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{{ | {{V|0.18.2}} | ||
Golbin Raid is the first permanent minigame added to Melvor Idle. It will be built and expanded upon to create a fun distraction for those who want to take a break from the grind. This gamemode offers unique rewards exclusive to the minigame. | Golbin Raid is the first permanent minigame added to Melvor Idle. It will be built and expanded upon to create a fun distraction for those who want to take a break from the grind. This gamemode offers unique rewards exclusive to the minigame. | ||
This minigame is specifically designed to be fair for everyone, at any level of the game. There is no advantage to having high level stats or items in this. | This minigame is specifically designed to be fair for everyone, at any level of the game. There is no advantage to having high level stats or items in this. | ||
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* Defeat infinite waves of Golbins, progressing in difficulty and Combat Level each wave. | * Defeat infinite waves of Golbins, progressing in difficulty and Combat Level each wave. | ||
* You start at Level 1 Combat Skill Levels (Hitpoints Level 10) which increases by 1 at the end of each wave. | * You start at Level 1 Combat Skill Levels (Hitpoints Level 10) which increases by 1 at the end of each wave. | ||
* Start with only a Bronze Scimitar, | * Start with only a Bronze Scimitar (or an Adamant Scimitar if {{PetIcon|Jerry the Giraffe}} has been unlocked), 200 Bronze Arrows, 500 Air, Water, Earth, Fire & Mind Runes, and 10 Shrimp | ||
* At the end of each wave you can select the desired item you wish to equip, chosen at random. | * At the end of each wave you can select the desired item you wish to equip, chosen at random. | ||
* Get as far as you can with the best build possible. | * Get as far as you can with the best build possible. | ||
* Running or dying in the Raid will reward you with Raid Coins based on what Wave you got up to. You cannot earn Raid Coins | * Running or dying in the Raid will reward you with Raid Coins based on what Wave you got up to. You cannot earn Raid Coins until Wave 3 has been cleared. | ||
* Everyone attacks twice as fast in the Raid. | * Everyone attacks twice as fast in the Raid. | ||
== Important Information == | == Important Information == | ||
* The Raid is in its first stage of development. Refer to Development Plan. | * The Raid is in its first stage of development. Refer to Development Plan. | ||
* Auto Eat Tier II is active throughout the Raid. | * {{UpgradeIcon|Auto Eat - Tier II}} is active throughout the Raid. | ||
* There | * There are no {{Skill|Prayer}}, [[Herblore|Potions]] or passive [[Pets|Pet]] Bonuses. | ||
* No Combat Experience is gained during the Raid. | * No Combat Experience is gained during the Raid. | ||
* You are limited to only 1 Equipment Set, and 1 Equipped Food. Choose wisely. | * You are limited to only 1 Equipment Set, and 1 Equipped Food. Choose wisely. | ||
* The Weapons and Gear you can select are gated behind Wave requirements. Check the selections screen for info. | * The Weapons and Gear you can select are gated behind Wave requirements. Check the selections screen for info. | ||
* All Runes acquired during the Raid are stored. Check the My Runes page in Combat to see what you have. | * All Runes acquired during the Raid are stored. Check the My Runes page in Combat to see what you have. | ||
* All Magic Spells are unlocked from the start. | * All {{Skill|Magic}} Spells are unlocked from the start. | ||
* Running out of Runes or Ammo during Combat will replace your weapon with a Bronze Scimitar. | * Running out of [[Runes]] or Ammo during Combat will replace your weapon with a {{ItemIcon|Bronze Scimitar}}. | ||
