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Prayer: Difference between revisions

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Alt Magic -> Alt. Magic for consistency
(→‎Prayer Point Acquisition Rates: Explain the top Bone Fish option. Sailors Top not accounted for.)
m (Alt Magic -> Alt. Magic for consistency)
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{{V|1.0.1}}
{{V|1.0.3}}
[[File:Prayer (skill).svg|thumb|right|Prayer]]
[[File:Prayer (skill).svg|thumb|right|Prayer]]


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== Prayer Point Acquisition Rates ==
== Prayer Point Acquisition Rates ==
{{SpoilerBox|text=
{{SpoilerBox|text=
{{Skill|Fishing}} with the Dragon Fishing Rod has the catching <math>(2.4 + 7.2) / 2 = 9.6 / 2 = 4.8</math> seconds.
The general formula used for {{Skill|Fishing}} is <math>P \times A_F \times \tfrac{2^M \times \left (1 + C_M \right ) \times \left ( 1 + C_D \right ) + C_A}{S}</math>, where:
* <math>P</math> is the prayer points per fish, a constant of 3 for {{ItemIcon|Raw Skeleton Fish}}
* <math>A_F</math> is the area's fish chance, a base of 95% (or 0.95) for the Secret Area
* <math>M</math> is the number of things guaranteed to double the number of fish caught
* <math>C_M</math> is the chance to double provided by the fish {{Icon|Mastery}} level - for Fishing this is rolled separately from the chance to double from all other sources
* <math>C_D</math> is the chance to double from all other sources, provided by a number of things such as the {{ItemIcon|Fishing Hook}}
* <math>C_A</math> is the chance to gain 1 additional resource, provided by {{ItemIcon|Octopus}}
* <math>S</math> is the average number of seconds between catches


With the {{ItemIcon|Amulet of Fishing}}, it's <math>(1.8 + 5.4) / 2 = 7.2 / 2 = 3.6</math> seconds.
{{Skill|Fishing}} with the {{UpgradeIcon|Dragon Fishing Rod}} has an average catch time of <math>S = \tfrac{2.4 + 7.2}{2} = 4.8</math> seconds. With the {{ItemIcon|Amulet of Fishing}}, this is reduced further to <math>S = \tfrac{1.8 + 5.4}{2} = 3.6</math> seconds, and can be reduced further still with {{Icon|type=constellation|Ameria}}.


The {{ItemIcon|Fishing Skillcape}} and {{MasteryReq|Raw Skeleton Fish|99}}, when both are active <math>M = 2</math> and so guaranteed doubling provides <math>2^2 = 4</math> times the usual number of fish.
Assuming a somewhat optimal setup as per [https://docs.google.com/spreadsheets/d/1oDeCK-ObKd8xBlCcJtA_pBmXzkgg9wm5NwL8GI8tqhk this sheet], the time between catches reduces to <math>S = 2.8</math> seconds, chance to double becomes <math>C_D = 0.66 = 66\%</math>, and the additional resource chance becomes <math>C_A = 0.03 = 3\%</math>. This assumes 10% chance to double and 10% interval reduction from {{Skill|Astrology}}, as rolls higher than this require too much dust.
----
{{Skill|Alternative Magic|Alt.Magic}} has the interval of 2 seconds. With {{ItemIcon|Amulet of Incantation}}, the Alt.Magic interval goes down to 1.8 seconds.
{{Skill|Alternative Magic|Alt.Magic}} has the interval of 2 seconds. With {{ItemIcon|Amulet of Incantation}}, the Alt.Magic interval goes down to 1.8 seconds.


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The rune expenditure can be mitigated further by the {{ItemIcon|Nature's Call Staff}} and the {{ItemIcon|Magic Skillcape}}, leaving only one {{ItemIcon|Earth Rune}} per cast. Using the [[Shop#God_Upgrades|God Upgrades]], It can be sped up to roughly <math>(0.85+1.7)/16/\frac{1}{1-0.8} = 0.0319</math> seconds per a Blessed Offering cast.
The rune expenditure can be mitigated further by the {{ItemIcon|Nature's Call Staff}} and the {{ItemIcon|Magic Skillcape}}, leaving only one {{ItemIcon|Earth Rune}} per cast. Using the [[Shop#God_Upgrades|God Upgrades]], It can be sped up to roughly <math>(0.85+1.7)/16/\frac{1}{1-0.8} = 0.0319</math> seconds per a Blessed Offering cast.
----
For {{Skill|Slayer}} calculation in [[Combat Simulator]], the following setup was used:
* Full {{ItemIcon|Glacia God Helmet|Glacia set}}, {{ItemIcon|Skull Cape}}, {{ItemIcon|Elite Amulet of Magic}}, {{ItemIcon|Cloudburst Staff}}
* Level 95 in all skills, {{Icon|Hardcore}} mode, and either {{Icon|Water Wave|type=spell}} or {{Icon|Water Surge|type=spell}}
* [[Slayer#Elite|Elite tasks]] with {{UpgradeIcon|Auto Slayer}} enabled


In {{Skill|Astrology}}, we take 10% doubling and 10% interval reduction because the higher rolls require too much dust.
With self-sustaining food from the Slayer supplies, the time of {{Icon|Water Wave|type=spell}} adjusted by crafting runes is 5.8 prayer points per second. The calculations can be found [https://docs.google.com/spreadsheets/d/1K2C37QQDp1-ublNSj6kgltsApHSs5DCq9OtcCeBGrrs/edit#gid=0 here].


