Magic: Difference between revisions

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Skills are subject to change with any future expansions, and should remain manually versioned
m (Added info about staves removing rune costs.)
m (Skills are subject to change with any future expansions, and should remain manually versioned)
 
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{{V0.13}}
{{V|1.2.2}}
{{Otheruses|the {{PAGENAME}} skill|training the skill|{{PAGENAME}}/Training}}
[[File:Magic (skill).svg|thumb|150px|right|Magic]]
'''{{PAGENAME}}''' is a {{Icon|Combat}} skill. Magic uses damaging spells, debuffing Curses, and self-buffing Auroras to dispatch enemies, all of which consume [[Runecrafting#Runes|Runes]] per cast. It can also be used outside of combat to cast [[Alternative Magic|Alt. Magic]] spells with various item-transmuting effects.


[[File:Magic (skill).svg|thumb|right|Magic]]
Players using Magic will gain [[Combat Triangle]] bonuses against monsters that use {{Icon|Melee}} and penalties against monsters that use {{Skill|Ranged}}.
Magic allows you to cast damage dealing spells with a wand or staff equipped, provided you have the the required [[Runecrafting#Runes|Runes]] in your [[Bank]] and the desired spell unlocked. Increasing your Magic skill level increases your Accuracy Rating when using spells and your Magic Evasion Rating. Your Magic Evasion Rating is increased by 44 per level on average. 0.4 magic experience is earned per point of damage dealt to enemies while casting spells. This can be increased by 10% by equipping the [[Gold Emerald Ring]]. Raising magic to level 99 will unlock the [[Magic Skillcape]] for purchase from the [[Shop]]. Equipping the skillcape will allow you to cast spells without using [[Air Rune|Air]], [[Water Rune|Water]], [[Earth Rune|Earth]], and [[Fire Rune|Fire]] runes.
 
== Mechanics ==
=== Active Spells and Runes ===
Like other combat styles, the player must have a Magic weapon (such as a wand or staff) equipped to use Magic. Unlike other combat styles, however, a specific '''spell''' must also be selected. This damage-dealing spell will be used for all player attacks, and can optionally be supplemented by a '''Curse''' and/or an '''Aurora'''. Curses are cast every three turns and debuff the enemy. Auroras are cast with every player attack and buff the player. '''Ancient Magicks''' and '''Archaic Magicks''' are special damage-dealing spells with specific unlock requirements that can be used instead of a standard damage spell.
 
Spells must be unlocked to be selected. All spells require a certain minimum Magic level, which is the only requirement for many spells, including lower-level Curses and Auroras. Other spells have special unlock requirements such as equipping a certain item or clearing a specific [[Dungeons|Dungeon]] a certain number of times.
 
Each cast of any spell consumes [[Runecrafting#Runes|Runes]], which are stored in the Bank and are not equipped. Runes can be created in {{Skill|Runecrafting}} or obtained by killing monsters. Many spells have an alternate Rune cost, which can be selected by checking "Use Combination Runes" when selecting a spell. You can see how many of each Rune is stored in your Bank, as well as which Runes are being consumed by your active spells, with the "View My Runes" panel in the Combat UI.
 
Rune costs can be mitigated with Rune Preservation, which provides a chance to consume no Runes when casting any spell, and Rune Cost Reduction bonuses that reduce the usage costs of specific Runes.
 
=== Attack Styles ===
There are two Magic attack styles: '''Magic''' and '''Defensive'''. Both attack styles use the player's Magic skill, which increases [[Combat#Accuracy_Rating|Magic Accuracy Rating]] and [[Combat#Magic_Max_Hit|Maximum Hit]] with each level. Magic and {{Skill|Defence}} determine the player's [[Combat#Magic_Evasion_Rating|Evasion Rating]] against monsters using the Magic combat style.
 
0.4 Magic XP is earned per point of damage dealt by Magic spells. When using the Magic attack style, this XP is applied directly to the Magic skill. When using the Defensive style, the XP is split evenly between Magic and Defence. This XP only considers damage dealt directly to a monster; if a spell causes indirect damage through an effect like [[Combat_Debuff#Poison|Poison]] or [[Combat_Debuff#Burn|Burn]], that extra damage does not reward XP.
 
