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Prayer: Difference between revisions

From Melvor Idle
206 bytes removed ,  19 January 2023
→‎Reducing Prayer Point Usage: (Astrology rework) simplify max preserve rate
m (Update for v1.0.4; Include Ring of Wealth in optimal fishing prayer point method)
(→‎Reducing Prayer Point Usage: (Astrology rework) simplify max preserve rate)
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{{V|1.0.4}}
{{V|1.1}}
[[File:Prayer (skill).svg|thumb|right|Prayer]]
[[File:Prayer (skill).svg|thumb|right|Prayer]]


'''{{PAGENAME}}''' is a {{Icon|Combat}} skill that provides passive bonuses at the expense of prayer points. Prayer points can be gained by burying bones from the [[Bank]]. Killing [[monsters]] while wearing the {{ItemIcon|Bone Necklace}} will automatically bury bones and award twice the normal amount of prayer points.  During [[Combat]], a maximum of two prayers can be active at once. There is no limit to the amount of prayer points that the player can have. Raising Prayer to {{SkillReq|{{PAGENAME}}|99}} will unlock the {{ItemIcon|Prayer Skillcape}} for purchase from the [[Shop]].
'''{{PAGENAME}}''' is a {{Icon|Combat}} skill that provides passive bonuses at the expense of prayer points. Prayer points can be gained by burying bones from the [[Bank]]. Killing [[monsters]] while wearing the {{ItemIcon|Bone Necklace}} will automatically bury bones and award twice the normal amount of prayer points.  During [[Combat]], a maximum of two prayers can be active at once. There is no limit to the amount of prayer points that the player can have. Raising Prayer to {{SkillReq|{{PAGENAME}}|99}} will unlock the {{ItemIcon|Prayer Skillcape}} for purchase from the [[Shop]].


{{PAGENAME}} experience is earned when dealing damage to [[monsters]] while any prayers costing per player attack are active. The amount of {{PAGENAME}} experience earned is <math>\frac{1}{30}</math> or <math>0.0\bar{3}</math> per point of damage dealt multiplied by the prayer point cost per player attack. Note that the 'prayer point cost' is the base cost before any [[#Reducing Prayer Point Usage|cost modifiers]] are applied, meaning that methods used by the player to either reduce or increase prayer costs do not affect the experience earned. This experience can be increased by 4% by equipping the {{ItemIcon|Gold Emerald Ring}}, which along with the 1% increase from {{PetIcon|Pyro}} and 5% from {{ItemIcon|Firemaking Skillcape}} provides a skill XP increase of 10%.
{{PAGENAME}} experience is earned when dealing damage to [[monsters]] while any prayers with a cost per player attack are active. The amount of {{PAGENAME}} experience earned is <math>\frac{1}{30}</math> or <math>0.0\bar{3}</math> per point of damage dealt multiplied by the base prayer point cost per player attack. Note that the 'prayer point cost' is the base cost before any [[#Reducing Prayer Point Usage|cost modifiers]] are applied, meaning that methods used by the player to either reduce or increase prayer costs do not affect the experience earned. This experience can be increased by 4% by equipping the {{ItemIcon|Gold Emerald Ring}}, which along with the 1% increase from {{PetIcon|Pyro}} and 5% from {{ItemIcon|Firemaking Skillcape}} provides a skill XP increase of 10%.


== Prayer Point Acquisition Rates ==
== Prayer Point Acquisition Rates ==
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To reduce the number of prayer points used by active prayers, players can take advantage of various sources granting modifiers that reduce the prayer point cost of prayers and/or provide a chance to preserve all prayer points the prayer would have used.
To reduce the number of prayer points used by active prayers, players can take advantage of various sources granting modifiers that reduce the prayer point cost of prayers and/or provide a chance to preserve all prayer points the prayer would have used.


The prayer point cost reduction modifiers can reduce the cost of prayers to a minimum of 1 point per prayer, the only exception to this being that protection prayers are free when the {{ItemIcon|Gold Diamond Ring}} is equipped. Any flat prayer point reductions are applied before any percentage reductions, therefore in some specific cases some flat cost reductions provide no benefit. For example, consider a scenario where prayers with an odd prayer point cost are active while both the {{ItemIcon|Prayer Skillcape}} and {{ItemIcon|Priest Hat}} are equipped - in such a case, the Prayer Skillcape reduces the cost to 2 points regardless of whether the Priest Hat is equipped or not.
The prayer point cost reduction modifiers can reduce the cost of prayers to a minimum of 1 point per prayer, the only exception to this being that {{PrayerIcon|Protect Item}} is free when the {{ItemIcon|Gold Diamond Ring}} is equipped. Any flat prayer point reductions are applied before any percentage reductions, therefore in some specific cases some flat cost reductions provide no benefit. For example, consider a scenario where prayers with an odd prayer point cost are active while both the {{ItemIcon|Prayer Skillcape}} and {{ItemIcon|Priest Hat}} are equipped - in such a case, the Prayer Skillcape reduces the cost to 2 points regardless of whether the Priest Hat is equipped or not.


The chance to preserve prayer points provides a chance that active prayers will be used for free. The highest possible chance to preserve is currently 78% without {{Skill|Astrology}} constellations, or up to 93% should the player manage to roll +5% chance to preserve prayer points on all three unique modifier stars within the {{Icon|type=constellation|Hyden}} constellation.
The chance to preserve prayer points provides a chance that active prayers will be used for free. The highest possible chance to preserve is currently 83%.


Damage dealt by failed {{Skill|Thieving}} attempts does not currently count as an Enemy Attack for the purposes of spending prayer points, allowing the prayers {{PrayerIcon|Safeguard}}, {{PrayerIcon|Stone Skin}}, and {{PrayerIcon|Protect Item}} to be active while thieving for effectively zero cost as long as you have enough prayer points to turn them on. This may be a bug.  
Damage dealt by failed {{Skill|Thieving}} attempts does not currently count as an Enemy Attack for the purposes of spending prayer points, allowing the prayers {{PrayerIcon|Safeguard}}, {{PrayerIcon|Stone Skin}}, and {{PrayerIcon|Protect Item}} to be active while thieving for effectively zero cost as long as you have enough prayer points to turn them on. This may be a bug.  
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