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[[File:Slayer (skill).svg|thumb|right|Slayer]]
[[File:Slayer (skill).svg|thumb|right|Slayer]]


Slayer is a [[Combat]] skill that allows players to earn access to unique [[Shop#Slayer|equipment]] and [[Slayer areas|combat locations]]. Slayer experience can be earned by killing [[monsters]] in [[Slayer areas|Slayer Areas]] or through Slayer Tasks. Slayer Coins earned through Slayer Tasks can be spent at the [[Shop#Slayer|Shop]] to purchase equipment that gives a boost to slayer experience rates or allows the player to access new [[Slayer areas|Slayer Areas]]. [[Slayer areas|Slayer Areas]] with equipment entry requirements, require the item to be worn during [[combat]] to deal damage to the [[monsters|monster]] being fought. Raising Slayer to level 99 will unlock the [[Slayer Skillcape]] for purchase from the Shop. Equipping the [[Slayer Skillcape]] allows the player to bypass equipment requirements for [[Slayer areas|Slayer Areas]], provides 60% Area Effect negation and +5% damage dealt against Slayer Task enemies.
Slayer is a [[Combat]] skill that allows players to earn access to unique [[Shop#Slayer|equipment]] and [[Slayer areas|combat locations]]. Slayer experience can be earned by killing [[monsters]] in [[Slayer areas|Slayer Areas]] or through Slayer Tasks. Killing monsters assigned as a Slayer Task also provides [[File:Slayer_Coins.svg|25px|middle|link=Slayer Coins]] [[Slayer Coins]], which can be spent at the [[Shop#Slayer|Shop]] to purchase equipment that gives a boost to slayer experience rates or allows the player to access new [[Slayer areas|Slayer Areas]].
 
Some [[Slayer areas|Slayer Areas]] require the player to wear specific equipment during [[combat]] in order to deal damage to [[monsters]] within the area (can be bypassed with the [[#Skillcape|Slayer skillcape]]), while others have area effects that negatively impact the player while in combat. For more information, see: [[Slayer areas|Slayer Areas]].


==Slayer Tasks==
==Slayer Tasks==
Slayer Tasks are randomly assigned in the combat tab of the game, and are completed by killing the displayed [[Monsters|monster]]. Clicking on the [[Monsters|monster's]] name will initiate combat with it. Slayer tasks may be rerolled for 5% of the player's [[File:Slayer_Coins.svg|25px|middle|link=Slayer Coins]] [[Slayer Coins]], up to a maximum of [[File:Slayer_Coins.svg|25px|middle|link=Slayer Coins]] 2000. [[Monsters]] killed for Slayer Tasks earn [[File:Slayer_Coins.svg|25px|middle|link=Slayer Coins]] Slayer Coins and Slayer experience points equal to 10% of the slain monster's hitpoints.
Slayer Tasks are randomly assigned in the combat page of the game, and are completed by killing the displayed [[Monsters|monster]]. [[Monsters]] killed for Slayer Tasks earn [[File:Slayer_Coins.svg|25px|middle|link=Slayer Coins]] [[Slayer Coins]] and Slayer experience points equal to 10% of the slain monster's hitpoints.


