Population: Difference between revisions

From Melvor Idle
(Removed redirect to Township#Population)
Tags: Removed redirect Reverted
(Change to redirect following rework in V1.1.2)
Tags: New redirect Manual revert
 
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{{V|1.1}}
#REDIRECT [[Township#Population]]
'''{{Icon|Population|type=township}}''' is a {{Skill|Township}} stat that counts the number of people in a [[Town]]. The maximum population is increased by building {{BuildingIcon|Basic Shelter}}.
 
Experience in Township earned per tick is given by the following formula:
 
<math>\text{Base Experience} = \max \left (\left ( 1 + \frac{\text{Happiness %}}{100} + \frac{\text{SkillXPBonus %}}{100} \right ) \times \frac{\text{Current Population}}{100} \times \frac{\text{Tick Length}}{10}, 1 \right )</math>
 
Where <math>\text{Tick Length} = 300</math>, being the number of seconds taken to gain a tick.
 
The chance of gaining additional population when advancing one tick is given by the following formula:
 
<math>\text{Population Gain Chance} = \min \left (1.4 - \frac{\text{Current Population}}{\text{Population Limit}}, 1 \right )</math>
 
Where 1 indicates a 100% chance of gaining population, and 0 indicates a 0% chance of gaining population
 
If the roll for gaining population succeeds, the amount of population gained is given by the following formula:
 
<math>\text{Population Gain Rate} = \min \left (\left \lceil \frac{\text{Population Limit}}{2000} \times \frac{\text{Tick Length}}{10} \right \rceil, \text{Population Limit} - \text{Current Population} \right )</math>

Latest revision as of 16:02, 1 May 2023