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Magic: Difference between revisions

From Melvor Idle
573 bytes added ,  21 May 2022
m
Alt Magic -> Alt. Magic for consistency
m (→‎Ancient Magicks: Add more emphasis to auroras so people notice that they can be used.)
m (Alt Magic -> Alt. Magic for consistency)
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{{V|0.18.2}}
{{V|1.0.3}}


[[File:Magic (skill).svg|thumb|right|Magic]]
[[File:Magic (skill).svg|thumb|right|Magic]]
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There are two Magic attack styles: Magic and Defensive. The only difference is in what experience is earned while using them:
There are two Magic attack styles: Magic and Defensive. The only difference is in what experience is earned while using them:


When using the Magic attack style, the player receives 0.4 {{Skill|Magic}} XP per point of damage dealt.
When using the Magic attack style, the player receives 0.4 {{Skill|Magic|nolink=true}} XP per point of damage dealt.


When using the Defensive attack style, the player instead receives 0.2 {{Skill|Magic}} XP and 0.2 {{Skill|Defence}} XP per point of damage dealt.
When using the Defensive attack style, the player instead receives 0.2 {{Skill|Magic|nolink=true}} XP and 0.2 {{Skill|Defence}} XP per point of damage dealt.


=== Rune Preservation ===
=== Rune Preservation ===
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== Alternative Magic ==
== Alternative Magic ==
[[Alternative Magic]] (Alt Magic) is an alternative method to train Magic using non-combat spells. It is still the same skill as Magic - all XP is shared.
[[Alternative Magic]] (Alt. Magic) is an alternative method to train Magic using non-combat spells. It is still the same skill as Magic - all XP is shared.


== Equipment ==
== Equipment ==
=== Staves ===
=== Staves ===
Staves can be crafted from elemental runes and logs with {{Skill | Runecrafting}} or looted from monsters. When equipped, staves reduce the need to use {{ItemIcon|Air Rune|Air}}, {{ItemIcon|Water Rune|Water}}, {{ItemIcon|Earth Rune|Earth}}, or {{ItemIcon|Fire Rune|Fire}} runes, depending on the staff type.  
Elemental staves can be crafted from elemental runes and logs with {{Skill|Runecrafting}} or looted from monsters. When equipped, staves reduce the need to use {{ItemIcon|Air Rune|Air}}, {{ItemIcon|Water Rune|Water}}, {{ItemIcon|Earth Rune|Earth}}, or {{ItemIcon|Fire Rune|Fire}} runes, depending on the staff type.


The {{ItemIcon|Cloudburst Staff}} is the only staff that cannot be crafted.  
The {{ItemIcon|Nature's Call Staff}} and {{ItemIcon|Nature's Wrath Staff}} can be created by upgrading monster drops. When equipped, these staves allow the casting of {{Icon|Nature's Call|type=spell}} and {{Icon|Nature's Wrath|type=spell}} respectively. Additionally, both staves reduce the {{ItemIcon|Nature Rune}} cost of spells by 1.
 
The {{ItemIcon|Cloudburst Staff}} is the only staff that cannot be crafted.


