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Prayer: Difference between revisions

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Skills are subject to change with any future expansions, and should remain manually versioned
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{{V|0.18.0}}
{{V|1.2.2}}
[[File:Prayer (skill).svg|thumb|150px|right|Prayer]]


[[File:Prayer (skill).svg|thumb|right|Prayer]]
'''{{PAGENAME}}''' is a {{Icon|Combat}} skill. It provides passive combat bonuses at the expense of '''prayer points'''. Prayer is one of three skills (along with {{Skill|Defence}} and {{Skill|Hitpoints}}) that is used when determining a player or monster's [[Combat Level]].


'''Prayer''' is a [[Combat]] skill that provides passive bonuses at the expense of prayer points. Prayer points can be gained by burying bones from the [[Bank]]. Killing [[monsters]] while wearing the {{ItemIcon|Bone Necklace}} will automatically bury bones and award twice the normal amount of prayer points.  During [[Combat]], a maximum of two prayers can be active at once. There is no limit to the amount of prayer points that the player can have. Raising Prayer to level 99 will unlock the {{ItemIcon|Prayer Skillcape}} for purchase from the [[Shop]].
== Mechanics ==
=== Using Prayers ===
Up to two prayers can be activated from the Prayer panel on the Combat UI. Active prayers will be highlighted, and can be deactivated by interacting with them again. Active prayers provide a variety of passive benefits in combat. New prayers are unlocked as the Prayer skill levels up.


0.2 Prayer experience is earned per point of damage for each prayer point spent per attack. This experience can be increased by 7% by equipping the {{ItemIcon|Gold Emerald Ring}}, which is multiplicative with the 1% increase from {{PetIcon|Pyro}} and 5% from {{ItemIcon|Firemaking Skillcape}} for a maximum increase of 13.42%.
Each equipment set tracks active prayers separately, but a given prayer can be used in any number of equipment sets. Upon [[Combat#Death|death]], all prayers are deactivated for the current equipment set and must be manually reapplied.


== Bones ==
=== Prayer Points ===
Bones can primarily be acquired by killing [[Monsters]] that are not in [[Dungeons]]. Alternative sources are {{ItemIcon|Raw Skeleton Fish}} from {{Skill|Fishing}}, and the {{Icon|type=spell|Bone Offering}} or {{Icon|type=spell|Blessed Offering}} spells from {{Skill|Alt Magic}}.
Each active prayer costs prayer points (PP) to maintain. This cost is usually incurred when the player or enemy attacks; the specific trigger is detailed in each prayer's description. If the player doesn't have enough PP to trigger an active prayer, it will be deactivated.


Prayer points can be gained by burying bones, enchanted urns, and similar items from the [[Bank]]. Current PP is shown in the Stats panel in the Combat UI and next to the Prayer skill in the sidebar. There is no maximum PP limit.
Damage dealt by failed {{Skill|Thieving}} attempts is not currently considered an "enemy attack", allowing {{PrayerIcon|Protect Item}} and all prayers that provide [[Damage Reduction]] to be used indefinitely at no cost while Thieving. This may be a bug.
=== Earning Prayer XP ===
{{PAGENAME}} experience is earned when dealing damage to an enemy while at least one prayer is active. Certain prayers provide no XP, usually because they don't trigger on a player attack; each prayer's description explains whether or not it rewards XP.
The amount of {{PAGENAME}} experience earned is <math>\frac{1}{30}</math> or <math>0.0\bar{3}</math> per point of damage dealt by a player attack, multiplied by the total base PP cost of all active prayers. "Base" PP cost refers to the cost of a prayer before any [[#Prayer Cost Reduction|cost modifiers]] are applied, meaning that increasing or decreasing prayer costs will not affect how much XP is earned. Using prayers with the highest base costs will result in the most Prayer XP gained per attack.
Prayer can be used to great effect with any combat style. With a healthy supply of PP, Prayer is one of the first Combat skills to reach max level for many players.
=== Unholy Prayers ===
{{Main|Reference=Unholy Prayers}}
== Gaining Prayer Points ==
The most common way to gain prayer points (PP) is to use the "Bury Item" action on certain items from the [[Bank]]. Most non-[[Dungeons|Dungeon]] monsters drop some kind of {{ItemIcon|Bones}} when killed. Burying these bones is one of the only sources of PP in the early game, but provide very small amounts and are required en masse for certain {{Skill|Township}} tasks.
{{ItemIcon|Small Urn (Enchanted)|Enchanted Urns}} are by far the most efficient source of PP, despite requiring moderate investments in {{Skill|Woodcutting}}, {{Skill|Crafting}}, and {{Skill|Magic}}. It may be useful to delay leveling Prayer until the player can create and bury these urns. {{ItemIcon|Raw Skeleton Fish}} are a feasible, though less efficient, alternative for players without the prerequisite skills.
The {{TotH}}{{ItemIcon|Amulet of Prayers}} and {{TotH}}{{ItemIcon|Holy Bulwark Potion}} provide PP upon taking damage from a monster.
=== Bones ===
The table below lists all items that can be buried to gain prayer points.
If any of these items are received as monster loot while wearing the {{ItemIcon|Bone Necklace}}, they will automatically be buried for twice the normal amount of PP.
{{BonesTable}}
{{BonesTable}}
== Prayers ==
== Prayers ==
All prayers that provide percentage bonuses to Accuracy, Evasion, or Max Hit apply multiplicatively. For example, {{PrayerIcon|Mystic Might}}'s +15% Magic Evasion bonus will multiply the player's [[Combat#Magic Evasion Rating|Magic Evasion Rating]] by 1.15 rather than directly providing a 15% chance to evade any Magic attack. Likewise, the +15% Magic Accuracy bonus it provides will multiply the player's [[Combat#Accuracy Rating|Magic Accuracy Rating]] by 1.15 rather than simply adding 15% to their hit chance. Players can view the {{Icon|Combat}} page for more detail on how hit chance is calculated.