In addition to affecting how experience is distributed, each Magic attack style has a special bonus:
 
* '''Magic:''' +6 Hidden Magic Level, slightly improving the player's accuracy, damage, and Magic evasion
* '''Defence:''' +3 Hidden Magic Level and +3 Hidden Defence Level, slightly improving the player's accuracy, damage, and overall evasion
 
== Alt. Magic ==
{{Main|Reference=Alternative Magic}}
[[Alternative Magic]] (Alt. Magic) is a non-combat skill that can be used to train Magic with various transmutation spells. It uses the same Magic skill as combat, and all Magic XP is shared.


== Staves ==
Staves also require an [[Attack]] level equivalent to the magic level requirement to wield. When equipped, staves remove the need to use [[Air Rune|Air]], [[Water Rune|Water]], [[Earth Rune|Earth]], or [[Fire Rune|Fire]] runes, depending on the staff type.
{| class="wikitable sortable"
!Magic Level
!Staff Tier
|-
| 1
| Staff
|-
| 30
| Battlestaff
|-
| 40
| Mystic Staff
|}
== Wands ==
Wands do not have an [[Attack]] level requirement, with exception of the [[Magic Wand (Elite)]] which requires level 40 Attack.
{| class="wikitable sortable"
!Magic Level
!Wand Tier
|-
| 1
| [[Magic Wand (Basic)| Basic]]
|-
| 30
| [[Magic Wand (Powerful)| Powerful]]
|-
| 40
| [[Magic Wand (Elite)| Elite]]
|}
== Robes ==
{| class="wikitable sortable"
!Magic Level
!Robe Tier
|-
| 1
| Green
|-
| 10
| Blue
|-
| 30
| Red
|-
| 50
| Black
|-
| 70
| Ancient
|}
== Spells ==
== Spells ==
{| class="wikitable sortable"
=== Standard Magic ===
!Spell
{{MagicSpellbookTable|Standard}}
!Name
 
!Magic Level
=== Curses ===
!Max Hit
Curses inflict the enemy with debuffs, making them weaker in a variety of ways. They are automatically cast alongside the active damage-dealing spell every three attack turns, and do not take any extra time to cast (but ''do'' consume Runes). Curses can be used with Standard Magic, Auroras, and Archaic Magicks, but cannot be used with Ancient Magicks.
!Runes
 
|-
The {{ItemIcon|Miolite Sceptre}} allows Curses to be cast while using the {{Icon|Melee}} combat style, and the {{TotH}}{{ItemIcon|Voodoo Trinket}} allows Curses to be cast with any combat style.
| style ="text-align: left;" |[[File:Wind Strike (spell).svg|50px|center]]
{{MagicSpellbookTable|Curse}}
| style ="text-align: left;" |[[Wind Strike]]
 
| style ="text-align: right;" |1
=== Auroras ===
| style ="text-align: right;" |20
Auroras provide the player with buffs, enhancing their abilities in combat. They are automatically cast on every attack turn, and consume Runes but do not take any extra time to cast. Auroras can be used with any damage-dealing spell, but Auroras that modify a spell's damage will have no effect on Ancient Magicks.
| style ="text-align: right;" |1 [[File:Air Rune (item).svg|25px|middle|link=Air Rune]] 1 [[File:Mind Rune (item).svg|25px|middle|link=Mind Rune]]
 
|-
Tier 3 Auroras can only be cast while the {{ItemIcon|Book of Eli}} is equipped, and Tier 4 Auroras can only be cast while the {{TotH}}{{ItemIcon|Book of the Ancients}} is equipped. The {{ItemIcon|Miolite Sceptre}} allows Auroras to be cast while using the {{Icon|Melee}} combat style.
| style ="text-align: left;" |[[File:Water Strike (spell).svg|50px|center]]
{{MagicSpellbookTable|Aurora}}
| style ="text-align: left;" |[[Water Strike]]
 
| style ="text-align: right;" |5
=== Ancient Magicks ===
| style ="text-align: right;" |40
Ancient Magicks are powerful offensive spells that can be cast to deal damage each turn like Standard Magic. These spells deal fixed damage and ignore many of the usual spellcasting rules; they can't be used with Curses or equipment-based [[Special Attacks]], and Max Hit modifiers from any source will have no effect. Auroras ''can'' be used with Ancient Magicks, but any damage-modifying effects will be ignored. Any modifiers to Attack Interval or Accuracy Rating still apply, and some Ancient Magicks will always hit if the player's Accuracy Rating exceeds a certain threshold.
| style ="text-align: right;" |1 [[File:Air Rune (item).svg|25px|middle|link=Air Rune]] 1 [[File:Mind Rune (item).svg|25px|middle|link=Mind Rune]] 1 [[File:Water Rune (item).svg|25px|middle|link=Water Rune]]
 