* Combat Triangle Modifiers for Standard & Hardcore characters still apply here (Including no HP Regen for Hardcore) | * [[Combat Triangle]] Modifiers for Standard & Hardcore characters still apply here (Including no HP Regen for Hardcore). | ||
* This is a safe minigame. {{Icon|Hardcore}} Characters are safe if you die. | |||
* This is a safe minigame. Hardcore Characters are safe if you die. | * All Golbins killed during the raid count towards unlocking the {{PetIcon|Golden Golbin}} pet. | ||
== Development Plan == | == Development Plan == | ||
* Stage 1 | * Stage 1 Initial Release & Basic Game Mechanics Implemented | ||
* Stage 2 Raid Shop, Increased Variance of Enemies & Tuning for Ranged and Magic | * Stage 2 (current) Raid Shop, Increased Variance of Enemies & Tuning for Ranged and Magic | ||
* Stage 3 Finalise Mechanics & Focus on Feedback | * Stage 3 Finalise Mechanics & Focus on Feedback | ||
* Stage 4 Finalise | * Stage 4 Finalise Minigame | ||
== Gear Unlocks == | == Gear Unlocks == | ||
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== Raid Coins == | == Raid Coins == | ||
The number of Raid Coins earned increases with the number of cleared waves. The amount of coins earned for a raid with <math>wave</math> waves cleared is given by: | |||
<math> | <math>\text{Raid Coins} = | ||
\begin{cases} | |||
wave * \left \lfloor 2 + \left ( wave * 0.25 \right ) \right \rfloor * \left \lfloor \frac{wave}{15} + 1 \right \rfloor * 3 & \text{if }wave \ge 3 \\ | |||
0 & \text{if }wave \le 2 | |||
\end{cases} | |||
</math> | |||
{| class="wikitable" | |||
|- | |||
! Wave count !! Raid Coins | |||
|- | |||
| 5|| 36 | |||
|- | |||
| 10|| 108 | |||
|- | |||
| 15|| 210 | |||
|- | |||
| 20|| 684 | |||
|- | |||
| 30|| 1,566 | |||
|- | |||
| 40|| 3,861 | |||
|- | |||
| 50|| 8,232 | |||
|- | |||
| 75|| 22,200 | |||
|- | |||
| 100|| 54,054 | |||
|- | |||
| 125|| 110,484 | |||
|- | |||
| 150|| 174,330 | |||
|- | |||
| 175|| 281,880 | |||
|- | |||
| 200|| 426,258 | |||
|} | |||
The cost of skipping waves also increases with the number of waves, where the cost of skipping wave number <math>wave</math> is given by: | |||
<math>\text{Skip Cost} = \left \lfloor \left ( wave + 1 \right ) \times 100 \times \left ( 1 - \text{Skip Cost Reduction} \right ) \right \rfloor</math> | |||
Where '''Skip Cost Reduction''' is 0.01 multiplied by the number of times the "Reduce Wave Skip Cost" upgrade has been purchased. | |||
== Ammo == | == Ammo == | ||
If Ammo is chosen during the selection phase, | If Ammo is chosen during the selection phase, 2 random options will be offered, and a option to increase your existing ammo. The quantity of Ammo offered is a random amount between 1 + Raid Shop Multiplier and max quantity, where the offered amount increases with the number of cleared waves and your multiplier that you can increase in the raid shop, by: | ||
<math> | <math>\text{Ammo Max} = ((wave * 25)* RaidShopMultiplier)+1</math> | ||
== Runes == | |||
If Runes is chosen during the selection phase, 2 random options will be offered, and a option to increase your existing ammo. The quantity of Runes offered is a random amount between 10 + Raid Shop Multiplier and max quantity, where the offered amount increases with the number of cleared waves and your multiplier that you can increase in the raid shop, by: | |||
<math>\text{Runes Max} = ((wave * 25)* RaidShopMultiplier)+10</math> | |||
== Food == | == Food == | ||
If Food is chosen during the selection phase, 3 random options will be offered. The quantity of Food offered is a random amount between 1 and max quantity | If Food is chosen during the selection phase, 3 random options will be offered. The quantity of Food offered is a random amount between 1 + Raid Shop Multiplier and max quantity, where the offered amount increases with the number of cleared waves, by: | ||
<math> | <math>\text{Food Max} = (wave*12-wave)+wave+RaidShopMultiplier</math> | ||
{{Menu}} | {{Menu}} | ||