In addition to killing [[monsters]] for Slayer Tasks, Slayer experience can be earned by killing the [[monsters]] found in [[Slayer areas|Slayer Areas]], at a rate equal to 5% of the slain [[monsters|monster's]] hitpoints. If the player's Slayer Task is for a [[monsters|monster]] from a [[Slayer areas|Slayer Area]], the experience rates will stack, giving 15% of the [[monsters|monster's]] total hitpoints as experience.
Tasks are available in five different tiers of increasing difficulty:
{| class="wikitable sortable stickyHeader"
|-
!Tier
!{{Skill|Slayer|notext=true}} Level
!New Task Cost
!Extension Cost
!Monster Level
|-
|Easy
|1
| data-sort-value="0" | {{SC|Free}}
| data-sort-value="100" | {{SC|100}}
| data-sort-value="1" | 1 - 49
|-
|Normal
|25
| data-sort-value="2000" | {{SC|2000}}
| data-sort-value="800" | {{SC|800}}
| data-sort-value="50" | 50 - 99
|-
|Hard
|50
| data-sort-value="5000" | {{SC|5000}}
| data-sort-value="2700" | {{SC|2700}}
| data-sort-value="100" | 100 - 199
|-
|Elite
|75
| data-sort-value="15000" | {{SC|15000}}
| data-sort-value="6400" | {{SC|6400}}
| data-sort-value="200" | 200 - 374
|-
|Master
|85
| data-sort-value="25000" | {{SC|25000}}
| data-sort-value="12500" | {{SC|12500}}
| data-sort-value="375" | 375+
|-
|}


==Slayer Task Mechanics==
A Slayer Task can be completed by killing the specified number of the assigned task monster, when complete a new task in that same tier will be automatically picked at no cost to the player. Optionally, the current task can be extended before it has been completed (increasing the number of monster kills required for task completion), or a new task of any tier can be chosen. Both extending a task and choosing a new task costs [[File:Slayer_Coins.svg|25px|middle|link=Slayer Coins]] [[Slayer Coins]], the costs for each are listed in the above task tier table.
If the player's Combat Level is less than 50, then Slayer Tasks won't be given for monsters that have a higher combat level.


If the player's Combat Level is greater or equal to 50 but less than 100, then Slayer Tasks won't be given for monsters that have a higher Combat Level, or monsters that have a Combat Level less than the <math>\text{Player's Combat Level} / 4.</math>
The number of monsters assigned per task is a random number that generally increases as the task's tier and the player's {{Skill|Slayer}} level increase. Formulas used to determine both the minimum/maximum possible task size and the increase when extending a task are included within the [[#Slayer Task Mechanics|Slayer Task Mechanics]] section.


If the player's combat level is greater or equal to 100, then any monster can be given as a Slayer Task, as long as the monster's Combat Level is greater or equal to the <math>\text{Player's Combat Level} / 4.</math>
In addition to killing [[monsters]] for Slayer Tasks, Slayer experience can be earned by killing [[monsters]] found in [[Slayer areas|Slayer Areas]], at a rate equal to 5% of the slain [[monsters|monster's]] hitpoints. If the player's Slayer Task is for a [[monsters|monster]] from a [[Slayer areas|Slayer Area]], the experience rates will stack, giving 15% of the [[monsters|monster's]] total hitpoints as experience. Slayer experience gained can be increased further by equipping Slayer armour, which can be purchased from the [[Shop#Slayer|Shop]].


Additionally, it is not possible to receive the same monster for a task as the previous task.
===Slayer Task Mechanics===
The number of monsters assigned per task is defined as <math>C_r = \text{Tier} \times 10 + 4 \times \left \lfloor r \times \text{Slayer Level} + 1 \right \rfloor</math>, and the increase in task size when extending a task can be calculated as <math>E = \text{Tier} \times \left (10 + \left \lfloor \frac{\text{Slayer Level}}{5} \right \rfloor \right )</math>, where:
* <math>0 \le r < 1</math> is a random number
* <math>\text{Slayer Level}</math> is not the virtual skill level, and therefore has a maximum value of 99
* <math>\text{Tier}</math> is defined as:
** Easy = 1
** Normal = 2
** Hard = 3
** Elite = 4
** Master = 5


The quantity of monsters assigned for a task is based on the player's Slayer level, and is a random number between <math>5</math> and <math>\text{Slayer Level}*5+4</math> (inclusive).
Therefore, the task size (before extension) is between <math>\text{Tier} \times 10 + 4</math> and <math>\text{Tier} \times 10 + 4 \times \text{Slayer Level}</math> monsters (inclusive).


== Skillcape ==
== Skillcape ==