Offline Progression: Difference between revisions

Update for v1.0
(Remove outdated note concerning offline incompatibility)
(Update for v1.0)
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{{V|0.22.1}}
{{V|1.0}}
[[File:Offline_Progression.png|thumb|right|Offline Progression - Welcome Back]]
[[File:Offline_Progression.png|thumb|right|Offline Progression - Welcome Back]]
'''{{PAGENAME}}''' allows the game to progress while closed as if the player had remained online for the time since the game was closed (up to a maximum of 12 hours).
'''{{PAGENAME}}''' allows the game to progress while closed as if the player had remained online for the time since the game was closed (up to a maximum of 18 hours).


When the game is closed, a record is taken of which skill was being trained and which action within that skill was being performed. Upon returning, the game will determine how long the player was gone for (up to a maximum of 12 hours) and will simulate the progression as if the game had been left open for that time period, granting the player with any Skill XP, {{Icon|Mastery}} XP, [[Table of Items|Items]], and various other things that would have been received during that time. The player will be presented with a summary of what has occurred while offline, and the action that was being performed will then continue progressing as normal.
When the game is closed, a record is taken of which skill was being trained and which action within that skill was being performed. Upon returning, the game will determine how long the player was gone for (up to a maximum of 18 hours) and will simulate the progression as if the game had been left open for that time period, granting the player with any Skill XP, {{Icon|Mastery}} XP, [[Table of Items|Items]], and various other things that would have been received during that time. The player will be presented with a summary of what has occurred while offline, and the action that was being performed will then continue progressing as normal.


==== Important Information ====
==== Important Information ====
* Offline Progression time is currently capped at 12 hours.
* Offline Progression time is currently capped at 18 hours.
* While {{Skill|Thieving}} can be done offline, the skill is considered to be dangerous much like {{Icon|Combat}} as there is a risk of death. Therefore, the player should ensure they have enough [[Food]] equipped and the success rate against the current NPC is sufficiently high to survive the offline session.
* While {{Skill|Thieving}} can be done offline, the skill is considered to be dangerous much like {{Icon|Combat}} as there is a risk of death. Therefore, the player should ensure they have enough [[Food]] equipped and the success rate against the current NPC is sufficiently high to survive the offline session.
* All [[Shop#Gloves|gloves]] and [[Equipment#Capes|skillcapes]] work offline if they have been equipped in the active equipment set.
* All [[Shop#Gloves|gloves]] and [[Equipment#Capes|skillcapes]] work offline if they have been equipped in the active equipment set.
* All {{Skill|Herblore}} potions work offline if Auto Re-use Potion is active.
* All {{Skill|Herblore}} potions work offline if Auto Re-use Potion is active.
* {{Icon|Mastery}} XP and the associated benefits from increased item mastery levels and [[Mastery#The_Mastery_Pool|Mastery pool]] checkpoints work differently depending on whether the skill is tick-based or not.
* {{Icon|Mastery}} XP and the associated benefits from increased item mastery levels and [[Mastery#The_Mastery_Pool|Mastery pool]] checkpoints work differently depending on whether the skill is tick-based or not.
** For tick-based skills (currently only {{Skill|Thieving}} for skills with Mastery), Mastery XP is granted after each action, and so any benefits from increased Mastery levels and Mastery pool checkpoints come into effect as soon as they are earned. In other words, for tick-based skills the Mastery XP gained while offline is the same as what would have been gained if online during the same period.
** For tick-based skills with {{Icon|Mastery}} (currently {{Skill|Firemaking}}, {{Skill|Mining}}, and {{Skill|Thieving}}), Mastery XP is granted after each action, and so any benefits from increased Mastery levels and Mastery pool checkpoints come into effect as soon as they are earned. In other words, for tick-based skills the Mastery XP gained while offline is the same as what would have been gained if online during the same period.
** For other skills, the entire offline session will be simulated as if the action being performed had remained at its initial Mastery level for the entire offline period. Therefore, the player won't receive the benefits of any gained Mastery levels until after the game is re-opened and online progress resumes. Whatever action is performed during the offline progression will not have any new Mastery bonuses applied.
** For other skills, the entire offline session will be simulated as if the action being performed had remained at its initial Mastery level for the entire offline period. Therefore, the player won't receive the benefits of any gained Mastery levels until after the game is re-opened and online progress resumes. Whatever action is performed during the offline progression will not have any new Mastery bonuses applied.
* [[Mastery Tokens]] can be earned offline.
* [[Mastery Tokens]] can be earned offline.