Ranged: Difference between revisions

m
Skills are subject to change with any future expansions, and should remain manually versioned
(→‎Armour: Added Slayer gear)
m (Skills are subject to change with any future expansions, and should remain manually versioned)
 
(62 intermediate revisions by 22 users not shown)
Line 1: Line 1:
{{V0.14}}
{{V|1.2.2}}


[[File:Ranged (skill).svg|thumb|right|Ranged]]
[[File:Ranged (skill).svg|thumb|150px|right|Ranged]]


Ranged indicates how good you are with ranged combat. It determines the material of bow, arrows, and ranged armour you can use. Higher levels of Ranged increases your maximum hit and accuracy rating with ranged weapons. 0.4 Ranged experience is earned per point of damage done while wielding a bow. This can be increased by 10% by equipping the [[Gold Emerald Ring]]. Raising ranged to level 99 will unlock the [[Ranged Skillcape]] for purchase from the [[Shop]]. Equipping the skillcape gives a 50% chance to preserve arrows shot.
'''{{PAGENAME}}''' is a {{Icon|Combat}} skill. Unlike [[Melee]], which uses both {{Skill|Attack}} and {{Skill|Strength}} when attacking monsters in combat, the player's Ranged level affects both accuracy and damage. The Ranged skill also determines what Ranged armour, Ranged weapons, and [[Equipment#Ammunition|ammo]] the player can use.
 
Players using Ranged will gain [[Combat Triangle]] bonuses against monsters that use {{Skill|Magic}} and penalties against monsters that use {{Icon|Melee}}.
 
== Mechanics ==
There are three Ranged attack styles: '''Accurate''', '''Rapid''', and '''Longrange'''. Each Ranged attack uses [[Equipment#Ammunition|ammunition]] (ammo), which is equipped to a dedicated gear slot. Bows use arrows, crossbows use bolts, and javelins and throwing knives act as both a one-handed weapon and their ammo. Ammo can be created in {{Skill|Fletching}} or obtained by killing monsters.
 
0.4 Ranged XP is earned per point of damage dealt with a Ranged weapon. When using the Rapid or Accurate styles, this XP is applied directly to the Ranged skill. When using the Longrange style, the XP is split evenly between Ranged and Defence.
 
In addition to affecting how experience is distributed, each Ranged attack style has a special bonus:
 
* '''Accurate:''' +6 Hidden Ranged Level, slightly improving the player's [[Combat#Accuracy Rating|Ranged Accuracy Rating]].
* '''Rapid:''' -0.4s Attack Interval, making the player's attacks 0.4 seconds faster. This is the recommended style for increasing XP per hour.
* '''Longrange:''' +3 Hidden Ranged Level and +3 Hidden Defence Level, slightly improving the player's [[Combat#Accuracy Rating|Ranged Accuracy Rating]] and [[Combat#Evasion Rating|Evasion Rating]].
 
== Skill Level Unlocks ==
Increasing the {{PAGENAME}} skill allows the player to equip more powerful Ranged weapons and armour. The player's accuracy and damage with any Ranged attack style also scale with Ranged level.
{{SkillUnlocks|{{PAGENAME}}}}
 
== Skillcapes ==
The standard and superior [[Skillcapes|skillcapes]] for this skill can be purchased from the store for {{GP|1000000}} and {{GP|10000000}} after the player reaches {{SkillReq|{{PAGENAME}}|99}} and {{SkillReq|{{PAGENAME}}|120}}, respectively. Reaching {{SkillReq|{{PAGENAME}}|120}} requires the {{Icon|Throne of the Herald Expansion}}.
{{SkillcapeInfo}}
 
== Pet ==
This skill's [[Pets|pet]] can be unlocked by performing any action that grants Ranged experience.
{{PetSkillInfo}}
 
== Skill Bonuses ==
=== Ammo Preservation ===
Ammo Preservation reduces the likelihood of ammunition being consumed while using Ranged attacks. The chance to preserve ammo is capped at 80%.
{{ModifierTable|AmmoPreservation}}
 
== Ranged Weapon Stats ==


== Material Unlocks ==
Each bow, arrow, and armour material requires a certain ranged level to be equipped. Below are some tables detailing which ranged level is required for which material.
=== Bows ===
=== Bows ===
{| class="wikitable"
{{BowsTable}}
!Level Requirement
!Material
|-
|1
|Normal
|-
|5
|Oak
|-
|20
|Willow
|-
|30
|Maple
|-
|40
|Yew
|-
|40
|Ice
|-
|50
|Magic
|-
|60
|Redwood
|-
|70
|Ancient
|}


=== Arrows ===
=== Arrows ===
{| class="wikitable"
{{ArrowsTable}}
!Level Requirement
 
!Material
=== Crossbows ===
|-
|1
|Bronze
|-
|1
|Iron
|-
|1
|Ice
|-
|5
|Steel
|-
|20
|Mithril
|-
|30
|Adamant
|-
|40
|Rune
|-
|60
|Dragon
|-
|70
|Ancient
|}


=== Armour ===
{{CrossbowsTable}}
{| class="wikitable"
 
!Level Requirement
=== Crossbow Bolts ===
!Material
 
|-
{{BoltsTable}}
|1
 
|Leather
=== Javelins ===
|-
 
|10
{{JavelinsTable}}
|Hard Leather
 
|-
=== Throwing Knives ===
|30
 
| Slayer (Strong)
{{ThrowingKnivesTable}}
|-
 
|40
== Ranged Armour Stats ==
|Green D-Hide
 
|-
=== Helmets ===
|40
 
|Ranger
{{RangedHelmetTable}}
|-
 
|40
=== Bodies ===
|Ice
 
|-
{{RangedPlatebodyTable}}
|50
 
|Blue D-Hide
=== Legs ===
|-
 
|60
{{RangedPlatelegsTable}}
|Red D-Hide
 
|-
=== Boots ===
|60
{{RangedBootsTable}}
|Slayer (Elite)
 
|-
=== Gloves ===
|70
 
|Black D-Hide
{{RangedGlovesTable}}
|}
[[Category:Skills]]


=== Shields ===
{{RangedShieldsTable}}


=== Capes ===
{{RangedCapesTable}}


[[Category:Skills]]
{{Menu}}
{{Menu}}