Aside from the cape, the final doubling modifier for the Bone Fish method is 1+{{MasteryReq|Raw Skeleton Fish|99}}+{{ItemIcon|Fishermans Potion IV|potion}}+{{ItemIcon|Fishing Hook|hook}}+{{Skill|Astrology|Astrology doubling}} is <math>1 + (99-1) \times 0.004 + 0.12 + 0.1 + 0.1 = 1.712</math>
{{ItemIcon|Blazing Lantern}} in the [[Passive Slot]] or {{ItemIcon|Maximum Skillcape}} increase the SC/h rates dramatically, by giving you access to {{ZoneIcon|Shrouded Badlands}} and {{MonsterIcon|Bounty Hunter}}


{{ItemIcon|Sailor's Top}} is not accounted for because otherwise you would have to redo all Bone Fish formulas with accounting for the special chance, which will complicate them too much.
The Slayer case can be vastly improved by {{ItemIcon|Witch}} and {{ItemIcon|Cyclops}}, {{Skill|Agility}}, {{Skill|Astrology}}, and {{ItemIcon|Hunter's Ring}}, giving 350k slayer coins raw or around 250k when adjusted by the preparation, resulting in around 34 prayer points per second.


|title=Calculations|color=default}}
|title=Calculations|color=default}}
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! Result
! Result
|-
|-
| Fishing {{ItemIcon|Raw Skeleton Fish}} with [[Fishing#Fishing_Rods|Dragon Rod]]
| Fishing {{ItemIcon|Raw Skeleton Fish}} with [[Fishing#Fishing_Rods|Dragon Rod]] and {{MasteryReq|Raw Skeleton Fish|1}}
| <math>3/4.8</math>
| <math>3 \times 0.95 \times \tfrac{1 + 0.004}{4.8}</math>
| 0.63
| 0.60
|-
|-
| Fishing {{ItemIcon|Raw Skeleton Fish}} with Dragon Rod + {{MasteryReq|Raw Skeleton Fish|99}}
| Fishing {{ItemIcon|Raw Skeleton Fish}} with Dragon Rod and {{MasteryReq|Raw Skeleton Fish|99}}
| <math>3 \times 2 \times 1.392/4.8</math>
| <math>3 \times 0.92 \times \tfrac{2}{4.8}</math>
| 1.74
| 1.15
|-
| Fishing {{ItemIcon|Raw Skeleton Fish}} with Dragon Rod, {{MasteryReq|Raw Skeleton Fish|99}}, {{ItemIcon|Fishing Skillcape|Cape}}, and {{ItemIcon|Amulet of Fishing|Amulet}}
| <math>3 \times 0.92 \times \tfrac{2^2}{3.6}</math>
| 3.07
|-
|-
| Alt. Magic/{{Icon|type=spell|Blessed Offering}} with {{ItemIcon|Staff of Earth|Staff}}
| Alt. Magic/{{Icon|type=spell|Blessed Offering}} with {{ItemIcon|Staff of Earth|Staff}}
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| <math>3 \times 3/(2 + 0.0319)</math>
| <math>3 \times 3/(2 + 0.0319)</math>
| 4.43
| 4.43
|-
| Fishing {{ItemIcon|Raw Skeleton Fish}} with Dragon Rod, {{MasteryReq|Raw Skeleton Fish|99}}, {{ItemIcon|Fishing Skillcape|Cape}}, and {{ItemIcon|Amulet of Fishing|Amulet}}
| <math>3 \times 4 \times 1.392/3.6</math>
| 4.64
|-
|-
| Alt. Magic/{{Icon|type=spell|Blessed Offering}} with {{ItemIcon|Nature's Call Staff|Staff}}, {{ItemIcon|Magic Skillcape|Cape}}, {{ItemIcon|Amulet of Incantation|Amulet}} and [[Shop#God_Upgrades|God Upgrades]]
| Alt. Magic/{{Icon|type=spell|Blessed Offering}} with {{ItemIcon|Nature's Call Staff|Staff}}, {{ItemIcon|Magic Skillcape|Cape}}, {{ItemIcon|Amulet of Incantation|Amulet}} and [[Shop#God_Upgrades|God Upgrades]]
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| 4.91
| 4.91
|-
|-
| Fishing {{ItemIcon|Raw Skeleton Fish}} with everything above plus {{ItemIcon|Fishermans Potion IV|potion}}, {{ItemIcon|Fishing Hook|hook}},{{ItemIcon|Octopus}}, and {{Skill|Astrology}}.
| Fishing {{ItemIcon|Raw Skeleton Fish}} with a reasonably optimal setup. <span style="float:right;margin-left:1em;margin-right:0;" class="mw-collapsible mw-collapsed" data-expandtext="Show setup" data-collapsetext="Hide">
| <math>3 \times (4 \times 1.712 + 0.03)/2.8</math>
* {{UpgradeIcon|Dragon Fishing Rod}}
| 7.37
* {{MasteryReq|Raw Skeleton Fish|99}} and [[Fishing#Mastery_Pool_Checkpoints|50% Mastery Pool Checkpoint]]
* {{ItemIcon|Fishing Skillcape}}, {{ItemIcon|Amulet of Fishing}}, {{ItemIcon|Sailor's Top}}, {{ItemIcon|Aorpheat's Signet Ring}}, {{ItemIcon|Fishing Hook}}, and {{ItemIcon|Octopus}} equipped
* {{PetIcon|Pudding Duckie}} and {{PetIcon|Aquarias}} unlocked
* Rock Climb and Ice Jump [[Agility#Obstacles|Agility Obstacles]], as well as the [[Agility#Passive Pillars|Pillar of Skilling]]
* 10% Chance to double and 10% Interval reduction from {{Icon|type=constellation|Ameria}}</span>
| <math>3 \times 0.95 \times \tfrac{2^2 \times \left ( 1 + 0.66 \right ) + 0.03}{2.8}</math>
| 6.79
|-
|-
| End-game {{Skill|Slayer}} tasks
| [[Slayer#Elite|Elite]] {{Skill|Slayer}} tasks
|
| Details in Calculations above
| No definite numbers,<br>but it's the best option
| 5.8 barebones<br>34 with proper setup
|}  
|}  


