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Module:Constants: Difference between revisions

From Melvor Idle
Added % symbol for ChanceAdditionalPerfectItem
(Fix magnitude of healOnHitBasedOnTargetDR modifier)
(Added % symbol for ChanceAdditionalPerfectItem)
(One intermediate revision by one other user not shown)
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["bypassAllSlayerItems"] = { text = "Bypass All Slayer Area item requirements", skills = {'Combat'} },
["bypassAllSlayerItems"] = { text = "Bypass All Slayer Area item requirements", skills = {'Combat'} },
["ChanceAdditionalBarSmithing"] = { text = "{V}% Chance to gain +1 additional bar in Smithing (Cannot be doubled)", skills = {'Smithing'} },
["ChanceAdditionalBarSmithing"] = { text = "{V}% Chance to gain +1 additional bar in Smithing (Cannot be doubled)", skills = {'Smithing'} },
["ChanceAdditionalPerfectItem"] = { text = "{V} chance to receive an additional Perfect Item from Cooking (Cannot be doubled)", skills = {'Cooking'} },
["ChanceAdditionalPerfectItem"] = { text = "{V}% chance to receive an additional Perfect Item from Cooking (Cannot be doubled)", skills = {'Cooking'} },
["ChanceDarkBlade"] = { text = "{V}% chance to apply Dark Blade Effect (+1% Max Hit) to the Attacker per successful hit (Stacks up to 30 times)", skills = {'Combat'} },
["ChanceDarkBlade"] = { text = "{V}% chance to apply Dark Blade Effect (+1% Max Hit) to the Attacker per successful hit (Stacks up to 30 times)", skills = {'Combat'} },
["ChanceDoubleSlayerTaskKill"] = { text = "{V}% chance for a Slayer Task kill to count as 2 kills (Rewards Slayer Coins for 2nd kill, but not Slayer XP)", skills = {'Combat'} },
["ChanceDoubleSlayerTaskKill"] = { text = "{V}% chance for a Slayer Task kill to count as 2 kills (Rewards Slayer Coins for 2nd kill, but not Slayer XP)", skills = {'Combat'} },
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["halvedWoodcuttingDoubleChance"] = { text = "Chance to double Logs while Woodcutting is halved", isIncreaseNegative = true , skills = {'Woodcutting'}},
["halvedWoodcuttingDoubleChance"] = { text = "Chance to double Logs while Woodcutting is halved", isIncreaseNegative = true , skills = {'Woodcutting'}},
["HealingOnAttackBasedOnDR"] = { text = "Heal for {VX}% of your damage reduction on attacking an enemy (once per turn)", skills = {'Combat'} },
["HealingOnAttackBasedOnDR"] = { text = "Heal for {VX}% of your damage reduction on attacking an enemy (once per turn)", skills = {'Combat'} },
[""] = { text = "Heal for {VX}% of the Target's base Damage Reduction on a successful attack (once per turn)", skills = {'Combat'} },
["healOnHitBasedOnTargetDR"] = { text = "Heal for {VX}% of the Target's base Damage Reduction on a successful attack (once per turn)", skills = {'Combat'} },
["HealWhenSleep"] = { text = "When Sleep is applied to you, heal for {V}% of your Max HP", skills = {'Combat'} },
["HealWhenSleep"] = { text = "When Sleep is applied to you, heal for {V}% of your Max HP", skills = {'Combat'} },
["HealWhenStunned"] = { text = "When a stun is applied to you, heal for {V}% of your Max HP", skills = {'Combat'} },
["HealWhenStunned"] = { text = "When a stun is applied to you, heal for {V}% of your Max HP", skills = {'Combat'} },