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Prayer: Difference between revisions

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{{V0.15.4}}
{{V|1.2.2}}
[[File:Prayer (skill).svg|thumb|150px|right|Prayer]]


[[File:Prayer (skill).svg|thumb|right|Prayer]]
'''{{PAGENAME}}''' is a {{Icon|Combat}} skill. It provides passive combat bonuses at the expense of '''prayer points'''. Prayer is one of three skills (along with {{Skill|Defence}} and {{Skill|Hitpoints}}) that is used when determining a player or monster's [[Combat Level]].


Prayer is a [[Combat]] skill that provides passive bonuses at the expense of prayer points. Prayer points can be gained by burying bones from the [[Bank]]. Killing [[monsters]] while wearing the [[Bone Necklace]] will automatically bury bones and award twice the normal amount of prayer points.  During [[Combat]], a maximum of two prayers can be active at once. There is no limit to the amount of prayer points that the player can have. Raising Prayer to level 99 will unlock the [[Prayer Skillcape]] for purchase from the [[Shop]]. Equipping the [[Prayer Skillcape]] halves the cost of prayers. Using [[Herblore#Combat_Potions|Divine Potions]] provides a 10-35% chance to not consume prayer points.
== Mechanics ==
=== Using Prayers ===
Up to two prayers can be activated from the Prayer panel on the Combat UI. Active prayers will be highlighted, and can be deactivated by interacting with them again. Active prayers provide a variety of passive benefits in combat. New prayers are unlocked as the Prayer skill levels up.


0.05 Prayer experience is earned per point of damage dealt in combat. An additional 0.2 Prayer experience is earned per point of damage for each prayer point spent per attack. This experience can be further increased by 7% by equipping the [[Gold Emerald Ring]].
Each equipment set tracks active prayers separately, but a given prayer can be used in any number of equipment sets. Upon [[Combat#Death|death]], all prayers are deactivated for the current equipment set and must be manually reapplied.


== Bones ==
=== Prayer Points ===
Bones can be acquired by killing [[Monsters]] that are not in [[Dungeons]].
Each active prayer costs prayer points (PP) to maintain. This cost is usually incurred when the player or enemy attacks; the specific trigger is detailed in each prayer's description. If the player doesn't have enough PP to trigger an active prayer, it will be deactivated.


Prayer points can be gained by burying bones, enchanted urns, and similar items from the [[Bank]]. Current PP is shown in the Stats panel in the Combat UI and next to the Prayer skill in the sidebar. There is no maximum PP limit.
Damage dealt by failed {{Skill|Thieving}} attempts is not currently considered an "enemy attack", allowing {{PrayerIcon|Protect Item}} and all prayers that provide [[Damage Reduction]] to be used indefinitely at no cost while Thieving. This may be a bug.
=== Earning Prayer XP ===
{{PAGENAME}} experience is earned when dealing damage to an enemy while at least one prayer is active. Certain prayers provide no XP, usually because they don't trigger on a player attack; each prayer's description explains whether or not it rewards XP.
The amount of {{PAGENAME}} experience earned is <math>\frac{1}{30}</math> or <math>0.0\bar{3}</math> per point of damage dealt by a player attack, multiplied by the total base PP cost of all active prayers. "Base" PP cost refers to the cost of a prayer before any [[#Prayer Cost Reduction|cost modifiers]] are applied, meaning that increasing or decreasing prayer costs will not affect how much XP is earned. Using prayers with the highest base costs will result in the most Prayer XP gained per attack.
Prayer can be used to great effect with any combat style. With a healthy supply of PP, Prayer is one of the first Combat skills to reach max level for many players.
=== Unholy Prayers ===
{{Main|Reference=Unholy Prayers}}
== Gaining Prayer Points ==
The most common way to gain prayer points (PP) is to use the "Bury Item" action on certain items from the [[Bank]]. Most non-[[Dungeons|Dungeon]] monsters drop some kind of {{ItemIcon|Bones}} when killed. Burying these bones is one of the only sources of PP in the early game, but provide very small amounts and are required en masse for certain {{Skill|Township}} tasks.
{{ItemIcon|Small Urn (Enchanted)|Enchanted Urns}} are by far the most efficient source of PP, despite requiring moderate investments in {{Skill|Woodcutting}}, {{Skill|Crafting}}, and {{Skill|Magic}}. It may be useful to delay leveling Prayer until the player can create and bury these urns. {{ItemIcon|Raw Skeleton Fish}} are a feasible, though less efficient, alternative for players without the prerequisite skills.
The {{TotH}}{{ItemIcon|Amulet of Prayers}} and {{TotH}}{{ItemIcon|Holy Bulwark Potion}} provide PP upon taking damage from a monster.
=== Bones ===
The table below lists all items that can be buried to gain prayer points.
If any of these items are received as monster loot while wearing the {{ItemIcon|Bone Necklace}}, they will automatically be buried for twice the normal amount of PP.
{{BonesTable}}
{{BonesTable}}
== Prayers ==
== Prayers ==
All prayers that provide percentage bonuses to Accuracy, Evasion, or Max Hit apply multiplicatively. For example, {{PrayerIcon|Mystic Might}}'s +15% Magic Evasion bonus will multiply the player's [[Combat#Magic Evasion Rating|Magic Evasion Rating]] by 1.15 rather than directly providing a 15% chance to evade any Magic attack. Likewise, the +15% Magic Accuracy bonus it provides will multiply the player's [[Combat#Accuracy Rating|Magic Accuracy Rating]] by 1.15 rather than simply adding 15% to their hit chance. Players can view the {{Icon|Combat}} page for more detail on how hit chance is calculated.


