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Ranged: Difference between revisions

From Melvor Idle
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Skills are subject to change with any future expansions, and should remain manually versioned
m (Skills are subject to change with any future expansions, and should remain manually versioned)
 
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{{V|1.0.2}}
{{V|1.2.2}}


[[File:Ranged (skill).svg|thumb|right|Ranged]]
[[File:Ranged (skill).svg|thumb|150px|right|Ranged]]


'''{{PAGENAME}}''' affects how good the player is with ranged {{Icon|Combat}}. It determines what ranged armour and weapons the player can use. The Ranged skill also increases the maximum hit and accuracy rating of ranged weapons.
'''{{PAGENAME}}''' is a {{Icon|Combat}} skill. Unlike [[Melee]], which uses both {{Skill|Attack}} and {{Skill|Strength}} when attacking monsters in combat, the player's Ranged level affects both accuracy and damage. The Ranged skill also determines what Ranged armour, Ranged weapons, and [[Equipment#Ammunition|ammo]] the player can use.


Players using Ranged will gain [[Combat Triangle]] bonuses against monsters that use {{Skill|Magic}} and penalties against monsters that use {{Icon|Melee}}.
Players using Ranged will gain [[Combat Triangle]] bonuses against monsters that use {{Skill|Magic}} and penalties against monsters that use {{Icon|Melee}}.


==Combat Styles==
== Mechanics ==
There are three Ranged combat styles: Accurate, Rapid, and Longranged.
There are three Ranged attack styles: '''Accurate''', '''Rapid''', and '''Longrange'''. Each Ranged attack uses [[Equipment#Ammunition|ammunition]] (ammo), which is equipped to a dedicated gear slot. Bows use arrows, crossbows use bolts, and javelins and throwing knives act as both a one-handed weapon and their ammo. Ammo can be created in {{Skill|Fletching}} or obtained by killing monsters.


When using the Rapid or Accurate styles, 0.4 Ranged experience is earned per point of damage dealt. When using the Longranged style, 0.2 Ranged experience and 0.2 Defence experience is earned per point of damage instead.
0.4 Ranged XP is earned per point of damage dealt with a Ranged weapon. When using the Rapid or Accurate styles, this XP is applied directly to the Ranged skill. When using the Longrange style, the XP is split evenly between Ranged and Defence.


In addition to affecting what experience is earned, each Ranged combat style has a special bonus:
In addition to affecting how experience is distributed, each Ranged attack style has a special bonus:


* When using the Accurate style, the player's [[Combat#Ranged Accuracy Rating|Ranged Accuracy Rating]] is slightly increased. Details can be found on the [[Combat#Ranged Accuracy Rating|Combat]] page.
* '''Accurate:''' +6 Hidden Ranged Level, slightly improving the player's [[Combat#Accuracy Rating|Ranged Accuracy Rating]].
* When using the Rapid style, the player attacks 0.4s faster. This is the recommended style for increasing experience per hour.
* '''Rapid:''' -0.4s Attack Interval, making the player's attacks 0.4 seconds faster. This is the recommended style for increasing XP per hour.
* When using the Longrange style, the player's [[Defense]] rating is increased by an invisible +3.
* '''Longrange:''' +3 Hidden Ranged Level and +3 Hidden Defence Level, slightly improving the player's [[Combat#Accuracy Rating|Ranged Accuracy Rating]] and [[Combat#Evasion Rating|Evasion Rating]].


==Experience Boosts==
== Skill Level Unlocks ==
Increasing the {{PAGENAME}} skill allows the player to equip more powerful Ranged weapons and armour. The player's accuracy and damage with any Ranged attack style also scale with Ranged level.
{{SkillUnlocks|{{PAGENAME}}}}


Ranged experience earned can be increased by 4% by equipping the {{ItemIcon|Gold Emerald Ring}}, which is additive with the 1% increase from {{PetIcon|Pyro}} and 5% from {{ItemIcon|Firemaking Skillcape}} for an increase of 10%.
== Skillcapes ==
 
The standard and superior [[Skillcapes|skillcapes]] for this skill can be purchased from the store for {{GP|1000000}} and {{GP|10000000}} after the player reaches {{SkillReq|{{PAGENAME}}|99}} and {{SkillReq|{{PAGENAME}}|120}}, respectively. Reaching {{SkillReq|{{PAGENAME}}|120}} requires the {{Icon|Throne of the Herald Expansion}}.
== Material Unlocks ==
Each bow, crossbow, javelin, throwing knife, arrow, bolt and armour material requires a certain Ranged level to be equipped. Below are some tables detailing which Ranged level is required for which material.
=== Bows ===
{{BowsTable}}
 
