91
edits
(Update for v1.0.3; Clarify that Slayer method of obtaining prayer points assumes Elite tasks) |
(→Reducing Prayer Point Usage: (Astrology rework) simplify max preserve rate) |
||
(7 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
{{V|1. | {{V|1.1}} | ||
[[File:Prayer (skill).svg|thumb|right|Prayer]] | [[File:Prayer (skill).svg|thumb|right|Prayer]] | ||
'''{{PAGENAME}}''' is a {{Icon|Combat}} skill that provides passive bonuses at the expense of prayer points. Prayer points can be gained by burying bones from the [[Bank]]. Killing [[monsters]] while wearing the {{ItemIcon|Bone Necklace}} will automatically bury bones and award twice the normal amount of prayer points. During [[Combat]], a maximum of two prayers can be active at once. There is no limit to the amount of prayer points that the player can have. Raising Prayer to {{SkillReq|{{PAGENAME}}|99}} will unlock the {{ItemIcon|Prayer Skillcape}} for purchase from the [[Shop]]. | '''{{PAGENAME}}''' is a {{Icon|Combat}} skill that provides passive bonuses at the expense of prayer points. Prayer points can be gained by burying bones from the [[Bank]]. Killing [[monsters]] while wearing the {{ItemIcon|Bone Necklace}} will automatically bury bones and award twice the normal amount of prayer points. During [[Combat]], a maximum of two prayers can be active at once. There is no limit to the amount of prayer points that the player can have. Raising Prayer to {{SkillReq|{{PAGENAME}}|99}} will unlock the {{ItemIcon|Prayer Skillcape}} for purchase from the [[Shop]]. | ||
{{PAGENAME}} experience is earned when dealing damage to [[monsters]] while any prayers | {{PAGENAME}} experience is earned when dealing damage to [[monsters]] while any prayers with a cost per player attack are active. The amount of {{PAGENAME}} experience earned is <math>\frac{1}{30}</math> or <math>0.0\bar{3}</math> per point of damage dealt multiplied by the base prayer point cost per player attack. Note that the 'prayer point cost' is the base cost before any [[#Reducing Prayer Point Usage|cost modifiers]] are applied, meaning that methods used by the player to either reduce or increase prayer costs do not affect the experience earned. This experience can be increased by 4% by equipping the {{ItemIcon|Gold Emerald Ring}}, which along with the 1% increase from {{PetIcon|Pyro}} and 5% from {{ItemIcon|Firemaking Skillcape}} provides a skill XP increase of 10%. | ||
== Prayer Point Acquisition Rates == | == Prayer Point Acquisition Rates == | ||
Line 21: | Line 21: | ||
The {{ItemIcon|Fishing Skillcape}} and {{MasteryReq|Raw Skeleton Fish|99}}, when both are active <math>M = 2</math> and so guaranteed doubling provides <math>2^2 = 4</math> times the usual number of fish. | The {{ItemIcon|Fishing Skillcape}} and {{MasteryReq|Raw Skeleton Fish|99}}, when both are active <math>M = 2</math> and so guaranteed doubling provides <math>2^2 = 4</math> times the usual number of fish. | ||
Assuming a somewhat optimal setup as per [https://docs.google.com/spreadsheets/d/1oDeCK-ObKd8xBlCcJtA_pBmXzkgg9wm5NwL8GI8tqhk this sheet], the time between catches reduces to <math>S = 2.8</math> seconds, chance to double becomes <math>C_D = 0. | Assuming a somewhat optimal setup as per [https://docs.google.com/spreadsheets/d/1oDeCK-ObKd8xBlCcJtA_pBmXzkgg9wm5NwL8GI8tqhk this sheet], the time between catches reduces to <math>S = 2.8</math> seconds, chance to double becomes <math>C_D = 0.73 = 73\%</math>, and the additional resource chance becomes <math>C_A = 0.03 = 3\%</math>. This assumes 10% chance to double and 10% interval reduction from {{Skill|Astrology}}, as rolls higher than this require too much dust. | ||
