Ranged: Difference between revisions

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Skills are subject to change with any future expansions, and should remain manually versioned
m (Skills are subject to change with any future expansions, and should remain manually versioned)
 
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{{V0.15.4}}
{{V|1.2.2}}


[[File:Ranged (skill).svg|thumb|right|Ranged]]
[[File:Ranged (skill).svg|thumb|150px|right|Ranged]]


Ranged affects how good the player is with ranged [[combat]]. It determines what ranged armour and weapons the player can use. The Ranged skill also increases the maximum hit and accuracy rating of ranged weapons. 0.4 Ranged experience is earned per point of damage done while wielding a bow. This can be increased by 7% by equipping the [[Gold Emerald Ring]]. Raising Ranged to level 99 will unlock the [[Ranged Skillcape]] for purchase from the [[Shop]]. Equipping the [[Ranged Skillcape]] gives a 50% chance to preserve ammunition.
'''{{PAGENAME}}''' is a {{Icon|Combat}} skill. Unlike [[Melee]], which uses both {{Skill|Attack}} and {{Skill|Strength}} when attacking monsters in combat, the player's Ranged level affects both accuracy and damage. The Ranged skill also determines what Ranged armour, Ranged weapons, and [[Equipment#Ammunition|ammo]] the player can use.
 
Players using Ranged will gain [[Combat Triangle]] bonuses against monsters that use {{Skill|Magic}} and penalties against monsters that use {{Icon|Melee}}.
 
== Mechanics ==
There are three Ranged attack styles: '''Accurate''', '''Rapid''', and '''Longrange'''. Each Ranged attack uses [[Equipment#Ammunition|ammunition]] (ammo), which is equipped to a dedicated gear slot. Bows use arrows, crossbows use bolts, and javelins and throwing knives act as both a one-handed weapon and their ammo. Ammo can be created in {{Skill|Fletching}} or obtained by killing monsters.
 
0.4 Ranged XP is earned per point of damage dealt with a Ranged weapon. When using the Rapid or Accurate styles, this XP is applied directly to the Ranged skill. When using the Longrange style, the XP is split evenly between Ranged and Defence.
 
In addition to affecting how experience is distributed, each Ranged attack style has a special bonus:
 
* '''Accurate:''' +6 Hidden Ranged Level, slightly improving the player's [[Combat#Accuracy Rating|Ranged Accuracy Rating]].
* '''Rapid:''' -0.4s Attack Interval, making the player's attacks 0.4 seconds faster. This is the recommended style for increasing XP per hour.
* '''Longrange:''' +3 Hidden Ranged Level and +3 Hidden Defence Level, slightly improving the player's [[Combat#Accuracy Rating|Ranged Accuracy Rating]] and [[Combat#Evasion Rating|Evasion Rating]].
 
== Skill Level Unlocks ==
Increasing the {{PAGENAME}} skill allows the player to equip more powerful Ranged weapons and armour. The player's accuracy and damage with any Ranged attack style also scale with Ranged level.
{{SkillUnlocks|{{PAGENAME}}}}
 
== Skillcapes ==
The standard and superior [[Skillcapes|skillcapes]] for this skill can be purchased from the store for {{GP|1000000}} and {{GP|10000000}} after the player reaches {{SkillReq|{{PAGENAME}}|99}} and {{SkillReq|{{PAGENAME}}|120}}, respectively. Reaching {{SkillReq|{{PAGENAME}}|120}} requires the {{Icon|Throne of the Herald Expansion}}.
{{SkillcapeInfo}}
 
== Pet ==
This skill's [[Pets|pet]] can be unlocked by performing any action that grants Ranged experience.
{{PetSkillInfo}}
 
== Skill Bonuses ==
=== Ammo Preservation ===
Ammo Preservation reduces the likelihood of ammunition being consumed while using Ranged attacks. The chance to preserve ammo is capped at 80%.
{{ModifierTable|AmmoPreservation}}
 
