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{{V0.15.2}}
{{V|1.2.2}}


[[File:Slayer (skill).svg|thumb|right|Slayer]]
[[File:Slayer (skill).svg|thumb|150px|right|Slayer]]


Slayer is a [[Combat]] skill that allows players to earn access to unique [[Shop#Slayer|equipment]] and [[Slayer areas|combat locations]]. Slayer experience can be earned by killing [[monsters]] in [[Slayer areas|Slayer Areas]] or through Slayer Tasks. Slayer Coins earned through Slayer Tasks can be spent at the [[Shop#Slayer|Shop]] to purchase equipment that gives a boost to slayer experience rates or allows the player to access new [[Slayer areas|Slayer Areas]]. [[Slayer areas|Slayer Areas]] with equipment entry requirements, require the item to be worn during [[combat]] to deal damage to the [[monsters|monster]] being fought. Raising Slayer to level 99 will unlock the [[Slayer Skillcape]] for purchase from the Shop. Equipping the [[Slayer Skillcape]] allows the player to bypass equipment requirements for [[Slayer areas|Slayer Areas]].
'''{{PAGENAME}}''' is a {{Icon|Combat}} skill. Unlike other Combat skills, {{Skill|Slayer|nolink=true}} does not directly impact the player's combat abilities. Instead, players are tasked to hunt down specific monsters in exchange for unique [[Shop#Slayer|equipment]] and [[Slayer Areas|combat areas]] that are critical to game progression.  


==Slayer Tasks==
== Mechanics ==
Slayer Tasks are randomly assigned in the combat tab of the game, and are completed by killing the displayed [[Monsters|monster]]. Clicking on the [[Monsters|monster's]] name will initiate combat with it. Slayer tasks may be rerolled for 5% of the player's [[File:Slayer_Coins.svg|25px|middle|link=Slayer Coins]] [[Slayer Coins]], up to a maximum of [[File:Slayer_Coins.svg|25px|middle|link=Slayer Coins]] 2000. [[Monsters]] killed for Slayer Tasks earn [[File:Slayer_Coins.svg|25px|middle|link=Slayer Coins]] Slayer Coins and Slayer experience points equal to 10% of the slain monster's hitpoints.
=== Slayer Areas ===
{{Main|Reference=Slayer Areas}}
Slayer is a special {{Icon|Combat}} skill that only interacts with specific combat areas known as [[Slayer Areas]]. Each of these areas requires a minimum {{Skill|Slayer|nolink=true}} level to access, and some also require the completion of a specific [[Dungeons|Dungeon]]. Some Slayer Areas require equipping a specific item purchased with {{Icon|Slayer Coins}}; the player can access the area without this item equipped, but will not be able to deal damage to any of its monsters. Unlike normal Combat Areas and Dungeons, Slayer Areas may also have an "Area Effect" that empowers its monsters or weakens the player.


In addition to killing [[monsters]] for Slayer Tasks, Slayer experience can be earned by killing the [[monsters]] found in [[Slayer areas|Slayer Areas]], at a rate equal to 5% of the slain [[monsters|monster's]] hitpoints. If the player's Slayer Task is for a [[monsters|monster]] from a [[Slayer areas|Slayer Area]], the experience rates will stack, giving 15% of the [[monsters|monster's]] total hitpoints as experience.
Monsters in Slayer Areas often drop useful equipment, as well as items needed to unlock other Slayer Areas or Dungeons. Making one's way through increasingly difficult Slayer Areas and Dungeons is the cornerstone of Melvor Idle's Combat progression.


==Slayer Task Mechanics==
=== Slayer XP and Slayer Coins ===
If the player's Combat Level is less than 50, then Slayer Tasks won't be given for monsters that have a higher combat level.
{{Skill|Slayer|nolink=true}} experience is earned by killing the specific [[Monsters|monster]] assigned by the player's current Slayer Task. Killing "off-task" monsters in any Slayer Area will also reward Slayer XP, but at a much lower rate. Unlike other [[Combat]] skills, Slayer XP is rewarded only when a monster is slain, not per player attack.