|-
In addition to the usual Magic level requirement, each Ancient Magick spell requires that the player clear a specific [[Dungeons|Dungeon]] a certain number of times.
| style ="text-align: left;" |[[File:Earth Strike (spell).svg|50px|center]]
{{MagicSpellbookTable|Ancient}}
| style ="text-align: left;" |[[Earth Strike]]
 
| style ="text-align: right;" |9
=== Archaic Magicks ===
| style ="text-align: right;" |60
{{TotH}} Archaic Magicks are powerful offensive spells that can be cast to deal damage each turn like Standard Magic. Unlike Ancient Magicks, the only restriction on Archaic Magicks is that they cannot be used with equipment-based [[Special Attacks]]. Curses, Auroras, and any Max Hit modifiers can be used as normal.
| style ="text-align: right;" |1 [[File:Air Rune (item).svg|25px|middle|link=Air Rune]] 1 [[File:Mind Rune (item).svg|25px|middle|link=Mind Rune]] 1 [[File:Earth Rune (item).svg|25px|middle|link=Earth Rune]]
 
|-
In addition to the usual Magic level, each Archaic Magick spell has a unique unlock requirement. Some Archaic Magicks can only be cast while a specific Magic weapon is equipped.
| style ="text-align: left;" |[[File:Fire Strike (spell).svg|50px|center]]
{{MagicSpellbookTable|Archaic}}
| style ="text-align: left;" |[[Fire Strike]]
 
| style ="text-align: right;" |13
== Skill Level Unlocks ==
| style ="text-align: right;" |80
Increasing the {{PAGENAME}} skill provides access to new spells and allows the player to equip more powerful Magic weapons and armour. The player's accuracy and damage with most Magic spells also scale with Magic level.
| style ="text-align: right;" |1 [[File:Air Rune (item).svg|25px|middle|link=Air Rune]] 1 [[File:Mind Rune (item).svg|25px|middle|link=Mind Rune]] 1 [[File:Fire Rune (item).svg|25px|middle|link=Fire Rune]]
{{SkillUnlocks|{{PAGENAME}}}}
|-
 
| style ="text-align: left;" |[[File:Wind Bolt (spell).svg|50px|center]]
== Skillcapes ==
| style ="text-align: left;" |[[Wind Bolt]]
The standard and superior [[Skillcapes|skillcapes]] for this skill can be purchased from the store for {{GP|1000000}} and {{GP|10000000}} after the player reaches {{SkillReq|{{PAGENAME}}|99}} and {{SkillReq|{{PAGENAME}}|120}}, respectively. Reaching {{SkillReq|{{PAGENAME}}|120}} requires the {{Icon|Throne of the Herald Expansion}}.
| style ="text-align: right;" |17
{{SkillcapeInfo}}
| style ="text-align: right;" |50
 
| style ="text-align: right;" |2 [[File:Air Rune (item).svg|25px|middle|link=Air Rune]] 1 [[File:Chaos Rune (item).svg|25px|middle|link=Chaos Rune]]
== Pet ==
|-
This skill's [[Pets|pet]] can be unlocked by performing any action that provides Magic XP, including Alt. Magic.
| style ="text-align: left;" |[[File:Water Bolt (spell).svg|50px|center]]
{{PetSkillInfo}}
| style ="text-align: left;" |[[Water Bolt]]
 
| style ="text-align: right;" |23
== Skill Bonuses ==
| style ="text-align: right;" |100
=== Rune Preservation ===
| style ="text-align: right;" |2 [[File:Air Rune (item).svg|25px|middle|link=Air Rune]] 1 [[File:Chaos Rune (item).svg|25px|middle|link=Chaos Rune]] 2 [[File:Water Rune (item).svg|25px|middle|link=Water Rune]]
Rune Preservation provides a chance to consume no runes when casting any spell. {{Skill|Alt. Magic}} benefits from both overall Rune Preservation and its own [[Alternative Magic#Rune Preservation|preservation bonuses]]. Rune Preservation is capped at 80% for {{Icon|Combat}} spells and 100% for {{Skill|Alt. Magic}}.
|-
{{ModifierTable|RunePreservation|Rune Preservation|true}}
| style ="text-align: left;" |[[File:Earth Bolt (spell).svg|50px|center]]
 