== Ranged Weapon Stats ==


== Material Unlocks ==
Each bow, crossbow, javelin, throwing knife, arrow, bolt and armour material requires a certain Ranged level to be equipped. Below are some tables detailing which Ranged level is required for which material.
=== Bows ===
=== Bows ===
{| class="wikitable"
{{BowsTable}}
!Level Requirement
!Material
|-
|1
|Normal
|-
|5
|Oak
|-
|20
|Willow
|-
|30
|Maple
|-
|40
|Yew
|-
|40
|Ice
|-
|50
|Magic
|-
|60
|Redwood
|-
|70
|[[Ancient Longbow]]
|-
|80
|[[Stormsnap]]
|}


=== Arrows ===
=== Arrows ===
{| class="wikitable"
{{ArrowsTable}}
!Level Requirement
 
!Material
=== Crossbows ===
|-
 
|1
{{CrossbowsTable}}
|[[Bronze_Arrows|Bronze]]
 
|-
=== Crossbow Bolts ===
|1
 
|[[Iron_Arrows|Iron]]
{{BoltsTable}}
|-
 
|1
=== Javelins ===
|[[Ice_Arrows|Ice]]
 
|-
{{JavelinsTable}}
|5
 
|[[Steel_Arrows|Steel]]
=== Throwing Knives ===
|-
 
|20
{{ThrowingKnivesTable}}
|[[Mithril_Arrows|Mithril]]
 
|-
== Ranged Armour Stats ==
|30
 
|[[Adamant_Arrows|Adamant]]
=== Helmets ===
|-
 
|40
{{RangedHelmetTable}}
|[[Rune_Arrows|Rune]]
 
|-
=== Bodies ===
|60
 
|[[Dragon_Arrows|Dragon]]
{{RangedPlatebodyTable}}
|-
 
|70
=== Legs ===
|[[Ancient_Arrows|Ancient]]
|}


===Crossbows===
{{RangedPlatelegsTable}}
{| class="wikitable"
!Level Requirement
!Material
|-
|1
|[[Bronze_Crossbow|Bronze]]
|-
|1
|[[Iron_Crossbow|Iron]]
|-
|5
|[[Steel_Crossbow|Steel]]
|-
|20
|[[Mithril_Crossbow|Mithril]]
|-
|30
|[[Adamant_Crossbow|Adamant]]
|-
|40
|[[Rune_Crossbow|Rune]]
|-
|60
|[[Dragon_Crossbow|Dragon]], [[Confetti Crossbow]], [[Slayer's Crossbow]]
|-
|70
|[[Ancient_Crossbow|Ancient]]
|}


=== Bolts ===
=== Boots ===
{| class="wikitable"
{{RangedBootsTable}}
!Level Requirement
 
!Material
=== Gloves ===
|-
 
|1
{{RangedGlovesTable}}
|[[Topaz_Bolts|Topaz]]
|-
|20
|[[Sapphire_Bolts|Sapphire]]
|-
|40
|[[Ruby_Bolts|Ruby]]
|-
|60
|[[Emerald_Bolts|Emerald]]
|-
|80
|[[Diamond_Bolts|Diamond]]
|}
=== Javelins/Throwing Knives ===
{| class="wikitable"
!Level Requirement
!Material
|-
|1
|Bronze
|-
|1
|Iron
|-
|5
|Steel
|-
|20
|Mithril
|-
|30
|Adamant
|-
|40
|Rune
|-
|60
|Dragon
|-
|70
|Ancient
|}
=== Armour ===
{| class="wikitable"
!Level Requirement
!Material
|-
|1
|Leather, Slayer (Basic)
|-
|10
|Hard Leather
|-
|30
|Slayer (Strong)
|-
|40
|Green D-Hide, Ranger, Ice
|-
|50
|Blue D-Hide
|-
|60
|Red D-Hide, Slayer (Elite)
|-
|70
|Black D-Hide
|-
|80
|Ancient
|-
|85
|Aeris God
|}
[[Category:Skills]]


=== Shields ===
{{RangedShieldsTable}}


=== Capes ===
{{RangedCapesTable}}


[[Category:Skills]]
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