Slayer tasks do not directly generate many bones. Instead, the Prayer points are acquired by spending the {{Icon|Slayer Coins}} earned at the [[Shop]] on either {{Icon|Standard Resupply}} or {{Icon|Generous Resupply}} packs, which contain {{ItemIcon|Magic Bones|qty=500}} and {{ItemIcon|Magic Bones|qty=1000}} respectively. (The {{Icon|Basic Resupply}} provides a worse rate than the other two and should be avoided)
Slayer tasks do not directly generate many bones. Instead, the Prayer points are acquired by spending the {{Icon|Slayer Coins}} earned at the [[Shop]] on either {{Icon|Standard Resupply}} or {{Icon|Generous Resupply}} packs, which contain {{ItemIcon|Magic Bones|qty=500}} and {{ItemIcon|Magic Bones|qty=1000}} respectively. (The {{Icon|Basic Resupply}} provides a worse rate than the other two and should be avoided)


Both the Standard and Generous Resupply packs allow converting Slayer Coins into Prayer Points at a rate of {{SC|2}} per Prayer Point. This means Slayer tasks begin generating 5 prayer points per second once the player can gain at least {{SC|36000}} per hour.
Both the Standard and Generous Resupply packs allow converting Slayer Coins into Prayer Points at a rate of {{SC|2}} per Prayer Point. This means Slayer tasks begin generating 7 prayer points per second once the player can gain at least {{SC|50400}} per hour.


== Bones ==
== Bones ==
Bones can primarily be acquired by killing [[Monsters]] that are not in [[Dungeons]]. Alternative sources are:
Bones can primarily be acquired by killing [[Monsters]] that are not in [[Dungeons]]. Alternative sources are:
* {{ItemIcon|Raw Skeleton Fish}} from {{Skill|Fishing}}
* {{ItemIcon|Raw Skeleton Fish}} from {{Skill|Fishing}}
* {{Icon|type=spell|Bone Offering}} and {{Icon|type=spell|Blessed Offering}} spells from {{Skill|Alt Magic}}
* {{Icon|type=spell|Bone Offering}} and {{Icon|type=spell|Blessed Offering}} spells from {{Skill|Alt. Magic}}
* {{ItemIcon|Stack of Bones}} from the {{Icon|type=thieving|Troll}} or {{Icon|type=thieving|Cyclops}} {{Skill|Thieving}} NPCs
* {{ItemIcon|Stack of Bones}} from the {{Icon|type=thieving|Troll}} or {{Icon|type=thieving|Cyclops}} {{Skill|Thieving}} NPCs
* {{Icon|Basic Resupply}}, {{Icon|Standard Resupply}}, or {{Icon|Generous Resupply}} packs from the [[Shop]]
* {{Icon|Basic Resupply}}, {{Icon|Standard Resupply}}, or {{Icon|Generous Resupply}} packs from the [[Shop]]