| style ="text-align: left;" |[[Earth Bolt]]
=== Rune Cost Reduction ===
| style ="text-align: right;" |29
Rune Cost Reduction reduces the cost of a specific type of Rune in any spell. It is mostly provided by [[Equipment]], especially [[#Staves|Staves]] and [[#Wands|Wands]]. For example, while a {{ItemIcon|Staff of Air}} is equipped, any spells that use {{ItemIcon|Air Rune|Air Runes}} will use up to three fewer Air Runes per cast. This bonus ''can'' reduce a specific Rune's cost to zero. Rune Cost Reduction from equipment does not apply when equipped in the [[Combat Passive Slot]].
| style ="text-align: right;" |110
 
| style ="text-align: right;" |2 [[File:Air Rune (item).svg|25px|middle|link=Air Rune]] 1 [[File:Chaos Rune (item).svg|25px|middle|link=Chaos Rune]] 3 [[File:Earth Rune (item).svg|25px|middle|link=Earth Rune]]
The {{ItemIcon|Magic Skillcape}} will double any active Rune Cost Reduction while equipped, and the {{ItemIcon|Superior Magic Skillcape}} will quadruple it.
|-
{{RuneProvidingItems}}
| style ="text-align: left;" |[[File:Fire Bolt (spell).svg|50px|center]]
 
| style ="text-align: left;" |[[Fire Bolt]]
== Magic Equipment Stats ==
| style ="text-align: right;" |35
 
| style ="text-align: right;" |120
=== Weapons ===
| style ="text-align: right;" |3 [[File:Air Rune (item).svg|25px|middle|link=Air Rune]] 1 [[File:Chaos Rune (item).svg|25px|middle|link=Chaos Rune]] 4 [[File:Fire Rune (item).svg|25px|middle|link=Fire Rune]]
{{MagicWeaponsTable}}
|-
 
| style ="text-align: left;" |[[File:Wind Blast (spell).svg|50px|center]]
=== Helmets ===
| style ="text-align: left;" |[[Wind Blast]]
{{MagicHelmetTable}}
| style ="text-align: right;" |41
 
| style ="text-align: right;" |90
=== Bodies ===
| style ="text-align: right;" |3 [[File:Air Rune (item).svg|25px|middle|link=Air Rune]] 1 [[File:Death Rune (item).svg|25px|middle|link=Death Rune]]
{{MagicPlatebodyTable}}
|-
 
| style ="text-align: left;" |[[File:Water Blast (spell).svg|50px|center]]
=== Legs ===
| style ="text-align: left;" |[[Water Blast]]
{{MagicPlatelegsTable}}
| style ="text-align: right;" |47
 
| style ="text-align: right;" |140
=== Boots ===
| style ="text-align: right;" |3 [[File:Air Rune (item).svg|25px|middle|link=Air Rune]] 1 [[File:Death Rune (item).svg|25px|middle|link=Death Rune]] 4 [[File:Water Rune (item).svg|25px|middle|link=Water Rune]]
{{MagicBootsTable}}
|-
 
| style ="text-align: left;" |[[File:Earth Blast (spell).svg|50px|center]]
=== Gloves ===
| style ="text-align: left;" |[[Earth Blast]]
{{MagicGlovesTable}}
| style ="text-align: right;" |53
 
| style ="text-align: right;" |150
=== Shields ===
| style ="text-align: right;" |3 [[File:Air Rune (item).svg|25px|middle|link=Air Rune]] 1 [[File:Death Rune (item).svg|25px|middle|link=Death Rune]] 4 [[File:Earth Rune (item).svg|25px|middle|link=Earth Rune]]  
{{MagicShieldsTable}}
|-
 
| style ="text-align: left;" |[[File:Fire Blast (spell).svg|50px|center]]
=== Capes ===
| style ="text-align: left;" |[[Fire Blast]]
{{MagicCapesTable}}
| style ="text-align: right;" |59
 
