Ranged: Difference between revisions

m
Skills are subject to change with any future expansions, and should remain manually versioned
(Added all equipment stats here since it made sense to me for them to be here (and they're transcluded links to auto-updated tables so I don't feel bad about it))
m (Skills are subject to change with any future expansions, and should remain manually versioned)
 
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{{V0.16.3}}
{{V|1.2.2}}


[[File:Ranged (skill).svg|thumb|right|Ranged]]
[[File:Ranged (skill).svg|thumb|150px|right|Ranged]]


Ranged affects how good the player is with ranged [[Combat]]. It determines what ranged armour and weapons the player can use. The Ranged skill also increases the maximum hit and accuracy rating of ranged weapons. 0.4 Ranged experience is earned per point of damage done while wielding a bow. This can be increased by 7% by equipping the [[Gold Emerald Ring]]. Raising Ranged to level 99 will unlock the [[Ranged Skillcape]] for purchase from the [[Shop]]. Equipping the [[Ranged Skillcape]] gives a 50% chance to preserve ammunition.
'''{{PAGENAME}}''' is a {{Icon|Combat}} skill. Unlike [[Melee]], which uses both {{Skill|Attack}} and {{Skill|Strength}} when attacking monsters in combat, the player's Ranged level affects both accuracy and damage. The Ranged skill also determines what Ranged armour, Ranged weapons, and [[Equipment#Ammunition|ammo]] the player can use.


== Material Unlocks ==
Players using Ranged will gain [[Combat Triangle]] bonuses against monsters that use {{Skill|Magic}} and penalties against monsters that use {{Icon|Melee}}.
Each bow, crossbow, javelin, throwing knife, arrow, bolt and armour material requires a certain Ranged level to be equipped. Below are some tables detailing which Ranged level is required for which material.
=== Bows ===
{| class="wikitable"
!Level Requirement
!Material
!Weapon Type
|-
|1
|Normal
|[[Normal Shortbow|Shortbow]], [[Normal Longbow|Longbow]]
|-
|5
|Oak
|[[Oak Shortbow|Shortbow]], [[Oak Longbow|Longbow]]
|-
|20
|Willow
|[[Willow Shortbow|Shortbow]], [[Willow Longbow|Longbow]]
|-
|30
|Maple
|[[Maple Shortbow|Shortbow]], [[Maple Longbow|Longbow]]
|-
|40
|Yew
|[[Yew Shortbow|Shortbow]], [[Yew Longbow|Longbow]]
|-
|40
|Ice
|[[Ice Shortbow|Shortbow]], [[Ice Longbow|Longbow]]
|-
|50
|Magic
|[[Magic Shortbow|Shortbow]], [[Magic Longbow|Longbow]]
|-
|60
|Redwood
|[[Redwood Shortbow|Shortbow]], [[Redwood Longbow|Longbow]]
|-
|70
|Ancient
|[[Ancient Longbow|Longbow]]
|-
|80
|
|[[Stormsnap]]
|}


=== Arrows ===
== Mechanics ==
{| class="wikitable"
There are three Ranged attack styles: '''Accurate''', '''Rapid''', and '''Longrange'''. Each Ranged attack uses [[Equipment#Ammunition|ammunition]] (ammo), which is equipped to a dedicated gear slot. Bows use arrows, crossbows use bolts, and javelins and throwing knives act as both a one-handed weapon and their ammo. Ammo can be created in {{Skill|Fletching}} or obtained by killing monsters.
!Level Requirement
!Material
|-
|1
|[[Bronze_Arrows|Bronze]]
|-
|1
|[[Iron_Arrows|Iron]]
|-
|1
|[[Ice_Arrows|Ice]]
|-
|5
|[[Steel_Arrows|Steel]]
|-
|20
|[[Mithril_Arrows|Mithril]]
|-
|30
|[[Adamant_Arrows|Adamant]]
|-
|40
|[[Rune_Arrows|Rune]]
|-
|60
|[[Dragon_Arrows|Dragon]]
|-
|70
|[[Ancient_Arrows|Ancient]]
|}


===Crossbows===
0.4 Ranged XP is earned per point of damage dealt with a Ranged weapon. When using the Rapid or Accurate styles, this XP is applied directly to the Ranged skill. When using the Longrange style, the XP is split evenly between Ranged and Defence.
{| class="wikitable"
!Level Requirement
!Material
|-
|1
|[[Bronze_Crossbow|Bronze]]
|-
|1
|[[Iron_Crossbow|Iron]]
|-
|5
|[[Steel_Crossbow|Steel]]
|-
|20
|[[Mithril_Crossbow|Mithril]]
|-
|30
|[[Adamant_Crossbow|Adamant]]
|-
|40
|[[Rune_Crossbow|Rune]]
|-
|60
|[[Dragon_Crossbow|Dragon]], [[Confetti Crossbow]], [[Slayer's Crossbow]]
|-
|70
|[[Ancient_Crossbow|Ancient]]
|}


