Search results

  • local MonsterData = mw.loadData('Module:Monsters/data') local ItemData = mw.loadData('Module:Items/data') local SkillData = mw.loadData('Module:AuronTest/data')
    26 KB (3,597 words) - 23:28, 2 February 2022
  • tableIsEmpty(upgrade.rootItemIDs) then -- Some items (e.g. FEZ) may have multiple root items. Simply use the first one local rootItem = Items.getItemByID(upgrade
    26 KB (3,322 words) - 21:07, 18 May 2024
  • .iCat..'||'..item.type) table.insert(itemRow, '|| '..Items._getItemStat(item, 'completionReq')) table.insert(itemRow, '||data-sort-value="'
    2 KB (269 words) - 01:17, 7 October 2023
  • stats/gear with the Combat Simulator for optimal builds. Do note that all UW items, with the exception of Spiked Shell Gloves & Spiked Shell Ring, are heavily
    14 KB (1,789 words) - 23:40, 2 June 2023
  • local MonsterData = mw.loadData('Module:Monsters/data') local ItemData = mw.loadData('Module:Items/data') local SkillData = mw.loadData('Module:AuronTest/data')
    42 KB (5,778 words) - 21:45, 2 February 2022
  • internal game data is flawed, or there has been a recent hotfix (hidden update without a version number change) to the game code and the Lua data modules need
    11 KB (1,011 words) - 00:46, 30 May 2024
  • successful, the game data should appear within the console Copy the game data & update Module:GameData/data and Module:GameData/data2 accordingly
    50 KB (179 words) - 23:09, 3 October 2023
  • Items.getItems(function(item) return item.runecraftingCategory == 3 end) elseif category == "WaterGear" then data = Items.getItems(function(item)
    13 KB (1,682 words) - 22:55, 29 September 2021
  • Module:FalterTest/Skills Module:FalterTest/Skills/data Module:FalterTest/Items Module:FalterTest/Items/data Module:FalterTest/Artisan
    186 bytes (15 words) - 14:59, 30 September 2021
  • Version: " + getGameVersion() var itemsAdj = [] for (var i = 0; i < items.length; i++) { itemsAdj[i] = {...items[i]} // Amend elements of specialAttacks
    546 KB (62,526 words) - 16:04, 28 February 2022
  • Version: " + getGameVersion() var itemsAdj = [] for (var i = 0; i < items.length; i++) { itemsAdj[i] = {...items[i]} // Amend elements of specialAttacks
    535 KB (63,059 words) - 23:04, 29 September 2021
  • chance to obtain 2 items"},{"level":20,"unlock":"5% base chance to preserve resources"},{"level":30,"unlock":"10% base chance to obtain 2 items"},{"level":40
    77 KB (9,900 words) - 22:58, 29 September 2021
  • if (Items._getItemStat(item, 'defenceLevelRequired') ~= nil or Items._getItemStat(item, 'rangedLevelRequired') ~= nil or Items._getItemStat(item, 'magicLevelRequired')
    22 KB (2,900 words) - 22:35, 5 September 2021
  • "&#39;", "'") return GameData.getEntityByName('items', name) end function p.getItems(checkFunc) return GameData.getEntities('items', checkFunc) end function
    34 KB (4,372 words) - 06:13, 13 January 2024
  • of the Item that is yet to be discovered. There’s a few new Item Log filtering options - Show All, Show Discovered Items, Show Undiscovered Items. Minor
    1 KB (39,394 words) - 20:09, 15 April 2024
  • tasks) do if task.goals.items[1] ~= nil then -- Skip tasks with no items if GameData.getEntityByID(task.goals.items, item.id) then addUse('TownshipTask')
    26 KB (3,349 words) - 08:56, 29 May 2024
  • loaded, if installed at the same time. In order for a local mod to persist data (characterStorage, accountStorage, and settings values), the mod must be
    3 KB (475 words) - 18:29, 8 January 2023
  • function getItemValues(items) local gpVal = 0 if items ~= nil then for _, item in pairs(items) do gpVal = gpVal + Items.getItemValueByID(item['id'])
    5 KB (611 words) - 19:37, 6 May 2024
  • local seedItem = Items.getItemByID(seed.seedCost.id) local productItem = Items.getItemByID(seed.productId) if seedItem ~= nil and productItem ~= nil then
    34 KB (4,480 words) - 17:32, 26 March 2024
  • Lua module for generating various item tables. Pulls data from Module:GameData/data
    87 bytes (12 words) - 22:00, 29 October 2022
View ( | ) (20 | 50 | 100 | 250 | 500)