| style ="text-align: right;" |160
| style ="text-align: right;" |4 [[File:Air Rune (item).svg|25px|middle|link=Air Rune]] 1 [[File:Death Rune (item).svg|25px|middle|link=Death Rune]] 5 [[File:Fire Rune (item).svg|25px|middle|link=Fire Rune]]  
|-
| style ="text-align: left;" |[[File:Wind Wave (spell).svg|50px|center]]
| style ="text-align: left;" |[[Wind Wave]]
| style ="text-align: right;" |62
| style ="text-align: right;" |130
| style ="text-align: right;" |5 [[File:Air Rune (item).svg|25px|middle|link=Air Rune]] 1 [[File:Blood Rune (item).svg|25px|middle|link=Blood Rune]]
|-
| style ="text-align: left;" |[[File:Water Wave (spell).svg|50px|center]]
| style ="text-align: left;" |[[Water Wave]]
| style ="text-align: right;" |65
| style ="text-align: right;" |180
| style ="text-align: right;" |5 [[File:Air Rune (item).svg|25px|middle|link=Air Rune]] 1 [[File:Blood Rune (item).svg|25px|middle|link=Blood Rune]] 7 [[File:Water Rune (item).svg|25px|middle|link=Water Rune]]
|-
| style ="text-align: left;" |[[File:Earth Wave (spell).svg|50px|center]]
| style ="text-align: left;" |[[Earth Wave]]
| style ="text-align: right;" |70
| style ="text-align: right;" |190
| style ="text-align: right;" |5 [[File:Air Rune (item).svg|25px|middle|link=Air Rune]] 1 [[File:Blood Rune (item).svg|25px|middle|link=Blood Rune]] 7 [[File:Earth Rune (item).svg|25px|middle|link=Earth Rune]]
|-
| style ="text-align: left;" |[[File:Fire Wave (spell).svg|50px|center]]
| style ="text-align: left;" |[[Fire Wave]]
| style ="text-align: right;" |75
| style ="text-align: right;" |200
| style ="text-align: right;" |5 [[File:Air Rune (item).svg|25px|middle|link=Air Rune]] 1 [[File:Blood Rune (item).svg|25px|middle|link=Blood Rune]] 7 [[File:Fire Rune (item).svg|25px|middle|link=Fire Rune]]
|-
| style ="text-align: left;" |[[File:Wind Surge (spell).svg|50px|center]]
| style ="text-align: left;" |[[Wind Surge]]
| style ="text-align: right;" |81
| style ="text-align: right;" |160
| style ="text-align: right;" |5 [[File:Air Rune (item).svg|25px|middle|link=Air Rune]] 1 [[File:Ancient Rune (item).svg|25px|middle|link=Ancient Rune]]
|-
| style ="text-align: left;" |[[File:Water Surge (spell).svg|50px|center]]
| style ="text-align: left;" |[[Water Surge]]
| style ="text-align: right;" |85
| style ="text-align: right;" |220
| style ="text-align: right;" |7 [[File:Air Rune (item).svg|25px|middle|link=Air Rune]] 1 [[File:Ancient Rune (item).svg|25px|middle|link=Ancient Rune]] 10 [[File:Water Rune (item).svg|25px|middle|link=Water Rune]]
|-
| style ="text-align: left;" |[[File:Earth Surge (spell).svg|50px|center]]
| style ="text-align: left;" |[[Earth Surge]]
| style ="text-align: right;" |90
| style ="text-align: right;" |230
| style ="text-align: right;" |7 [[File:Air Rune (item).svg|25px|middle|link=Air Rune]] 1 [[File:Ancient Rune (item).svg|25px|middle|link=Ancient Rune]] 10 [[File:Earth Rune (item).svg|25px|middle|link=Earth Rune]]
|-
| style ="text-align: left;" |[[File:Fire Surge (spell).svg|50px|center]]
| style ="text-align: left;" |[[Fire Surge]]
| style ="text-align: right;" |95
| style ="text-align: right;" |240
| style ="text-align: right;" |7 [[File:Air Rune (item).svg|25px|middle|link=Air Rune]] 1 [[File:Ancient Rune (item).svg|25px|middle|link=Ancient Rune]] 10 [[File:Fire Rune (item).svg|25px|middle|link=Fire Rune]]
|}
{{Menu}}
{{Menu}}
[[Category:Skills]]
[[Category:Skills]]