=== Bolts ===
In addition to affecting how experience is distributed, each Ranged attack style has a special bonus:
{| class="wikitable"
!Level Requirement
!Material
|-
|1
|[[Topaz_Bolts|Topaz]]
|-
|20
|[[Sapphire_Bolts|Sapphire]]
|-
|40
|[[Ruby_Bolts|Ruby]]
|-
|60
|[[Emerald_Bolts|Emerald]]
|-
|80
|[[Diamond_Bolts|Diamond]]
|}
=== Javelins/Throwing Knives ===
{| class="wikitable"
!Level Requirement
!Material
|-
|1
|Bronze
|-
|1
|Iron
|-
|5
|Steel
|-
|20
|Mithril
|-
|30
|Adamant
|-
|40
|Rune
|-
|60
|Dragon
|-
|70
|Ancient
|}
=== Armour ===
{| class="wikitable"
!Level Requirement
!Material
|-
|1
|Leather, Slayer (Basic)
|-
|10
|Hard Leather
|-
|30
|Slayer (Strong)
|-
|40
|Green D-Hide, Ranger, Ice
|-
|50
|Blue D-Hide
|-
|60
|Red D-Hide, Slayer (Elite)
|-
|70
|Black D-Hide
|-
|80
|Ancient
|-
|85
|Aeris God
|}


== Skillcape ==
* '''Accurate:''' +6 Hidden Ranged Level, slightly improving the player's [[Combat#Accuracy Rating|Ranged Accuracy Rating]].
* '''Rapid:''' -0.4s Attack Interval, making the player's attacks 0.4 seconds faster. This is the recommended style for increasing XP per hour.
* '''Longrange:''' +3 Hidden Ranged Level and +3 Hidden Defence Level, slightly improving the player's [[Combat#Accuracy Rating|Ranged Accuracy Rating]] and [[Combat#Evasion Rating|Evasion Rating]].


The [[Skillcapes|skillcape]] can be purchased from the store for {{GP|1000000}} after the player reaches {{SkillReq|{{PAGENAME}}|99}}.
== Skill Level Unlocks ==
Increasing the {{PAGENAME}} skill allows the player to equip more powerful Ranged weapons and armour. The player's accuracy and damage with any Ranged attack style also scale with Ranged level.
{{SkillUnlocks|{{PAGENAME}}}}


{| class="wikitable"
== Skillcapes ==
|-
The standard and superior [[Skillcapes|skillcapes]] for this skill can be purchased from the store for {{GP|1000000}} and {{GP|10000000}} after the player reaches {{SkillReq|{{PAGENAME}}|99}} and {{SkillReq|{{PAGENAME}}|120}}, respectively. Reaching {{SkillReq|{{PAGENAME}}|120}} requires the {{Icon|Throne of the Herald Expansion}}.
!Skillcape !! Name !! Effect
{{SkillcapeInfo}}
|-
|[[File:{{PAGENAME}} Skillcape (item).svg|60px|link={{PAGENAME}} Skillcape]] || [[{{PAGENAME}} Skillcape]] || 50% chance to preserve ammunition
|}


== Pet ==
== Pet ==
The [[Pets|pet]] can be unlocked by doing any action that grants Ranged experience.
This skill's [[Pets|pet]] can be unlocked by performing any action that grants Ranged experience.
{| class="wikitable"
{{PetSkillInfo}}
|-
 
! Pet !! Name !! Effect
== Skill Bonuses ==
|-
=== Ammo Preservation ===
| [[File:Marahute (pet).png|60px]] || [[Marahute]] || +5% chance to preserve ammo.
Ammo Preservation reduces the likelihood of ammunition being consumed while using Ranged attacks. The chance to preserve ammo is capped at 80%.
|}
{{ModifierTable|AmmoPreservation}}


== Ranged Weapon Stats ==
== Ranged Weapon Stats ==
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{{ThrowingKnivesTable}}
{{ThrowingKnivesTable}}


== Ranged Armor Stats ==
== Ranged Armour Stats ==


=== Helmets ===
=== Helmets ===
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=== Shields ===
=== Shields ===
{{RangedShieldsTable}}
{{RangedShieldsTable}}
=== Capes ===
{{RangedCapesTable}}


[[Category:Skills]]
[[Category:Skills]]
{{Menu}}
{{Menu}}