All prayers that provide a percentage increase apply multiplicatively, except for {{PrayerIcon|Stone Skin}} which provides a flat 5% increase to [[Damage Reduction]]. For example, {{PrayerIcon|Mystic Might}}'s +15% Magic Evasion bonus will multiply the player's [[Combat#Magic Evasion Rating|Magic Evasion Rating]] by 1.15 rather than directly providing a 15% chance to evade any Magic attack. Likewise, the +15% Magic Accuracy bonus it provides will multiply the player's [[Combat#Magic Accuracy Rating|Magic Accuracy Rating]] by 1.15 rather than simply adding 15% to their hit chance. Players can view the [[Combat]] page for more detail on how hit chance is calculated.
The three Protection prayers are worded differently and behave differently from prayers that affect Evasion Rating. For example, {{PrayerIcon|Protect from Magic}} provides a flat 80% chance for the player to dodge any Magic attack, completely ignoring the player's Evasion Rating. (Using these prayers when a monster's chance to hit is 20% or lower is not advised, as that ''increases'' the chance of being hit.) Likewise, prayers that provide [[Damage Reduction]] award a flat percentage bonus, and do not multiply any DR that is already in effect.
 
The three Protection prayers are worded differently and behave differently from prayers that affect Evasion Rating. For example, {{PrayerIcon|Protect from Magic}} provides a flat 85% chance for the player to dodge any Magic attack.
 
{{PrayerTable}}
{{PrayerTable}}


=== Reducing Prayer Point Costs ===
== Skill Level Unlocks ==
To reduce the amount of prayer points used by active prayers, players can:
Increasing the {{PAGENAME}} skill provides access to new prayers.
* Equip the {{ItemIcon|Prayer Skillcape}}, which halves the cost of prayers (rounded down to the nearest whole number of prayer points)
{{SkillUnlocks|{{PAGENAME}}}}
* Equip the {{ItemIcon|Priest Hat}}, which reduces the cost of prayers by one point
* Use [[Herblore#Combat_Potions|Divine Potions]], which provide a 10-35% chance to not consume prayer points
* Acquire {{PetIcon|Monk-ey}}, which provides a 5% chance to not consume prayer points


Note that the {{ItemIcon|Priest Hat}} reduction is applied before the cost is halved by the {{ItemIcon|Prayer Skillcape}}, meaning that for prayers costing an odd number of prayer points there is no benefit gained by equipping the {{ItemIcon|Priest Hat}} if already using the {{ItemIcon|Prayer Skillcape}}.
== Skillcapes ==
The standard and superior [[Skillcapes|skillcapes]] for this skill can be purchased from the store for {{GP|1000000}} and {{GP|10000000}} after the player reaches {{SkillReq|{{PAGENAME}}|99}} and {{SkillReq|{{PAGENAME}}|120}}, respectively. Reaching {{SkillReq|{{PAGENAME}}|120}} requires the {{Icon|Throne of the Herald Expansion}}.
{{SkillcapeInfo}}


In addition, the chance to not consume prayer points provided by [[Herblore#Combat_Potions|Divine Potions]] and {{PetIcon|Monk-ey}} are rolled independently. In order words, using both at the same time rolls twice in total: once with a 5% chance, followed by an additional roll with a 10-35% chance to not consume prayer points.
== Pet ==
This skill's [[Pets|pet]] can be unlocked by performing any action that provides Prayer XP.
{{PetSkillInfo}}


== Skillcape ==
== Skill Bonuses ==
=== Prayer Cost Reduction ===
These bonuses reduce the cost of each active prayer by either a percentage of its base cost or a flat number of PP, down to a minimum of 1 PP per prayer. Flat reductions are applied before percentage reductions, and the resulting cost is rounded. This rounding can cause some combinations of cost reduction to be ineffective, especially on prayers with lower costs.


The [[Skillcapes|skillcape]] can be purchased from the store for {{GP|1000000}} after the player reaches {{SkillReq|{{PAGENAME}}|99}}.
The {{PrayerIcon|Protect Item}} prayer costs no PP when the {{ItemIcon|Gold Diamond Ring}} is equipped.
{{ModifierTable|FlatPrayerCostReduction,PrayerCost|Prayer Cost Reduction|true}}


{| class="wikitable"
=== Chance to Preserve Prayer Points ===
|-
With this bonus, any usage of a prayer has a chance to cost no PP, bypassing other cost reduction modifiers. The chance is rolled each time the prayer is triggered.
!Skillcape !! Name !! Effect
{{ModifierTable|ChanceToPreservePrayerPoints|Chance to Preserve Prayer Points|true}}
|-
|[[File:{{PAGENAME}} Skillcape (item).svg|60px|link={{PAGENAME}} Skillcape]] || [[{{PAGENAME}} Skillcape]] || Prayer Point cost reduced by 50%
|}


== Pet ==
The [[Pets|pet]] can be unlocked by doing any action that provides Prayer XP.
{| class="wikitable"
|-
! Pet !! Name !! Effect
|-
| [[File:Monk-ey (pet).png|60px]] || [[Monk-ey]] || +5% Chance to ignore Prayer Point cost.
|}
[[Category:Skills]]
[[Category:Skills]]
{{PrayerNav}}
{{Menu}}
{{Menu}}