---- | ---- | ||
{{Skill|Alternative Magic|Alt.Magic}} has the interval of 2 seconds. With {{ItemIcon|Amulet of Incantation}}, the Alt.Magic interval goes down to 1.8 seconds. | {{Skill|Alternative Magic|Alt.Magic}} has the interval of 2 seconds. With {{ItemIcon|Amulet of Incantation}}, the Alt.Magic interval goes down to 1.8 seconds. | ||
Line 35: | Line 35: | ||
With self-sustaining food from the Slayer supplies, the time of {{Icon|Water Wave|type=spell}} adjusted by crafting runes is 5.8 prayer points per second. The calculations can be found [https://docs.google.com/spreadsheets/d/1K2C37QQDp1-ublNSj6kgltsApHSs5DCq9OtcCeBGrrs/edit#gid=0 here]. | With self-sustaining food from the Slayer supplies, the time of {{Icon|Water Wave|type=spell}} adjusted by crafting runes is 5.8 prayer points per second. The calculations can be found [https://docs.google.com/spreadsheets/d/1K2C37QQDp1-ublNSj6kgltsApHSs5DCq9OtcCeBGrrs/edit#gid=0 here]. | ||
{{ItemIcon|Blazing Lantern}} in the [[Passive Slot]] or {{ItemIcon|Maximum Skillcape}} increase the SC/h rates dramatically, by giving you access to {{ZoneIcon|Shrouded Badlands}} and {{MonsterIcon|Bounty Hunter}} | |||
The Slayer case can be vastly improved by {{ItemIcon|Witch}} and {{ItemIcon|Cyclops}}, {{Skill|Agility}}, {{Skill|Astrology}}, and {{ItemIcon|Hunter's Ring}}, giving 350k slayer coins raw or around 250k when adjusted by the preparation, resulting in around 34 prayer points per second. | The Slayer case can be vastly improved by {{ItemIcon|Witch}} and {{ItemIcon|Cyclops}}, {{Skill|Agility}}, {{Skill|Astrology}}, and {{ItemIcon|Hunter's Ring}}, giving 350k slayer coins raw or around 250k when adjusted by the preparation, resulting in around 34 prayer points per second. | ||
Line 73: | Line 75: | ||
* {{UpgradeIcon|Dragon Fishing Rod}} | * {{UpgradeIcon|Dragon Fishing Rod}} | ||
* {{MasteryReq|Raw Skeleton Fish|99}} and [[Fishing#Mastery_Pool_Checkpoints|50% Mastery Pool Checkpoint]] | * {{MasteryReq|Raw Skeleton Fish|99}} and [[Fishing#Mastery_Pool_Checkpoints|50% Mastery Pool Checkpoint]] | ||
* {{ItemIcon|Fishing Skillcape}}, {{ItemIcon|Amulet of Fishing}}, {{ItemIcon|Sailor's Top}}, {{ItemIcon|Aorpheat's Signet Ring}}, {{ItemIcon|Fishing Hook}}, and {{ItemIcon|Octopus}} equipped | * {{ItemIcon|Fishermans Potion IV}} | ||
* {{ItemIcon|Fishing Skillcape}}, {{ItemIcon|Amulet of Fishing}}, {{ItemIcon|Sailor's Top}}, {{ItemIcon|Aorpheat's Signet Ring}}, {{ItemIcon|Ring of Wealth}} (in [[Passive Slot]]), {{ItemIcon|Fishing Hook}}, and {{ItemIcon|Octopus}} equipped | |||
* {{PetIcon|Pudding Duckie}} and {{PetIcon|Aquarias}} unlocked | * {{PetIcon|Pudding Duckie}} and {{PetIcon|Aquarias}} unlocked | ||
* Rock Climb and Ice Jump [[Agility#Obstacles|Agility Obstacles]], as well as the [[Agility#Passive Pillars|Pillar of Skilling]] | * Rock Climb and Ice Jump [[Agility#Obstacles|Agility Obstacles]], as well as the [[Agility#Passive Pillars|Pillar of Skilling]] | ||
* 10% Chance to double and 10% Interval reduction from {{Icon|type=constellation|Ameria}}</span> | * 10% Chance to double and 10% Interval reduction from {{Icon|type=constellation|Ameria}}</span> | ||
| <math>3 \times 0.95 \times \tfrac{2^2 \times \left ( 1 + 0. | | <math>3 \times 0.95 \times \tfrac{2^2 \times \left ( 1 + 0.73 \right ) + 0.03}{2.8}</math> | ||
| | | 7.07 | ||
|- | |- | ||
| [[Slayer#Elite|Elite]] {{Skill|Slayer}} tasks | | [[Slayer#Elite|Elite]] {{Skill|Slayer}} tasks | ||