If the player's Combat Level is greater than 50 but less than 100, then Slayer Tasks won't be given for monsters that have a higher Combat Level, or monsters that have a Combat Level less than the <math>\text{Player's Combat Level} / 4.</math>
The amount of Slayer XP earned is based on the slain monster's total {{Skill|Hitpoints|nolink=true}} (HP). Killing a Slayer Task target in any area awards Slayer XP equal to 10% of the monster's max HP. Killing any monster in a Slayer Area awards Slayer XP equal to 5% of the monster's max HP. These sources are additive; for example, if the current Slayer Task target resides in a Slayer Area (as most do outside of the early game), killing it will award 15% of its max HP as Slayer XP.


If the player's combat level is greater than 100, then any monster can be given as a Slayer Task, as long as the monster's Combat Level is greater than the <math>\text{Player's Combat Level} / 4.</math>
'''{{Icon|Slayer Coins}} (SC)''' are a special currency awarded by killing Slayer Task monsters. These coins can be spent at the [[Shop#Slayer|Shop]] to purchase and upgrade special {{Skill|Slayer|nolink=true}} equipment, gain access to new [[Slayer Areas]], buy [[Basic Resupply|resupply packs]] of various consumable items, and more. Like Slayer XP, Slayer Coin acquisition scales with a monster's max HP. However, Slayer Coins can ''only'' be obtained from Slayer Task monsters; "off-task" monsters in a Slayer Area will not drop any Slayer Coins.


Additionally, it is not possible to receive the same monster for a task as the previous one.
This table lists the XP and {{Icon|Slayer Coins}} earned (before any other modifiers) under various scenarios:
{| class="wikitable sortable"
|- class="headerRow-0"
! rowspan="2"| Fighting Slayer Task
! rowspan="2"| In Slayer Area
! {{Skill|Slayer|notext=true}} XP
! {{Icon|Slayer Coins|SC}}
|- class="headerRow-1"
! colspan="2"| (% of Monster {{Skill|Hitpoints|HP}})
|-
| class="table-positive"| Yes
| class="table-positive"| Yes
| style="text-align:right;" data-sort-value="15" | 15%
| style="text-align:right;" data-sort-value="10" | 10%
|-
| class="table-positive"| Yes
| class="table-negative"| No
| style="text-align:right;" data-sort-value="10" | 10%
| style="text-align:right;" data-sort-value="10" | 10%
|-
| class="table-negative"| No
| class="table-positive"| Yes
| style="text-align:right;" data-sort-value="5" | 5%
| style="text-align:right;" data-sort-value="0" | 0%
|}


The quantity of monsters assigned for a task is based on the player's Slayer level, and is a random number between <math>5</math> and <math>\text{Slayer Level}*5+4</math> (inclusive).
Large amounts of {{Icon|Slayer Coins}} are also rewarded by completing certain {{Skill|Township}} tasks.