All staves are two-handed.
All staves are two-handed.
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{| class="wikitable"
{| class="wikitable"
|-
|-
! rowspan=2 | Staff </br> Tier
! rowspan=2 | Staff <br /> Tier
! rowspan=2 | Magic </br> Level
! rowspan=2 | Magic <br /> Level
! colspan=4 | {{Skill | Runecrafting}} Level
! colspan=4 | {{Skill | Runecrafting}} Level
|-
|-
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|-
|-
| Staff  
| Staff  
| style="text-align: right" | 1  
| style="text-align:right" | 1  
| style="text-align: right" | 1  
| style="text-align:right" | 1  
| style="text-align: right" | 5  
| style="text-align:right" | 5  
| style="text-align: right" | 9  
| style="text-align:right" | 9  
| style="text-align: right" | 14
| style="text-align:right" | 14
|-
|-
| Battlestaff  
| Battlestaff  
| style="text-align: right" | 30  
| style="text-align:right" | 30  
| style="text-align: right" | 30  
| style="text-align:right" | 30  
| style="text-align: right" | 35  
| style="text-align:right" | 35  
| style="text-align: right" | 39  
| style="text-align:right" | 39  
| style="text-align: right" | 44
| style="text-align:right" | 44
|-
|-
| Mystic Staff  
| Mystic Staff  
| style="text-align: right" | 40  
| style="text-align:right" | 40  
| style="text-align: right" | 70  
| style="text-align:right" | 70  
| style="text-align: right" | 75  
| style="text-align:right" | 75  
| style="text-align: right" | 79  
| style="text-align:right" | 79  
| style="text-align: right" | 84
| style="text-align:right" | 84
|-
| {{ItemIcon|Nature's Call Staff}}
| style="text-align:right" | 40
| style="text-align:center" colspan=4 | N/A
|-
| {{ItemIcon|Nature's Wrath Staff}}
| style="text-align:right" | 65
| style="text-align:center" colspan=4 | N/A
|-
|-
| {{ItemIcon|Cloudburst Staff}}  
| {{ItemIcon|Cloudburst Staff}}  
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=== Wands ===
=== Wands ===
Wands are one-handed, meaning they can be used with the off hand equipment. Magic imbued wands can be crafted through {{Skill|Runecrafting}} using {{ItemIcon|Magic Wand (Elite)}}. When equipped, Magic imbued wands reduces the amount of {{ItemIcon|Air Rune|Air}}, {{ItemIcon|Water Rune|Water}}, {{ItemIcon|Earth Rune|Earth}}, or {{ItemIcon|Fire Rune|Fire}} runes needed to cast a spell by 3, depending on the wand type.
Wands are one-handed, meaning they can be used with [[#Shields|off hand equipment]]. Magic imbued wands can be crafted through {{Skill|Runecrafting}} using {{ItemIcon|Magic Wand (Elite)}}. When equipped, Magic imbued wands reduces the amount of {{ItemIcon|Air Rune|Air}}, {{ItemIcon|Water Rune|Water}}, {{ItemIcon|Earth Rune|Earth}}, or {{ItemIcon|Fire Rune|Fire}} runes needed to cast a spell by 3, depending on the wand type.


{| class="wikitable sortable"
{| class="wikitable sortable"
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| Glacia God
| Glacia God
| Unlike other robe sets, also includes a pair of {{ItemIcon|Glacia God Gloves|Gloves}}.<br/>+10 minimum damage with combat spells of any element per piece.
| Unlike other robe sets, also includes a pair of {{ItemIcon|Glacia God Gloves|Gloves}}.<br/>+10 minimum damage with combat spells of any element per piece.
|}
=== Other Armour Pieces ===
{| class="wikitable sortable"
!Magic Level
!Name
|-
| 0
| {{ItemIcon|Elementalist Gloves}}
|}
=== Offhand ===
{| class="wikitable sortable"
!Magic Level
!Name
|-
| 0
| {{ItemIcon|Enchanted Shield}}
|-
| 1
| {{ItemIcon|Book of Eli}}
|-
| 1
| {{ItemIcon|Book of Occults}}
|-
| 40
| {{ItemIcon|Miolite Shield}}
|}
=== Cape ===
{| class="wikitable sortable"
!Magic Level
!Name
|-
| 0
| {{ItemIcon|Enchanted Cape}}
|-
| 0
| {{ItemIcon|Skull Cape}}
|-
| 99
| {{ItemIcon|Magic Skillcape}}
|}
|}


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=== Standard Magic ===
=== Standard Magic ===
{{MagicSpellsTable}}
{{MagicSpellsTable}}
=== Curses ===
=== Curses ===
When cast, all curses remain in effect for 3 attack turns.
Curses inflict the enemy with debuffs, making them weaker in a variety of ways. Curses may be used at the same time as Standard Magic and Auroras, but cannot be used with Ancient Magicks. When cast, all curses remain in effect for 3 attack turns.
{{MagicCurseTable}}
{{MagicCurseTable}}


=== Auroras ===
=== Auroras ===
Auroras provide the player with buffs, enhancing their abilities in combat. Auroras may be used alongside any other combat magic spells, and may also be used with [[Melee]] while the {{ItemIcon|Miolite Sceptre}} is equipped. Tier 3 auroras may only be cast while the {{ItemIcon|Book of Eli}} is equipped.
{{MagicAuroraTable}}
{{MagicAuroraTable}}
=== Ancient Magicks ===
=== Ancient Magicks ===
Ancient Magicks are powerful offensive spells that can be cast in place of Standard Magic. Auroras, such as {{Icon|Surge II|type=aurora}} for instance, can be used with Ancient Magicks, however effects that increase damage do nothing. In addition, the damage from Ancient Magicks is not increased by any bonuses provided by [[Equipment]], although accuracy rating is. Curses cannot be used with Ancient Magicks.
Ancient Magicks are powerful offensive spells that can be cast in place of Standard Magic. Auroras, such as {{Icon|Surge II|type=aurora}} for instance, can be used with Ancient Magicks, however effects that increase damage do nothing. In addition, the damage from Ancient Magicks is not increased by any bonuses provided by [[Equipment]], although accuracy rating is. Curses cannot be used with Ancient Magicks.