action Time===
{{ModifierTable|decreasedSkillIntervalPercent,decreasedSkillInterval,decreasedGlobalSkillIntervalPercent|Action Interval|false|skill=Summoning}}


{{SkillGuideMenu}}
{{Menu}}
{{Menu}}
[[Category:Guides]]
[[Category:Guides]]
[[Category:Skill Training]]
[[Category:Skill Training]]