=== Arrows ===
{{ArrowsTable}}
 
===Crossbows===
{| class="wikitable"
!{{Skill|{{PAGENAME}}|notext=true}} Level
!Material
|-
|rowspan="2" |1
|{{ItemIcon|Bronze Crossbow|Bronze}}
|-
|{{ItemIcon|Iron Crossbow|Iron}}
|-
|5
|{{ItemIcon|Steel Crossbow|Steel}}
|-
|20
|{{ItemIcon|Mithril Crossbow|Mithril}}
|-
|30
|{{ItemIcon|Adamant Crossbow|Adamant}}
|-
|40
|{{ItemIcon|Rune Crossbow|Rune}}
|-
|rowspan="3" |60
|{{ItemIcon|Dragon Crossbow|Dragon}}
|-
|{{ItemIcon|Confetti Crossbow}}
|-
|{{ItemIcon|Slayer's Crossbow}}
|-
|70
|{{ItemIcon|Ancient Crossbow|Ancient}}
|-
|90
|{{ItemIcon|Shockwave}}
|}
 
=== Crossbow Bolts ===
{| class="wikitable"
!{{Skill|{{PAGENAME}}|notext=true}} Level
!Material
|-
|1
|{{ItemIcon|Topaz Bolts|Topaz}}
|-
|20
|{{ItemIcon|Sapphire Bolts|Sapphire}}
|-
|40
|{{ItemIcon|Ruby Bolts|Ruby}}
|-
|60
|{{ItemIcon|Emerald Bolts|Emerald}}
|-
|80
|{{ItemIcon|Diamond Bolts|Diamond}}
|-
|90
|{{ItemIcon|Jadestone Bolts|Jadestone}}
|}
 
=== Javelins/Throwing Knives ===
{| class="wikitable"
!{{Skill|{{PAGENAME}}|notext=true}} Level
!Material
|-
|rowspan="2" |1
|{{ItemIcon|Bronze Javelin|notext=true}} {{ItemIcon|Bronze Throwing Knife|notext=true}} Bronze
|-
|{{ItemIcon|Iron Javelin|notext=true}} {{ItemIcon|Iron Throwing Knife|notext=true}} Iron
|-
|5
|{{ItemIcon|Steel Javelin|notext=true}} {{ItemIcon|Steel Throwing Knife|notext=true}} Steel
|-
|20
|{{ItemIcon|Mithril Javelin|notext=true}} {{ItemIcon|Mithril Throwing Knife|notext=true}} Mithril
|-
|30
|{{ItemIcon|Adamant Javelin|notext=true}} {{ItemIcon|Adamant Throwing Knife|notext=true}} Adamant
|-
|40
|{{ItemIcon|Rune Javelin|notext=true}} {{ItemIcon|Rune Throwing Knife|notext=true}} Rune
|-
|60
|{{ItemIcon|Dragon Javelin|notext=true}} {{ItemIcon|Dragon Throwing Knife|notext=true}} Dragon
|-
|70
|{{ItemIcon|Ancient Javelin|notext=true}} {{ItemIcon|Ancient Throwing Knife|notext=true}} Ancient
|}
 
=== Armour ===
{| class="wikitable"
!{{Skill|{{PAGENAME}}|notext=true}} Level
!Material
|-
|rowspan="2" |1
|Leather
|-
|Slayer (Basic)
|-
|10
|Hard Leather
|-
|30
|Slayer (Strong)
|-
|rowspan="3" |40
|Green D-Hide
|-
|Ranger
|-
|Ice
|-
|50
|Blue D-Hide
|-
|rowspan="2" |60
|Red D-Hide
|-
|Slayer (Elite)
|-
|70
|Black D-Hide
|-
|rowspan="2" |80
|Ancient
|-
|Slayer (Master)
|-
|85
|{{ZoneIcon|Air God Dungeon|Aeris}}
|}
 
== Skillcape ==
 
The [[Skillcapes|skillcape]] can be purchased from the store for {{GP|1000000}} after the player reaches {{SkillReq|{{PAGENAME}}|99}}.
{{SkillcapeInfo}}
{{SkillcapeInfo}}


== Pet ==
== Pet ==
The [[Pets|pet]] can be unlocked by doing any action that grants Ranged experience.
This skill's [[Pets|pet]] can be unlocked by performing any action that grants Ranged experience.
{{PetSkillInfo}}
{{PetSkillInfo}}


==Ammo Preservation==
== Skill Bonuses ==
Ammo Preservation reduces the likelihood of ammunition being consumed while using ranged attacks. The chance to preserve ammo is capped at 80%.
=== Ammo Preservation ===
Ammo Preservation reduces the likelihood of ammunition being consumed while using Ranged attacks. The chance to preserve ammo is capped at 80%.
{{ModifierTable|AmmoPreservation}}
{{ModifierTable|AmmoPreservation}}