The three Protection prayers are worded differently and behave differently from prayers that affect Evasion Rating. For example, {{PrayerIcon|Protect from Magic}} provides a flat 80% chance for the player to dodge any Magic attack, completely ignoring the player's Evasion Rating. (Using these prayers when a monster's chance to hit is 20% or lower is not advised, as that ''increases'' the chance of being hit.) Likewise, prayers that provide [[Damage Reduction]] award a flat percentage bonus, and do not multiply any DR that is already in effect.
{{PrayerTable}}
{{PrayerTable}}
== Skill Level Unlocks ==
Increasing the {{PAGENAME}} skill provides access to new prayers.
{{SkillUnlocks|{{PAGENAME}}}}
== Skillcapes ==
The standard and superior [[Skillcapes|skillcapes]] for this skill can be purchased from the store for {{GP|1000000}} and {{GP|10000000}} after the player reaches {{SkillReq|{{PAGENAME}}|99}} and {{SkillReq|{{PAGENAME}}|120}}, respectively. Reaching {{SkillReq|{{PAGENAME}}|120}} requires the {{Icon|Throne of the Herald Expansion}}.
{{SkillcapeInfo}}
== Pet ==
== Pet ==
The pet can be unlocked by doing any action that provides Prayer XP.
This skill's [[Pets|pet]] can be unlocked by performing any action that provides Prayer XP.
{| class="wikitable"
{{PetSkillInfo}}
|-
 
! Pet !! Name !! Effect
== Skill Bonuses ==
|-
=== Prayer Cost Reduction ===
| [[File:Monk-ey (pet).png|60px]] || [[Monk-ey]] || +5% Chance to ignore Prayer Point cost.
These bonuses reduce the cost of each active prayer by either a percentage of its base cost or a flat number of PP, down to a minimum of 1 PP per prayer. Flat reductions are applied before percentage reductions, and the resulting cost is rounded. This rounding can cause some combinations of cost reduction to be ineffective, especially on prayers with lower costs.
|}
 
The {{PrayerIcon|Protect Item}} prayer costs no PP when the {{ItemIcon|Gold Diamond Ring}} is equipped.
{{ModifierTable|FlatPrayerCostReduction,PrayerCost|Prayer Cost Reduction|true}}
 
=== Chance to Preserve Prayer Points ===
With this bonus, any usage of a prayer has a chance to cost no PP, bypassing other cost reduction modifiers. The chance is rolled each time the prayer is triggered.
{{ModifierTable|ChanceToPreservePrayerPoints|Chance to Preserve Prayer Points|true}}
 
[[Category:Skills]]
[[Category:Skills]]
{{PrayerNav}}
{{Menu}}
{{Menu}}