Line 92: | Line 95: | ||
Bones can primarily be acquired by killing [[Monsters]] that are not in [[Dungeons]]. Alternative sources are: | Bones can primarily be acquired by killing [[Monsters]] that are not in [[Dungeons]]. Alternative sources are: | ||
* {{ItemIcon|Raw Skeleton Fish}} from {{Skill|Fishing}} | * {{ItemIcon|Raw Skeleton Fish}} from {{Skill|Fishing}} | ||
* {{Icon|type=spell|Bone Offering}} and {{Icon|type=spell|Blessed Offering}} spells from {{Skill|Alt Magic}} | * {{Icon|type=spell|Bone Offering}} and {{Icon|type=spell|Blessed Offering}} spells from {{Skill|Alt. Magic}} | ||
* {{ItemIcon|Stack of Bones}} from the {{Icon|type=thieving|Troll}} or {{Icon|type=thieving|Cyclops}} {{Skill|Thieving}} NPCs | * {{ItemIcon|Stack of Bones}} from the {{Icon|type=thieving|Troll}} or {{Icon|type=thieving|Cyclops}} {{Skill|Thieving}} NPCs | ||
* {{Icon|Basic Resupply}}, {{Icon|Standard Resupply}}, or {{Icon|Generous Resupply}} packs from the [[Shop]] | * {{Icon|Basic Resupply}}, {{Icon|Standard Resupply}}, or {{Icon|Generous Resupply}} packs from the [[Shop]] | ||
Line 107: | Line 110: | ||
To reduce the number of prayer points used by active prayers, players can take advantage of various sources granting modifiers that reduce the prayer point cost of prayers and/or provide a chance to preserve all prayer points the prayer would have used. | To reduce the number of prayer points used by active prayers, players can take advantage of various sources granting modifiers that reduce the prayer point cost of prayers and/or provide a chance to preserve all prayer points the prayer would have used. | ||
The prayer point cost reduction modifiers can reduce the cost of prayers to a minimum of 1 point per prayer, the only exception to this being that | The prayer point cost reduction modifiers can reduce the cost of prayers to a minimum of 1 point per prayer, the only exception to this being that {{PrayerIcon|Protect Item}} is free when the {{ItemIcon|Gold Diamond Ring}} is equipped. Any flat prayer point reductions are applied before any percentage reductions, therefore in some specific cases some flat cost reductions provide no benefit. For example, consider a scenario where prayers with an odd prayer point cost are active while both the {{ItemIcon|Prayer Skillcape}} and {{ItemIcon|Priest Hat}} are equipped - in such a case, the Prayer Skillcape reduces the cost to 2 points regardless of whether the Priest Hat is equipped or not. | ||
The chance to preserve prayer points provides a chance that active prayers will be used for free. The highest possible chance to preserve is currently | The chance to preserve prayer points provides a chance that active prayers will be used for free. The highest possible chance to preserve is currently 83%. | ||
Damage dealt by failed {{Skill|Thieving}} attempts does not currently count as an Enemy Attack for the purposes of spending prayer points, allowing the prayers {{PrayerIcon|Safeguard}}, {{PrayerIcon|Stone Skin}}, and {{PrayerIcon|Protect Item}} to be active while thieving for effectively zero cost as long as you have enough prayer points to turn them on. This may be a bug. | Damage dealt by failed {{Skill|Thieving}} attempts does not currently count as an Enemy Attack for the purposes of spending prayer points, allowing the prayers {{PrayerIcon|Safeguard}}, {{PrayerIcon|Stone Skin}}, and {{PrayerIcon|Protect Item}} to be active while thieving for effectively zero cost as long as you have enough prayer points to turn them on. This may be a bug. |
edits