Generally, the most efficient way to farm {{Icon|Slayer Coins}} is to enable {{UpgradeIcon|Auto Slayer|nolink=true}} and idle the highest survivable difficulty tier with gear optimized for damage output. The [[Combat Simulator]] can be used to find the ideal Slayer Task tier and equipment loadout for maximum Slayer Coins.
== Slayer Tasks ==
The player's active '''Slayer Task''' can be viewed in the "Slayer Task" panel of the Combat UI, and is completed by killing a certain number of the the specified [[monster]]. Monsters killed for Slayer Tasks award Slayer XP and {{Icon|Slayer Coins}} equal to 10% of the slain monster's maximum {{Skill|Hitpoints|nolink=true}} (HP).
=== Slayer Task Tiers ===
The monster requested is randomly chosen based on the '''tier''' of the selected Slayer Task. Slayer Tasks are available in seven different tiers of increasing difficulty, each with a minimum {{Skill|Slayer|nolink=true}} level requirement:
{| class="wikitable sortable stickyHeader"
|- class="headerRow-0"
!Tier
!{{Skill|Slayer|notext=true}} Level
!New Task Cost
!Extension Cost
!Monster Level
|-
|Easy
|1
| data-sort-value="0" | {{SC|Free}}
| data-sort-value="100" | {{SC|100}}
| data-sort-value="1" | 1 - 49
|-
|Normal
|25
| data-sort-value="2000" | {{SC|2000}}
| data-sort-value="800" | {{SC|800}}
| data-sort-value="50" | 50 - 99
|-
|Hard
|50
| data-sort-value="5000" | {{SC|5000}}
| data-sort-value="2700" | {{SC|2700}}
| data-sort-value="100" | 100 - 199
|-
|Elite
|75
| data-sort-value="15000" | {{SC|15000}}
| data-sort-value="6400" | {{SC|6400}}
| data-sort-value="200" | 200 - 374
|-
|Master
|85
| data-sort-value="25000" | {{SC|25000}}
| data-sort-value="12500" | {{SC|12500}}
| data-sort-value="375" | 375-789
|-
|Legendary
|100
| data-sort-value="50000" | {{SC|50000}}
| data-sort-value="21600" | {{SC|21600}}
| data-sort-value="790" | 790-999
|-
|Mythical
|110
| data-sort-value="100000" | {{SC|100000}}
| data-sort-value="34300" | {{SC|34300}}
| data-sort-value="1000" | 1,000+
|-
|}
A new character's initial Slayer Task will be selected from the Easy tier.
=== Receiving New Slayer Tasks ===
When the active Slayer Task is completed by killing the specified number of the target monster, a new task from the same difficulty tier will automatically start at no cost to the player. If a different task is desired, clicking "New Task" allows for the selection of a task from any available tier at the cost of {{Icon|Slayer Coins}}. The current Slayer Task can also be extended before it has been completed, increasing the number of monster kills required for task completion, for half as many {{Icon|Slayer Coins}} as a new task of the current tier.
When choosing a new task, a [[#Slayer Tier Monsters|monster of the selected tier]] will be chosen at random. Potential monsters from [[Slayer Areas]] will only be chosen if the player meets the area's minimum {{Skill|Slayer|nolink=true}} level, has completed any one-time unlock requirements, and owns (or has previously owned) any equipment required for entry. (Access to gear that bypasses Slayer Area item requirements, such as the {{ItemIcon|Slayer Skillcape}}, will also qualify for this check.) For example, if a player had previously purchased {{ItemIcon|Climbing Boots}} but has since sold them, it is still possible for that player to receive {{ZoneIcon|Perilous Peaks}} monsters as a Slayer Task. These rules are relaxed when a task is automatically assigned (following the previous task's completion) while {{UpgradeIcon|Auto Slayer|notext=true}} [[#Auto Slayer|Auto Slayer]] is enabled; when this happens, the player will only be assigned monsters from areas that can be accessed with their active equipment set.
=== Slayer Task Duration ===
The number of monsters assigned per task is random, but generally increases with the player's {{Skill|Slayer|nolink=true}} level and with higher difficulty tiers. Specifically, the number of monsters required for a new task is defined as <math>C_r = \left ( \text{Tier} + 1 \right ) \times 10 + 4 \times \left \lfloor r \times \text{Slayer Level} + 1 \right \rfloor</math>, and the increase in task duration when extending a task can be calculated as <math>E = \left( \text{Tier} + 1 \right ) \times \left (10 + \left \lfloor \frac{\text{Slayer Level}}{5} \right \rfloor \right )</math>, where:
* <math>0 \le r < 1</math> is a random number
* <math>\text{Slayer Level}</math> is the true (not virtual) skill level, and therefore has a maximum value of 99 ({{TotH}} 120)
* <math>\text{Tier}</math> is defined as:
** Easy = 0
** Normal = 1
** Hard = 2
** Elite = 3
** Master = 4
** Legendary = 5
** Mythical = 6
Therefore, the task size (before extension) is between <math>\left ( \text{Tier} + 1 \right ) \times 10 + 4</math> and <math>\left ( \text{Tier} + 1 \right ) \times 10 + 4 \times \text{Slayer Level}</math> monsters (inclusive).
=== Auto Slayer ===
{{UpgradeIcon|Auto Slayer|nolink=true}} is an upgrade that can be purchased from the [[Shop]] for {{SC|150000}}. Once unlocked, it adds a checkbox to the Slayer Task panel on the Combat screen labelled "Automatically fight new Slayer Task?" Once purchased, the option can be toggled off and on freely without needing to spend any additional {{Icon|Slayer Coins}}.
While this option is checked, the player will automatically receive a new Slayer target from the same tier after killing the final monster in their current Slayer Task. '''Only monsters in areas the player can currently access can be rolled while Auto Slayer is enabled.''' For example, a player who has not equipped the {{ItemIcon|Mirror Shield}} (or an item that bypasses Slayer Area requirements like the {{ItemIcon|Slayer Skillcape}}) would not be automatically assigned {{MonsterIcon|Strange Eyed Monster|Strange Eyed Monsters}}, even if they have an unequipped {{ItemIcon|Mirror Shield}} in their Bank.
Players intending to idle with Auto Slayer should make sure they can survive encounters with all of the possible monsters in the chosen tier, even after [[Combat Triangle]] modifiers to [[Damage Reduction]] are taken into account.
== Skill Level Unlocks ==
Increasing the {{PAGENAME}} skill allows the player to access more difficult [[Slayer Areas]]. The maximum number of monsters required to complete a Slayer Task also scales with Slayer level.
{{SkillUnlocks|{{PAGENAME}}}}
== Skillcapes ==
The standard and superior [[Skillcapes|skillcapes]] for this skill can be purchased from the store for {{GP|1000000}} and {{GP|10000000}} after the player reaches {{SkillReq|{{PAGENAME}}|99}} and {{SkillReq|{{PAGENAME}}|120}}, respectively. Reaching {{SkillReq|{{PAGENAME}}|120}} requires the {{Icon|Throne of the Herald Expansion|img=TotH|ext=svg}}.
{{SkillcapeInfo}}
== Pet ==
This skill's [[Pets|pet]] has a chance to be unlocked when damage is dealt to a monster on a Slayer Task.
{{PetSkillInfo}}
== Slayer Tier Monsters ==
This section lists all possible tasks for every tier of Slayer.
=== Easy ===
Tier 0, also known as Easy.
{{SlayerMonstersTable|0}}
=== Normal ===
Tier 1, also known as Normal.
{{SlayerMonstersTable|1}}
=== Hard ===
Tier 2, also known as Hard.
{{SlayerMonstersTable|2}}
=== Elite ===
Tier 3, also known as Elite.
{{SlayerMonstersTable|3}}
=== Master ===
Tier 4, also known as Master.
{{SlayerMonstersTable|4}}
=== Legendary ===
Tier 5, also known as Legendary.
{{SlayerMonstersTable|5}}
=== Mythical ===
Tier 6, also known as Mythical.
{{SlayerMonstersTable|6}}
== Skill Boosts ==
=== Potions ===
The following potions provide {{Skill|Slayer|nolink=true}}-specific benefits.
{{PotionTable|Area Control Potion}}
{{PotionTable|Slayer Bounty Potion}}
=== Slayer Coin Acquisition ===
There are a number of modifiers that affect {{Icon|Slayer Coins}}. Unless otherwise stated, each bonus affects {{Icon|Slayer Coins}} gained from ''any'' source, including claiming {{Skill|Township}} task rewards.
{{ModifierTable|increasedSlayerCoins,decreasedSlayerCoins,increasedChanceDoubleSlayerTaskKill,decreasedChanceDoubleSlayerTaskKill,increasedSCfromLifesteal,decreasedSCfromLifesteal,increasedSlayerCoinsBasedOnTargetDR,decreasedSlayerCoinsBasedOnTargetDR,increasedSlayerCoinsPerDamage,decreasedSlayerCoinsPerDamage,increasedSlayerCoinsPerMagicDamageSlayerTask,decreasedSlayerCoinsPerMagicDamageSlayerTask,increasedSlayerCoinsPerPoisonDamage,decreasedSlayerCoinsPerPoisonDamage,gainSlayerCoinsBasedOnEnemyCombatLevelMagic,gainSlayerCoinsBasedOnEnemyCombatLevelMelee,gainSlayerCoinsBasedOnEnemyCombatLevelRanged|Slayer Coin Modifiers|false}}


[[Category:Skills]]
[[Category:Skills]]
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